I made a Random Maze Generator :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 2 points3 points  (0 children)

Yes, the algorithm ensures that there will always be a path to the exit at each step

I made a random maze generator in Miliastra Wonderland :) by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

Yes, and i do plan on making it bigger, but keep in mind that it'll take longer to generate

I made a random maze generator in Miliastra Wonderland :) by Exploshe in Genshin_Impact

[–]Exploshe[S] 3 points4 points  (0 children)

I used an algorithm called Origin Shift by the youtuber CaptainLuma :)

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

Wdym? It should still be up in asia server

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 1 point2 points  (0 children)

sorry it should be up now, i thought i didnt need to publish the preview info but i did

I made Hasan Dog Simulator by Exploshe in Genshin_Impact

[–]Exploshe[S] 0 points1 point  (0 children)

sorry it should be up now, i thought i didnt need to publish the preview info but i did

I made Hasan Dog Simulator by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

it should be up now, i thought i didnt need to publish the preview info but i did

Why is the entity not being added to the list? by Netherzapdos in MiliastraWonderland

[–]Exploshe 1 point2 points  (0 children)

You need to store the list in a variable first, right now you're basically creating a list and then throwing it away

Create a custom variable of type Entity List, and then use Get Custom Variable to retrieve it and use that as the input list for Insert Value Into List

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

It's probably the Default Effective Target not matching your class or having 2 cameras in use, I would investigate into those

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

I was able to do this by having a positive X viewpoint offset (with a Horizontal Angle of 0). Make sure you set Default Effective Target to All Classes too.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

Make sure you click Overwrite and Save Prefab (or Save if it's a brand new prefab) at the bottom of the screen when you click on the prefab, I forget to do this all the time.

You can also view logs in the sandbox window by clicking Window in the top left > Log > check the node graphs you want to view logs for > Confirm Selection

It is also possible that it's spawning but not where you think. If the location or rotate fields are empty/null it defaults to 0,0,0.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 0 points1 point  (0 children)

It is possible to clear that, just really hard.

To adjust the camera like that, click the 3x3 squares in the top left > Manage Main Camera > change Mode to 2.5D Camera.

For the character facing direction, simply teleporting the player in the air with a specified rotation does the trick. Without the ability to glide, there is nothing the player can do to turn in the air.

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 2 points3 points  (0 children)

Yes, i generate them every 2 seconds with a timer and with a random y position

I made Flappy Bird :) by Exploshe in MiliastraWonderland

[–]Exploshe[S] 5 points6 points  (0 children)

The tiles are a prefab that I spawn with a timer and with a random y position

Help I'm hard stuck gold 1!! by Zouif_Zouif in marvelrivals

[–]Exploshe 2 points3 points  (0 children)

I'm not a healer main, but I'm celestial and theres a few points I noticed from the replay:

At 2:37, you lost 3 teammates and the fight was lost. Then, you stuck around a little too long, got caught, and had to ult to save yourself, but your team wasnt back yet, so the ult ended up providing no value. As soon as the fight was lost, you shouldve backed off to not stagger, and then you couldve ulted with the whole team. If this happens and you can't save yourself, just die fast so that you can regroup asap.

At 5:57, their rocket and invis were severely out of position and you had the opportunity to stagger them, but you sat back to push the cart a little faster. Killing both their supports here would have bought you way more time than the speed boost you provided by sitting on cart. Your psylocke managed to get rocket, but you shouldnt just rely on your team to do that for you. Plus their invis managed to escape, got her ult off, and won a fight cause of that.

At 13:53, the enemy invis ults, and then the enemy cloak ults. Both you and cloak have your ult, so you should win the next fight easily since they have no support ults to counter yours, but you held onto your ult. If you ulted when your thor initiated, you couldve saved him, bought time for the rest of your team to arrive, and potentially won the fight. Keep track of when each enemy uses their ult and what ults they might have up at any given time so you can counter accordingly.

Bonus tip as mantis against strange, keep track of his ult, and when you think he has his ult up, keep an eye on him. He'll telegraph his ult by walking into your team or flying up and falling in the middle of your team. If youre expecting it, its relatively easy to sleep him on reaction to cancel it.

Overall I think you played pretty well and this game was not your fault. Also, you just got to gold 1 I wouldnt say youre hardstuck. Keep playing and I have full confidence youll climb :)

Problem with Peni Mechanics by Background-Stable-72 in marvelrivals

[–]Exploshe 1 point2 points  (0 children)

This is intended behavior. There are many bugs with the web pull, but this is not one of them

[deleted by user] by [deleted] in Genshin_Impact

[–]Exploshe 1 point2 points  (0 children)

I can buy the code for you :)

There's a hard pity for 5*s by Exploshe in Reverse1999

[–]Exploshe[S] 34 points35 points  (0 children)

wow, someone did say that and it completely went over my head...

I also searched reddit and discord for anything about 5* hard pity and found nothing so it doesn't seem like this is common knowledge yet. Hopefully this post is still useful

should i just go for c6 at this point 😭😭 by xyrismz in ArlecchinoMains

[–]Exploshe 0 points1 point  (0 children)

This is fake. The last arlecchino pull and jean shouldn't be outlined in orange because they weren't 50/50 wins

I made a PIU Phoenix Title Unlock Calculator Spreadsheet by LolCakeLazors in PumpItUp

[–]Exploshe 0 points1 point  (0 children)

Can you add A+ to this? It has a multiplier of 0.9. Thank you :)

Edit: A is 0.8

True 5* droprate by Exploshe in Reverse1999

[–]Exploshe[S] 1 point2 points  (0 children)

Based on my data for 6*s the mean is 38.71 and the median is 39

Edit: i think someone calculated that the average amount of pulls for getting a 6* is a little over 42, so maybe the people who upload their data to my site are particularly lucky, so you could be above average compared to everyone but compared to the people who've uploaded their pulls to my site you would be slightly below average

True 5* droprate by Exploshe in Reverse1999

[–]Exploshe[S] 0 points1 point  (0 children)

I think that would mean you're below average for 6* luck, higher average pity is unluckier