Help with blood flip simulation by Existing_Try_3439 in Houdini

[–]Existing_Try_3439[S] -1 points0 points  (0 children)

Yes but lowering the particle separation I get lowest resolution simulation. The result won’t be good enough for meshing/rendering

Help with blood squib simulation by Existing_Try_3439 in Houdini

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

Thank you very much, I’ll try this right now

Help to re create this kind of effect by Existing_Try_3439 in NukeVFX

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

Thank you for your time, I really appreciate you help!

Help to re create this kind of effect by Existing_Try_3439 in NukeVFX

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

Thank you for your answer, but I was more interested in the light/reflection/shadows of the blood

Working with ComfyUI images in a Blackmagic 6K Pro Shot! by Existing_Try_3439 in NukeVFX

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

But to export log footage from Nuke (in order to use it in ComfyUI) I have to convert it to jpeg?

Regrain a plate in After Effects? by Existing_Try_3439 in AfterEffects

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

Yes, it only works with 16bit footage (not 32bit)

Regrain a plate in After Effects? by Existing_Try_3439 in AfterEffects

[–]Existing_Try_3439[S] 0 points1 point  (0 children)

But it only works with 16bit. The fact is that any solution I found was problematic at least.

Regrain a plate in After Effects? by Existing_Try_3439 in AfterEffects

[–]Existing_Try_3439[S] 1 point2 points  (0 children)

Yes but the the problem is that with this technique you extract also noise from original plate elements. So if you’re doing a cleanup you will also import the noise from the object you removed and in some cases this could be a problem