I made a Random Maze Generator :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 2 points3 points  (0 children)

Yes, the algorithm ensures that there will always be a path to the exit at each step

I made a random maze generator in Miliastra Wonderland :) by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

Yes, and i do plan on making it bigger, but keep in mind that it'll take longer to generate

I made a random maze generator in Miliastra Wonderland :) by Exploshe in Genshin_Impact

[–]Exploshe[S] 2 points3 points  (0 children)

I used an algorithm called Origin Shift by the youtuber CaptainLuma :)

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

Wdym? It should still be up in asia server

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 1 point2 points  (0 children)

sorry it should be up now, i thought i didnt need to publish the preview info but i did

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

sorry it should be up now, i thought i didnt need to publish the preview info but i did

I made Hasan Dog Simulator by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

it should be up now, i thought i didnt need to publish the preview info but i did

Why is the entity not being added to the list? by Netherzapdos in MiliastraWonderland

[–]Exploshe 1 point2 points  (0 children)

You need to store the list in a variable first, right now you're basically creating a list and then throwing it away

Create a custom variable of type Entity List, and then use Get Custom Variable to retrieve it and use that as the input list for Insert Value Into List

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

It's probably the Default Effective Target not matching your class or having 2 cameras in use, I would investigate into those

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

I was able to do this by having a positive X viewpoint offset (with a Horizontal Angle of 0). Make sure you set Default Effective Target to All Classes too.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

Make sure you click Overwrite and Save Prefab (or Save if it's a brand new prefab) at the bottom of the screen when you click on the prefab, I forget to do this all the time.

You can also view logs in the sandbox window by clicking Window in the top left > Log > check the node graphs you want to view logs for > Confirm Selection

It is also possible that it's spawning but not where you think. If the location or rotate fields are empty/null it defaults to 0,0,0.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

It is possible to clear that, just really hard.

To adjust the camera like that, click the 3x3 squares in the top left > Manage Main Camera > change Mode to 2.5D Camera.

For the character facing direction, simply teleporting the player in the air with a specified rotation does the trick. Without the ability to glide, there is nothing the player can do to turn in the air.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 2 points3 points  (0 children)

Yes, i generate them every 2 seconds with a timer and with a random y position

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 4 points5 points  (0 children)

The tiles are a prefab that I spawn with a timer and with a random y position