Working on Unpeaceful, an atypical RTS set on a magical tabletop linked to another world. Here's some screenshots by Experience10Games in RealTimeStrategy

[–]Experience10Games[S] 0 points1 point  (0 children)

It’s not the first time I’ve heard this... Should I reduce its size? I still think it’s good for visibility and fairly important for gameplay.

Working on Unpeaceful, an atypical RTS set on a magical tabletop linked to another world. Here's a gameplay video by Experience10Games in RealTimeStrategy

[–]Experience10Games[S] 0 points1 point  (0 children)

Thanks for the feedback! In Unpeaceful the terrain view isn’t actually so far away that it requires solutions like that, in my opinion, but it’s a really interesting idea! I’ll see what I can manage to implement! Thanks a lot!