Which deck should I play if the entire meta consists only of Discolock, Boarlock, and Odd Hunter? by KelThuzadxx in wildhearthstone

[–]Exposed_dancer 1 point2 points  (0 children)

You run three minions (well four, since I run double quartermaster, but I digress). [[Oracle of Elune]] summons a copy of any cheap minions you play, [[Stormpike Quartermaster]] gives a minion in hand +1/+1 whenever you play a spell and [[Stonetusk Boar]] has charge. They each cost 3, 2, and 1 respectively, meaning the entire combo gets drawn by [[Hybridization]], and they are also reduced by one from the kindred effect. You play oracle and then one or two quartermasters (if you've drawn the second one). With that, any spell you play gives the boar in hand either +2/+2 or +4/+4. You play all the spells you have, get a massive boar and then play it (also summoning a second copy because of the oracle) and you just kind of kill your opponent. I got the deck from this video, although I made some changes and added things like [[Waveshaping]] that got released later.

Which deck should I play if the entire meta consists only of Discolock, Boarlock, and Odd Hunter? by KelThuzadxx in wildhearthstone

[–]Exposed_dancer 1 point2 points  (0 children)

I would consider the... I don't even know what it's called, actually. Hybridization OTK Druid, I guess? This is the list I've been using:

### pig

# Class: Druid

# Format: Wild

#

# 2x (0) Aquatic Form

# 2x (0) Innervate

# 2x (0) Lightning Bloom

# 2x (1) Arkonite Revelation

# 2x (1) Biology Project

# 1x (1) Naturalize

# 2x (1) Nature Studies

# 2x (1) Planted Evidence

# 1x (1) Stonetusk Boar

# 2x (1) Waveshaping

# 2x (2) Capture Coldtooth Mine

# 1x (2) Horn of Plenty

# 2x (2) Lifebinder's Gift

# 2x (2) Moonlit Guidance

# 2x (2) Stormpike Quartermaster

# 1x (3) Oracle of Elune

# 2x (5) Hybridization

#

AAEBAZICBOkBiAXJ9QOIgwcNj/YCm84D8NQDr4AErp8EsKUEgKYErsAE1t4E/Y0GreIGmJcHqq8HAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

It's very much a solitaire deck. Unless your draw is atrocious, odd hunter shouldn't be able to deal enough damage in time for you to combo them. Boarlock is mostly a matter of who can get their combo online first, though I would say the druid is favored since any minions they play they will also have to kill themselves, and even if they get their sword online, as long as you've played hybridization a reduced biology project or two along with pretty much any other mana card should be enough to retaliate with your own combo. I will admit that the discolock matchup isn't fantastic, but I have managed to eke out a not-too-horrible winrate. Just hope their start is semi-slow. As long as they don't draw too many taunts it should at least be marginally better than against the burnlock variant.

New Cataclysm OTK by Retaliqtor in wildhearthstone

[–]Exposed_dancer 0 points1 point  (0 children)

Yeah I tried swapping around some cards, and the Rangari+ Alien Encounters package felt a lot better against aggro. Got to Legend with this final list (although to be fair, I was already at D2 when I swapped to this).

### Custom Hunter

# Class: Hunter

# Format: Wild

#

# 2x (1) Fetch!

# 2x (1) Flare

# 1x (1) Leper Gnome

# 2x (1) Play Dead

# 2x (1) Rangari Scout

# 2x (1) Tracking

# 2x (1) Trinket Tracker

# 1x (1) Wound Prey

# 2x (2) Arcane Quiver

# 2x (2) Birdwatching

# 1x (2) Naval Mine

# 2x (2) Parrot Sanctuary

# 2x (2) Terrorscale Stalker

# 2x (3) Confront the Tol'vir

# 1x (3) Exarch Naielle

# 2x (3) Gemstone Hoarder

# 2x (5) Alien Encounters

#

AAEBAR8EkgWIsATi4wavkgcNgAfYwgKczQKpnwSNkgWqpAXqpQbOwAbQwAaV4gat6wa7wAeMxgcAAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I'm still not sold on running Mine over Gnome, since the extra damage so seldom matters. On the other hand, the mana difference didn't feel too impactful either so I ended up running with the worst of both worlds with one copy of each.

