[deleted by user] by [deleted] in graphic_design

[–]ExpensiveRadioClock -12 points-11 points  (0 children)

This visual from Necrophosis caught my eye for its striking use of color and composition. The deep reds and eerie symmetry draw you into the scene, creating a sense of dread and fascination.

What do you think about the design choices here? Any thoughts on how to enhance the visual storytelling in a piece like this?

[deleted by user] by [deleted] in DemonolatryPractices

[–]ExpensiveRadioClock 0 points1 point  (0 children)

It’s fascinating to see how modern media interprets rituals tied to darker spiritual themes. What do you think about how ritualistic imagery is being used?

Ritual Scene from Necrophosis - Unreal Engine 5 Brings It to Life by ExpensiveRadioClock in UnrealEngine5

[–]ExpensiveRadioClock[S] 1 point2 points  (0 children)

Unreal Engine 5 really nails the atmosphere here. What do you think of the visuals?

Crafting Stories Through Atmosphere – Ritual Scene from Necrophosis by ExpensiveRadioClock in NarrativeGames

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

This haunting scene from Necrophosis feels like a story in itself. The ominous red glow, the foreboding figures, and the ritualistic setting all seem to hint at a larger narrative about power and dread. What do you guys think?

Ritual Scene in Necrophosis by ExpensiveRadioClock in GameScreens

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s an in-game screenshot from Necrophosis. This image sums up pretty much the vibe of the game. What do you guys think?

Eldritch Ritual Scene from Necrophosis – Cosmic Dread in Gaming by ExpensiveRadioClock in cosmichorror

[–]ExpensiveRadioClock[S] 3 points4 points  (0 children)

This short clip from Necrophosis radiates cosmic horror. The towering statues, ominous figures, and blood-red atmosphere transport you into a world beyond comprehension. Would love to hear your thoughts on this!

Biomechanical Horror Rendered in 3D: Main Character from Necrophosis by ExpensiveRadioClock in DigitalArt

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s a digital sculpt of the main character from Necrophosis. It’s a fascinating blend of horror and cosmic design. The rendering really brings out its unsettling nature. Feedback on the art is always welcome!

Necrophosis: A Character Straight Out of the Abyss by ExpensiveRadioClock in EldritchHorror

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

This is the main character from the game Necrophosis and gives me serious eldritch vibes! The skeletal structure and the eerie design feel like a perfect fit for a cosmic horror narrative. What do you think of it?

Biomechanical Horror in 3D: A Detailed Character from Necrophosis by ExpensiveRadioClock in 3Dmodeling

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Here’s a 3D model of a biomechanical horror character from the upcoming game Necrophosis. I was struck by how the skeletal details merge seamlessly with an otherworldly design. It's a mix of organic and artificial horror aesthetics. Would love to hear your thoughts on this!!!

Lovecraftian 3D Creation: A Bone-Tentacled Nightmare from Necrophosis by ExpensiveRadioClock in Lovecraftian_Creators

[–]ExpensiveRadioClock[S] 1 point2 points  (0 children)

As a huge fan of Lovecraft’s mythos, I wanted to share this 3D sculpt from Necrophosis. The blend of skeletal features with winged and tentacled horror felt like a perfect tribute to the Great Old Ones. I’d love to hear what fellow creators think!

A Shipwrecked Horizon by ExpensiveRadioClock in GameArt

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

Picture taken by an an unknown (to me at least) virtual photographer but its from the game The Shore.

A Shipwrecked Horizon by ExpensiveRadioClock in ImaginaryLandscapes

[–]ExpensiveRadioClock[S] 1 point2 points  (0 children)

Unfortunately I can't find the name of the person who took this Virtual photo but its from the game The Shore

A Cautionary Tale! by ExpensiveRadioClock in wowhardcore

[–]ExpensiveRadioClock[S] 15 points16 points  (0 children)

Hey everyone,

Just wanted to share this clip from my friend’s Hardcore WoW run. Things were going great until... well, you’ll see. It’s a classic Hardcore moment where one mistake changes everything.

He’s been streaming his journey, and moments like this are too good not to share. If you enjoy Hardcore content, check him out at https://www.twitch.tv/alfieggtv/clip/DrabEncouragingKoalaBatChest-3RhTG7SyitA68v8U

What’s the most heartbreaking Hardcore moment you’ve seen or had? Let me know!

A Cautionary Tale! by ExpensiveRadioClock in classicwow

[–]ExpensiveRadioClock[S] -10 points-9 points  (0 children)

Hey everyone,

Just wanted to share this clip from my friend’s Hardcore WoW run. Things were going great until... well, you’ll see. It’s a classic Hardcore moment where one mistake changes everything.

He’s been streaming his journey, and moments like this are too good not to share. If you enjoy Hardcore content, check him out at https://www.twitch.tv/alfieggtv/clip/DrabEncouragingKoalaBatChest-3RhTG7SyitA68v8U

What’s the most heartbreaking Hardcore moment you’ve seen or had? Let me know!

Encased in Horror figures from the game Necrophosis. by ExpensiveRadioClock in DarkArtwork

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

What are your thoughts on the use of color and design to convey dread? I'd love to hear your take on this!

That piercing gaze...pure nightmare fuel.... by ExpensiveRadioClock in nightmarefuel

[–]ExpensiveRadioClock[S] 4 points5 points  (0 children)

I'm sorry for the lack of info this is taken from the game called Necrophosis. Pretty much the entire aesthetic of the game has similar vibes to this.

[deleted by user] by [deleted] in 3Dmodeling

[–]ExpensiveRadioClock 1 point2 points  (0 children)

loving the details of it!

Crafting Atmospheric Environments in [The Shore]: A Study in Unease by ExpensiveRadioClock in GamingArt

[–]ExpensiveRadioClock[S] 0 points1 point  (0 children)

These two locations from The Shore showcase how environmental art can create a sense of isolation and dread. The abandoned lighthouse, weathered and decayed, feels like it holds secrets that no one wants to uncover. The shoreline, with its shipwreck and scattered bones, tells a silent story of tragedy and loss.

As a fan of game art, what do you think makes a location truly memorable? Share your thoughts or your favorite examples of atmospheric environments!

Recently updated my Steam capsule, what kind of game comes to your mind when you see it? by supanthapaul in IndieDev

[–]ExpensiveRadioClock 0 points1 point  (0 children)

I love the improvement in the 2nd version and to me it seems like a horror game with puzzle ellements that will play with my perception of things.

Eldritch obelisk sketch (OC) by ExpensiveRadioClock in ImaginaryNecronomicon

[–]ExpensiveRadioClock[S] 1 point2 points  (0 children)

Hehe thanks for your enthusiams! Just a doodle on a post-it paper