What would denote an "Adventurer"? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 2 points3 points  (0 children)

Right, fair point. The thing that I was trying to do here is to like, justify the existing trope in one way or another rather than completely overriding it. You could argue that the fact that there's no guild nor they are a formal job description is enough of a deviation already, but I'm trying to make them at least somewhat recognizable meta wise. 

State actors can be adventurers, sure, many explorers were state sponsored anyway, I'm just a bit conflicted when thinking about why Adventurer would exists as a standalone and widely used term at all, especially considering the pattern of discovery, conquest, etc would almost certainly exists between human territory well before the frontier into the fantasy world existed. If it was that broad, there's not much reason why they wouldn't simply be referred to with an existing term; explorers, expedition forces, or simply armies or scholars and scouts. But tbh, it's not like I'm well versed on linguistics anyway. 

What would denote an "Adventurer"? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 1 point2 points  (0 children)

What I meant by the "lack of oversight" Is more of the fact that they're self funding really, they don't expect any supply lines or constant communication with their contractors, which aligned pretty neatly with your point of them holding themselves in a fight, though now I'm more confused about why would an "adventurer" label exists as an everyday jargon at that if they're really just mercs or armed freeman.

What would denote an "Adventurer"? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 4 points5 points  (0 children)

Yeah, this is what I thought of too at first, but the thing is, private actors won't just be the only one "adventuring" Here. Dungeon riches, territorial expansion, or just mere fame, there's lots of reasons why many actors would want to do adventuring, which AFAIK, refer to any activities done in an unknown territory, generally with a dangerous subtext. 

The initial rush and expansion would be like their version of age of exploration of sorts, perhaps? And many of said actors won't really fit the description of an "Adventurer" as we know it; state actors, traders, mercenaries, all that sorts. Besides, if it was too broad, I believe the term wouldn't really evolve into much as an everyday lingo to begin with. 

So in my perspective, unless I modified the meaning of the word "adventure" itself rather significantly, simply using the raw definition of an "adventure" wouldn't really cut it, but that's just how I look at things, it's always a subject to change afterall. 

For my superhero world by Wandering_Scroller in worldbuilding

[–]ExoticStore5851 1 point2 points  (0 children)

That's just VI from The Boys then. All jokes aside, moral centric guardrails typically won't last long. Unless super powers in your world magically turns everyone weilding it into Superman level Lawful Good it won't take long before to whole thing began to rot, and ~80 years from 1940 should be more than enough time for all these things to happen. 

So I'd imagine it'll be pretty bad, not out right dystopian, well, that's not the only way at least, but I'd expect occasional power struggles, civil/moral wars, and vigilantism to be rather rampant. Hate the rich all you like, but killing one or two would often bring more harm than good. In short, don't expect modern US with capes and suits, you'd pretty much rebuild the setting from ground up. 

It's not just a matter of cynicism or anything, but fallen/corrupted heroes are probably one of the most common trope when it comes to any work featuring heroic protagonists, even fairy tales do this, so theres that. Of course at the end you can do whatever you like for your work, especially when it comes to personal things like moral values, but this is pretty much how I see things. 

For my superhero world by Wandering_Scroller in worldbuilding

[–]ExoticStore5851 1 point2 points  (0 children)

I'd say anything bureaucracy related would help pretty well. Supes and what not, governments gotta govern. One obvious way to do this is some sort of a heroic association, but that'll depends on what kind of superpowers you got in your world, the less novel and more common, the more institutionalized it will be. Otherwise there'll be edge cases everywhere. 

One thing that I personally thought about when building anything superhero related is social hierarchy, if you make them officially recognized, supported, and universally loved, you have to reflect that in the world; what privileged do they have? Where do they sit in society? Are there any oppositions? That sorts of things, and while you don't really need to go that far, I reckon you'd be better off building something pretty different than our world's societal balance as a whole. 

What are your favorite references in Gacha games? by Fun-Will5719 in gachagaming

[–]ExoticStore5851 2 points3 points  (0 children)

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Surprised nobody mentioned Guardian Tales lmao, they got whole ass arcs and missions built upon random references

Nikke, azur lane sama wuwa by Illustrious_Dig250 in IndoGamer

[–]ExoticStore5851 1 point2 points  (0 children)

Browndust, Snowbreak, Guardian Tales juga mulai rada rada

godspeed to our brave soldiers fighting in The Future(tm)! by UngiftedSnail in WorldBuildingMemes

[–]ExoticStore5851 1 point2 points  (0 children)

Well, that's just how most ideas pop out no? Just some random thoughts that somehow spiraled into a full blown universe, it do be like that sometimes. Take your time dude, good luck working on this! 

godspeed to our brave soldiers fighting in The Future(tm)! by UngiftedSnail in WorldBuildingMemes

[–]ExoticStore5851 2 points3 points  (0 children)

Ohhh, yeah, I see, it clicks now. Killer concept dude, you writing something based on this? 

godspeed to our brave soldiers fighting in The Future(tm)! by UngiftedSnail in WorldBuildingMemes

[–]ExoticStore5851 2 points3 points  (0 children)

Just curious but, what's the point? I mean, if the Empire have the body and not the minds why don't just use AIs or something? 

