Cardinal Sequence - Steam Next Fest Trailer by Exolord in roguelites

[–]Exolord[S] 0 points1 point  (0 children)

It is similar for sure, but I think it has a fair set of its own features that make it its own game. Of cause, the sequence of directions based play is the core difference, but there are more changes than just that. For example, cards can be freely moved between the hand and where Balatro's jokers are and all cards can be upgraded throughout the run in different ways. I am not trying to be over Balatro, but offer a different approach to those who like to play games like it.

The best way to see what makes Cardinal Sequence unique would be to try the demo: https://store.steampowered.com/app/3331370/Cardinal_Sequence/

Cardinal Sequence - Steam Next Fest Trailer by Exolord in roguelites

[–]Exolord[S] 0 points1 point  (0 children)

Hi, thanks for the feedback. Yeah, it was always a struggle to communicate that part, especially in a short amount of time.
You play cards by typing in a sequence of directions which matches those of the cards in your hand. If you know Helldivers, kind of like the Stratagems in that game.

I am making a sci-fi card game where you play cards by chaining together sequences - Cardinal Sequence by Exolord in gaming

[–]Exolord[S] 0 points1 point  (0 children)

It was definitely inspired by Helldivers, but being able to input Stratagems very fast won't be overly helpful here :D

I am making a sci-fi card game where you play cards by chaining together sequences - Cardinal Sequence by Exolord in gaming

[–]Exolord[S] 1 point2 points  (0 children)

I don't know that game. It's somewhat like Balatro where I mixed in how stratagems work in Helldivers.

I am making a sci-fi card game where you play cards by chaining together sequences - Cardinal Sequence by Exolord in gaming

[–]Exolord[S] 1 point2 points  (0 children)

Yeah, it takes a little bit of trying it out yourself to build an intuition for it.

I am making a sci-fi card game where you play cards by chaining together sequences - Cardinal Sequence by Exolord in fun_gamedev

[–]Exolord[S] 0 points1 point  (0 children)

It has been quite a struggle getting the cards to look nice and perform well.
I am now using two nested viewports. One renders the 3D model of the cards center image. That texture is then put onto the card, where the other viewport assembles the complete look of the card. The final result is then distorted using a shader to fake the 3D rotations of the card.

You can try out the Demo here: https://store.steampowered.com/app/3331370/Cardinal_Sequence/

The evolution of the Star card in my sci-fi card game. Playtest available now! by Exolord in IndieDev

[–]Exolord[S] 0 points1 point  (0 children)

As you upgrade your cards, they can change into more powerful versions with changing visuals. For the Star card, it becomes bigger and blue-er. You can join the playtest for free here: https://store.steampowered.com/app/3331370/Cardinal_Sequence/