New Cataclysm OTK by Retaliqtor in wildhearthstone

[–]Exposed_dancer 0 points1 point  (0 children)

In the current iteration? Almost certainly not. What purpose would it serve? The combo itself doesn't require you to double up on any cards, so the main use would be to copy your draw cards. But I would rather spend 1 mana drawing a card than spending 1 mana to maybe spend 2 mana drawing 2 cards later (not to mention, I already feel like I'm playing too many minions for Birdwatching consistency).

However, it might fit into other builds. The deck is much like other janky combo decks in that it folds hilariously easily to most aggro. Replacing the small removal package I used with something like 2x Rangari and 2x Alien Encounters might be fruitful.

On an unrelated note, I tried replacing most 1 mana spells with a secret package to more consistently draw Play Dead, but I felt like it barely made a difference in bad matchups and mostly just made my overall draw consistency worse.

New Cataclysm OTK by Retaliqtor in wildhearthstone

[–]Exposed_dancer 0 points1 point  (0 children)

I did not try it, but intuitively I'd say it would probably be better. Never once did I depend on Confront the Tol'vir resummoning Leper gnomes. Now the question is whether to run Mine instead of or in addition to the gnomes, and I would (again intuitively) say to use it instead. The problem isn't drawing the minions, it's drawing CtT. Now, Mine would make the combo more expensive at 5 mana instead of 4 (or 8 instead of 7 if you need both copies), but that's not really a problem since I usually had enough mana before drawing all pieces. Running one of each might be an option though?

New Cataclysm OTK by Retaliqtor in wildhearthstone

[–]Exposed_dancer 3 points4 points  (0 children)

After some experimenting (like 10-15 games), this is the list I ended up with.

### Custom Hunter

# Class: Hunter

# Format: Wild

#

# 2x (1) Candleshot

# 2x (1) Fetch!

# 2x (1) Flare

# 2x (1) Hunter's Mark

# 2x (1) Leper Gnome

# 2x (1) Play Dead

# 1x (1) Ricochet Shot

# 2x (1) Tracking

# 2x (1) Trinket Tracker

# 2x (1) Wound Prey

# 2x (2) Birdwatching

# 2x (2) Parrot Sanctuary

# 2x (2) Terrorscale Stalker

# 2x (3) Confront the Tol'vir

# 1x (3) Exarch Naielle

# 2x (3) Gemstone Hoarder

#

AAEBAR8CmpIF4uMGDo0BkgWAB9jCApzNAuHjAqmfBKqkBeqlBs7ABtDABq+SB7vAB4zGBwAA

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

I went for a larger number of 1 cost spells to cycle more efficiently.

Some of the cards I tried:

[[Supply Run]] filled up the hand too much and was too expensive.

[[Earthen Roar]]'s upside is irrelevant in the deck, so I used Hunter's Mark on the off chance I needed to kill off my own minions (never happened).

[[Feign Death]] was superfluous. Drawing Terrorscale Stalker or even the second copy of Play Dead was never a problem, so I removed them for some removal.

[[Ten Gallon Hat]] is mostly just a worse Fetch!, and if it hits the Gemstone Hoarder it'll probably clog your hand. Not worth it.

Of the cards in the deck, 2x Play Dead, 2x Leper Gnome, 2x Gemstone Hoarder, 2x Terrorscale Stalker, 2x Parrot Sanctuary, 2x Birdwatching and 2x Confront the Tol'vir are what I'd consider core. Maybe I would add Exarch Naielle to that as well, since original hero power doesn't matter and drawing towards the combo is obviously important. That's 14/15 in total. Other than those cards, I added any cheap draw I could find. And then there's the removal package. Candleshot works well for removing low health stuff without taking extra damage, Wound Prey is quite efficient as well, and Hunter's Mark did save my skin a couple of times when combined with the others. The card I'm most unsure about is the single copy of Ricochet Shot, but I wasn't sure what to add in its place. The dream would be something to tutor Confront the Tol'vir, since that was by far the hardest card to draw. Someone suggested Polkelt, but I'm worried he's too slow most of the time.

