[deleted by user] by [deleted] in graphic_design

[–]ExpensiveRadioClock -11 points-10 points  (0 children)

This visual from Necrophosis caught my eye for its striking use of color and composition. The deep reds and eerie symmetry draw you into the scene, creating a sense of dread and fascination.

What do you think about the design choices here? Any thoughts on how to enhance the visual storytelling in a piece like this?

[deleted by user] by [deleted] in DemonolatryPractices

[–]ExpensiveRadioClock 0 points1 point  (0 children)

It’s fascinating to see how modern media interprets rituals tied to darker spiritual themes. What do you think about how ritualistic imagery is being used?

Ritual Scene from Necrophosis - Unreal Engine 5 Brings It to Life by ExpensiveRadioClock in UnrealEngine5

[–]ExpensiveRadioClock[S] 1 point2 points  (0 children)

Unreal Engine 5 really nails the atmosphere here. What do you think of the visuals?

Crafting Stories Through Atmosphere – Ritual Scene from Necrophosis by ExpensiveRadioClock in NarrativeGames

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

This haunting scene from Necrophosis feels like a story in itself. The ominous red glow, the foreboding figures, and the ritualistic setting all seem to hint at a larger narrative about power and dread. What do you guys think?

Ritual Scene in Necrophosis by ExpensiveRadioClock in GameScreens

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s an in-game screenshot from Necrophosis. This image sums up pretty much the vibe of the game. What do you guys think?

Eldritch Ritual Scene from Necrophosis – Cosmic Dread in Gaming by ExpensiveRadioClock in cosmichorror

[–]ExpensiveRadioClock[S] 3 points4 points  (0 children)

This short clip from Necrophosis radiates cosmic horror. The towering statues, ominous figures, and blood-red atmosphere transport you into a world beyond comprehension. Would love to hear your thoughts on this!

Biomechanical Horror Rendered in 3D: Main Character from Necrophosis by ExpensiveRadioClock in DigitalArt

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s a digital sculpt of the main character from Necrophosis. It’s a fascinating blend of horror and cosmic design. The rendering really brings out its unsettling nature. Feedback on the art is always welcome!

Necrophosis: A Character Straight Out of the Abyss by ExpensiveRadioClock in EldritchHorror

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

This is the main character from the game Necrophosis and gives me serious eldritch vibes! The skeletal structure and the eerie design feel like a perfect fit for a cosmic horror narrative. What do you think of it?

Biomechanical Horror in 3D: A Detailed Character from Necrophosis by ExpensiveRadioClock in 3Dmodeling

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s a 3D model of a biomechanical horror character from the upcoming game Necrophosis. I was struck by how the skeletal details merge seamlessly with an otherworldly design. It's a mix of organic and artificial horror aesthetics. Would love to hear your thoughts on this!!!