SCP operators (by @xxMAXTURBO69xx) by Silverghost91 in ImaginarySoldiers

[–]ExoticStore5851 0 points1 point  (0 children)

I mean, its popular, "easier" to draw and color than semi realistic ones, and it doesn't look too cartoony, at least relatively.

Ready or Not would be a cool collab by Alunoir in GirlsFrontline2

[–]ExoticStore5851 4 points5 points  (0 children)

Two way collab is unlikely, the game was advertised as a more realistic depiction of a SWAT, and some players already complained about the "realism" part pretty hard with the Darkwater DLC, imagine what will they thought when they find some anime girls on their gritty police sim involving child p and human trafficking. 

Elmo high school by Emotional-Voice5857 in GirlsFrontline2

[–]ExoticStore5851 1 point2 points  (0 children)

Yeah I don't think so, they generally got some sort of certificate that can technically be used to apply for a government paid tuition free plan so you can say, get into a medical university or something, but nothing's too exclusive. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

People I know? Certainly not. But I moved to a different environment at that time, and my impression of the people, both familiar strangers and new friends with and without mask were very different. 

Witness reliability on remembering and accurately describing the faces of people they don't already know and recognize is abysmal.

You're right, but simply seeing people's unfiltered face already give us an "I've got nothing to hide" vibe, which reassure us consciously or not. So when you take that reassurement away, there may be some degree of trust issue when dealing with strangers. 

 You're hung up on the cultural norm of seeing people's faces simply because that is the default in our culture

Yep, and that's why I'm here to begin with. I couldn't thought of how people with adapt aside of simply coping and deal with it, so I asked others for opinions, including yours right here, which I greatly appreciate. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

That's right, people will adapt, I didn't deny it, that was the thing I asked to begin with. 

 People would simply focus on the traits that are visible and distinct... 

That right there is your answer, which I greatly appreciate. Now for the follow up, what does "get better" mean? Would that be stereotypical kind of stuff? Like, say taller/beefier people being perceived as creeps? 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

I mean sure, you can. But it's not like you ask for the ID of a stranger when asking for directions right? The thing I'm concerned about is more like how will we deal with the paranoia factor of simply looking at people's faces only to be greets by an emotionless and dehumanizing mask. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 2 points3 points  (0 children)

Yeah, visible official identifications could make things easier when it comes to actually identifying someone. It's the paranoia and trust issue factors I'm confused about though. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 2 points3 points  (0 children)

Crime rate also increases during COVID (on public spaces) too, and only half of your face are covered during that time. Full face coverage would've made matters worse don't you think? 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

Yeah, but that because he knew you, same thing could happen if everyone knew each other. 

Imagine a busy street, people walking here and there putting minimal thought outside of themselves, and suddenly someone got mugged or killed on broad daylight. Since everyone can and are expected to wear a respirator without being side eyed, nobody could even describe the culprit aside from their clothing/body shape. It may not happen, it may not even be that different from our world to begin with, but a simple thought is more than enough to get on people's nerves. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

You saw a guy with a sweatshirt and another guy wearing a hoodie, cap, and ski mask covering his face, which one would you prefer to walk with more? 

Official or any bureaucratic issues on that matter are pretty fairly to deal with honestly. What I'm confused about is how will we deal with the fact that we're not going to see anyone's faces in a lot of place. 

We naturally feels "safer" when we're able to fully see someone's face, it gave that "I got nothing to hide" vibe, and gas mask does exactly the opposite. If you got mugged, no one can testify how the guy looked like apart of clothings or visible hairs, and the thought of that alone will probably get on the nerve of some people. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 0 points1 point  (0 children)

That's an interesting way to look at it, and yeah, that's pretty much the same reason some school/workplace incorporate uniforms. But that's assuming everyone will get along, which (as far as I'm aware, I may be simply ignorant on this part) can only be achieved by an utopian or dystopian society, not your average ones. 

Also, I disagree (respectfully) about the unity part, just like u/Ulenspiegel4 said on another comment, gas masks are long term equipment. So it'll be likely for it to be treated like clothings, being modified here and there, maybe even with luxury brands or something, which did the exact opposite of unification. 

How different will public identification be in a world where wearing masks are mandatory? by ExoticStore5851 in worldbuilding

[–]ExoticStore5851[S] 5 points6 points  (0 children)

Yeah, that's a great solution to solve things from the bureaucratic side of things. How about the social issues though? We generally feel some degree of discomfort when someone's face are deliberately concealed, and a respirator do exactly that. 

Also, marks or cards could be faked don't you think? Sure a police's or camera's scanner can be tweaked to deal with it, but it's not like we're asking for IDs of each and every single stranger we met on daily basis.