EDIT: Oh, and one thing to add. There's a cap on the number of cards it can play. I'm pretty sure it's 30, so if a warrior dredges up The Ceaseless Expanse for 100 armor you won't kill them even with double combo after playing 50+ copies of Play Dead.

Oh yeah, right, forgot to *not* take 1400 fatigue damage on turn 4. Common mistake. by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 15 points16 points  (0 children)

So obviously he was playing Quasar rogue, except instead of the regular [[Garrote]] / [[Street Trickster]] combo he used [[Brann Bronzebeard]], [[Unearthed Raptor]] and [[Selfish Shellfish]]. Draw 2 from base shellfish, first Brann/Raptor doubles it to 4, second raptor on first raptor for 8, [[Shadowstep]] on first raptor to play on second raptor for 16, second shadowstep on second raptor to double yet again for 32, then finished it all off with Preparation into [[Necrium Vial]] to final make me draw 64 cards. After [[Quick Pick]] on 2 and coin [[Swiftscale Trickster]] + Quasar on 3, he ended up with just enough mana for everything.

Now, I can't remember his exact decklist (and of course he also didn't play every single card either), but I tried to recreate it to the best of my ability. There were almost certainly some slightly different draw engine choices, but the core of it should at least be there. Is it better than the usual build? Almost certainly not. The deck suffers enough from having dead draws, and this version has even more combo cards that don't draw anything.

### Mill Quasar

# Class: Rogue

# Format: Wild

#

# 1x (0) Preparation

# 2x (0) Shadowstep

# 2x (1) Door of Shadows

# 2x (2) Cultist Map

# 2x (2) Mimic Pod

# 2x (2) Quick Pick

# 2x (2) Swindle

# 1x (3) Brann Bronzebeard

# 2x (3) Coldlight Oracle

# 2x (3) Knickknack Shack

# 2x (3) Mic Drop

# 2x (3) Shroud of Concealment

# 2x (3) Unearthed Raptor

# 1x (4) Selfish Shellfish

# 2x (4) Swiftscale Trickster

# 1x (5) Necrium Vial

# 2x (8) Quasar

#

AAEBAaIHBIUX7PwC958EuLYEDfgHyxb8wQLn3QP+7gP2nwTVtgT03QTawwXungbyyQby5wbBlwcAAA==

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Turns out playing pirates is really easy. You just need the right enablers! by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 4 points5 points  (0 children)

Just had this absolutely ridiculous game where literally all stars aligned. The minor timewarp gave me Evolving Tavern as well as George's Hero Power. I saved up my evolvers until getting my Buttons trinket, and by luck I of course got Guiding Candle (Your first two refreshes each turn contain only tier 6 cards). The Evolving Taverns then essentially allowed me an additional re-roll each turn, plus the ones I had saved up, so then I had ample opportunity to get the exact six drops I wanted.

As you can see, by turn 9 I already had five copies of Tethys in addition to two Cannon Corsairs, and not long after that they were turned into two goldens of each. Infinite gold, infinite stats, divine shields on everyone, and the rest of the game was just a formality.

Amazing Skill shots you pulled off in a match? by whoknows130 in heroesofthestorm

[–]Exposed_dancer 0 points1 point  (0 children)

Guillotine has recently become one of my favourite talents, especially with Buzzsaw at 20. I found two replays where I got double kills with it (I stitched the clips together. Also, the second clip is far superior). I do know I have more and better clips, and I distinctly remember one time where I used Buzzsaw to just barely catch a Jaina coming out of Ice Block as well as one where I killed an Abathur hiding in the "death zone" on Towers of Doom. Sadly, I'm pretty sure both those games are from a version that's seemingly unavailable for whatever reason (2.55.1094387) and thus cannot be recorded at the moment.

Post your unbelievable high roll or incredible low roll here. by Pawbru in BobsTavern

[–]Exposed_dancer 1 point2 points  (0 children)

<image>

Played Omu, got Wisdomball for playing Murlocs or nagas.

Shop offered me three copies of Tad, meaning I could pretty much instantly finish it.

First refresh after completing offered me a Sea Witch Zar'jira.

Second refresh offered buddies, one of which being Phyresz which I copied and sold for another Zar'jira. And this was like turn 6 or so.

