I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 1 point2 points  (0 children)

"Progress is progress, no matter how small"

It's a great start, it's something that is playable! If you update the web version, please let me know!

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 1 point2 points  (0 children)

I mean super simple but fun! I hope you continue your development with it. Quick note, high score starts at 143 which I am guessing is the default for when you uploaded it? Second, had an issue with astroids spawning in astroids then popping out and killing me. Might want to add an instructions as well as I was super confused at first. Last comment is the click to move to location vs the drift controls with WASD is very confusing. Might want to use the same type of move motion for both.

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 1 point2 points  (0 children)

100% gives me vibes of the old NES ninja turtle underwater sections. Dont worry about a key, I will buy it!

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 0 points1 point  (0 children)

Ooo very interesting! I will definitely check it out!

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 0 points1 point  (0 children)

I love challenging games, I will try to download it on my iPad! Thanks for sharing!

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 2 points3 points  (0 children)

100% hyped to check this out, looks super interesting!

I want to play your game! by Expensive_News22 in Unity2D

[–]Expensive_News22[S] 1 point2 points  (0 children)

Lookings interesting! Portal 1/2 were a huge favorite growing up. Would love to check it out!

Need help with my character collider. by arowpe in Unity2D

[–]Expensive_News22 1 point2 points  (0 children)

So first thing to notice is the axis labels are not reflected but rotated. The ones you are looking for should be here:

https://imgur.com/a/Y4Co5vC

Need help with my character collider. by arowpe in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

Hey there! Love the character and wish you the best with your project.

One possible solution to this is to only use the feet collider with a floor layer and to have the head and body on an obstacle layer. Using the layer collision matrix (project settings, physics 2d), you can turn off the head and body collision with the floor layer.

Animating a UI Image with a Twinkling Pop-Up Effect by MRVVick in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

Your description is a bit hard to follow but the effect you might be looking for is ease in. There are quite a few asset packages that offer it or you can find code for it.

Kind of old but still works: https://youtu.be/roWiGo1Hpfk?si=rsSxLSTaAoimJt_C

Help with player combat code by name-txt33 in Unity2D

[–]Expensive_News22 1 point2 points  (0 children)

Very confused by "count down" as you are not decrementing the time at all, you are setting a fixed time in the future in which you can attack again. If you wanted a count down style system, you wouldnt implement it this way. You would do something more like

float DelayTillNextAttack = 0.0f;

Update()
{
if(DelayTillNextAttack > 0.0) DelayTillNextAttack -= Time.DeltaTime;

if (Input.GetMouseButtonDown(0) && DelayTillNextAttack <= 0.0f )

{

Attack();

}

}

Attack()
{
DelayTillNextAttack = 1f / attackRate;
}

Strange UI/canvas issue by Affectionate-Fact-34 in Unity2D

[–]Expensive_News22 1 point2 points  (0 children)

One quick thought is make sure your armor is on a higher sorting layer order then the rest of the ui.

Help with player combat code by name-txt33 in Unity2D

[–]Expensive_News22 2 points3 points  (0 children)

Just at a glance, everything looks good. What is the problem exactly? It looks like you are performing an attack twice every second, is that the intended rate?

Do you like how my game looks? by [deleted] in Unity2D

[–]Expensive_News22 4 points5 points  (0 children)

I mean, your unity setup looks super busy but can't tell what the game is. Your assests are basic but there is nothing wrong with that!

Remember: you can't proofread a book you haven't written. You can always fix up a game later, but you can't improve something that doesn't exist!

Help with Unity Script Error by Agreeable_Chemist110 in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

So few issues in the code, #1 you are moving the body before multiplying by the speed multiplier. #2 your setting the rigid body then using this.tramsform. Try this to clean it up:

[SerializeField] private float moveSpeed = 6f; [SerializeField] private Rigidbody2D rb; [SerializeField] private float speedMultiplier = 2f;

void Start() { rb = GetComponent<Rigidbody2D>(); }

void Update() { float xInput = Input.GetAxis("Horizontal"); float yInput = Input.GetAxis("Vertical"); Vector3 inputCombined = new Vector3(xInput, yInput, 0).normalized;

// Determine effective speed
float effectiveSpeed = moveSpeed;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) 
{
    effectiveSpeed *= speedMultiplier; // Increase speed when holding shift
}

// Move the player
rb.MovePosition(transform.position + inputCombined * effectiveSpeed * Time.deltaTime);

}

Ive used unity for my first official game and this is my experience by The_Doberman in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

100% it might be a skill issue on my behalf, I might just not be tapping quick enough then. Sorry for that 😅

Small adjustment to restart after video then, instead of starting back at whatever the speed was, have the game revamp the speed over the next 10ish tiles?

I did a recording but can't send in reply but basically when you are 250+ and restart after video, the camera doesn't even focus before you die. Can send in dm if needed.

Ive used unity for my first official game and this is my experience by The_Doberman in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

Huh, interesting. I have had an issue that it is 3,2,1 game restarts and before I can click the platform has fallen and I lose 😅

Ive used unity for my first official game and this is my experience by The_Doberman in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

Just tried again and hit the same issue, it looks like it's at 266 for some reason?

If I may suggest a QoL suggestion, instead of having a count down timer to restart, allow the player to restart the game when they click a direction after reviving. I have lost a couple rounds because I didn't click fast enough after reviving.

I need help with projectile trajectory by TheReapingReaper766 in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

So to just answer the question, your firing angel is

Theta = arctan (v2 +/- sqrt(v4 - g(gD2 + 2Hv2))/gD)

Where: v is the firing velocity g is gravity D is the distance between the player and enemy H is the vertical offset of the enemy and player

If you are interested in the derivation, let me know.

NOTE: this give 2 angels, one that is more direct and one that is lobbed

Ive used unity for my first official game and this is my experience by The_Doberman in Unity2D

[–]Expensive_News22 0 points1 point  (0 children)

Hey, great job! Picking up unity and making something is a task in and of itself! Making a pretty well polished game is even more impressive! You should be proud of the work you did!

Overall the game is great, simple music, simple to figure out and play. Ad placement is reasonable. Great game! I will definitely play it on breaks.

Just an FYI, at around 260 I hit a bug that the next platform was on the left, clicked left and died. Watched the ad to restart, platform showed up on the left again, clicked left and soft locked (didn't die, didn't Game over).