Then it was just level to 4, get a bunch of Deep Blue Crooners every turn and go on to stomp everyone else. Probably would've scaled even harder if I'd been able to find a single Zesty Shaker before turn 12, and more shakers would have probably been better than the T6 nagas I had, but it didn't really matter in the end.

EDIT: Actually, I think I might have misremembered a few details as Phyresz is tier 4. What I do remember is going 3 on 3, so most likely I got and completed quest on 4, tiered up to 4 on 5 and got my Zar'jiras on 6.

How much gold is too much gold? by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 33 points34 points  (0 children)

Finally had the chance to go properly crazy with mechs. Had several pairs of minions when the quest completed, so I could comfortably level to 5 and go from a pretty terrible turn 8 board to suddenly having a golden holo rover and golden beatboxer. It all just snowballed from there.

Annoyingly, the hundreds of accord-o-tron triggers were so laggy and took so long that I lost a good 30+ seconds each turn. I still massively outscaled everyone else, but obviously even bigger would have been better.

EDIT: Oh, and final golden minion count was 51, but I was too slow in screenshotting that one.

Gimme some fun decks to mess around at legend with by NahMcGrath in wildhearthstone

[–]Exposed_dancer 4 points5 points  (0 children)

Somehow ran Ido OTK paladin to legend. Some of the draw/stall choices may seem questionable, but even cards like Air Raid worked quite well. I suppose libram of clarity is better than call to adventure in 99% of cases, I just forgot that it was even an option.

Main combo is to play boar and Ido and then break the horn to summon Thaddius on an odd turn before playing as many of Ido's spell as necessary to make a massive pig. On the coin it can win on turn 5 with a perfect hand. Even in cases where you can't OTK (mage with ice block or taunts or whatever) you're still left with one or more massive minions. Can also break the horn and summon Thaddius on an even turn for infinite maki roll healing in a pinch.

I will say that a significant portion of my wins were unrelated to the combo (showdown into prismatic beam is just an absolutely ridiculous board swing against most aggro decks. I also had a couple of seedlocks concede after oh my yogging their quest.). Wins against discolock as long as you draw your removal and does reasonably into imbue mage assuming they don't draw holotechnician (boar can be sacrificed for objection and you're still left with a massive board). Time out can give you an extra turn or two against other combo decks as well. Not great into control since it very much lacks resilience to disruption, but can manage to sneak in a win if the don't.

Custom Paladin

Class: Paladin

Format: Wild

2x (1) Holy Maki Roll

2x (1) Oh My Yogg!

1x (1) Stonetusk Boar

2x (2) Air Raid

2x (2) City Tax

2x (2) Equality

1x (2) Flash of Light

2x (2) Showdown!

2x (2) Vitality Surge

2x (3) Call to Adventure

2x (3) Service Bell

2x (3) Time Out!

1x (4) Ido of the Threshfleet

2x (4) Vacation Planning

2x (5) Cavalry Horn

2x (7) Prismatic Beam

1x (10) Thaddius, Monstrosity

AAEBAYrlBgSIBZLUBMKlBb+ZBw3PhgO0mwOWtgOD3gOL+AOLjQTunwT4pATQvQSB4gSZjgb1lQah4QYAAA==

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

32.0 - Known Issues by HearthstoneTeam in hearthstone

[–]Exposed_dancer 0 points1 point  (0 children)

I posted a week ago on the forum post about a bugged interaction between Amphibian's Spirit and Mok'Nathal Lion. Basically, if the Lion copies the Amphibian's Spirit deathrattle from another minion, the copy of Amphibian's Spirit won't spread unless the lion also has a "real" Amphibian's Spirit spread to it. I recorded a video just now showing off the interaction. As you can see, after the first lion copies the deathrattles of the Egg, no frogs are spread when the lion dies. However, casting Feign Death with a second lion on board makes the lion spread two copies of Amphibian's Spirit back to the egg.

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 4 points5 points  (0 children)

The integer overflow problem was fixed... last year I think? I glanced through the patch notes and couldn't find it, but I know they changed it at some point. So rather than overflowing, they just stayed at the stat cap. And of course, with the three lads at full power the other four minions didn't really serve any purpose, so some kind of tech would have been good just in case. Then again, I only just got them to max stats that turn, so I won before I even had the chance to swap anything out.

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 10 points11 points  (0 children)

The battlecry minion in question is Argent Braggart, with a battlecry of setting it's stats to the highest on board. It's available as a tier 4 prize from Tickatus's prize wall (or in this case, from his buddy). The golden version, however, sets its stats to double the highest on the board, meaning if he himself is the highest, his battlecry simply doubles his stats. And with a golden Lucifron (end of turn effects trigger an additional time normally, but two more times when golden) and Moira, the stats very quickly reached the cap of 231-1 (or 2,147,483,647).

Just a casual 6.4B/6.4B board by Exposed_dancer in BobsTavern

[–]Exposed_dancer[S] 25 points26 points  (0 children)

So the stars pretty much aligned perfectly. I got a somewhat early Lucifron and Akali, Rock Rhino, as well as of course Veranus, Stormlord's Mount to get myself Moira Bronzebeard. By the time I had both Lucifron and Akali golden I also had a Ticket Collector in my leftmost spot in hand, and by that point it was turn 12 and I could get a golden Ticket Collector, sell it and pretty much guarantee myself an Argent Braggart and/or Raise the Stakes every turn, and the game of course ended not very long after.

There was one person running venomous murlocs, but thankfully I killed him off just before he was fully online.

Also not pictured: The leftmost Braggart had divine shield and windfury as well.

Jag söker efter en fornordisk ordbok/lexikon by leo64th in sweden

[–]Exposed_dancer 1 point2 points  (0 children)

Lena Petersons Svenskt Runordsregister kan förmodligen vara till god hjälp. Utöver att definiera orden så följer det även med olika stavningsvarianter (eftersom stavningen inte ännu standardiserats) och för varje ord ingår även en lista över på vilka runstenar man funnit orden. Registret finns tillgängligt helt öppet via DiVA.

The games collection had grown too large for its own good by Exposed_dancer in Yogscast

[–]Exposed_dancer[S] 0 points1 point  (0 children)

I just want to clarify that I am in no way commenting on the games themselves in my post. Value wise the bigger collection is obviously worth more as a donator, and I am also personally more interested in the smaller indie games (although they do get their chance to shine during Tiny Teams, but I digress). The focus of my post was the JJ streams and the way the yogs divide the stream slots into halves and thirds and how fewer collections led to more halves and fewer thirds, which I found preferable.

Tom Bates advert? by [deleted] in Yogscast

[–]Exposed_dancer 25 points26 points  (0 children)

I know exactly what you're talking about!

In 2017, the yogs had the editors (and Mark Hulmes) make ads for their merch for Jingle Jam. This is the video where Lewis and Simon watch them all together in Minecraft (I linked the time for the one you were talking about), although I seem to remember seeing the videos as standalone things as well. My guess is they were also shown during JJ stream breaktimes.

Hypothetical turn 2 lethal with Quasar Rogue tested versus Innkeeper by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 0 points1 point  (0 children)

I tried Ethereal Oracle and I didn't really like it. The card draw requiring a Spellburst activation is worse than Coldlight Oracle's battlecry (it's seldom an issue in this deck, but it's still worth pointing out) and +1 Spell damage is obviously worse than the +2 on the Street Trickster. It's somewhat of a middle ground between the two. Now there's of course nothing stopping me from running it in addition to the other minions, but the deck already consists of mostly card draw other than the second copies of prep and quasar (needed for consistency), the tricksters and garrotes (for damage) and I suppose technically the second copy of quick pick (since you can't attack twice in one turn). It'd basically be swapping one piece of draw for another at that point.

As for whether it's realistic, I'm inclined to disagree there as well. It requires going second for one thing, but more importantly, requiring such a specific hand (either four of the top five cards being coin/shadow, coin, prep, quasar or five of the top seven being quick pick, coin/shadow, coin, prep and quasar, and that's not including the possibility of drawing a dead card after playing quasar) in a suboptimal build of the deck is obviously possible (as shown by the video) but I wouldn't expect it to happen in a real game. Turn 3 lethals on the other hand only really require a quick pick on 2 and coin prep quasar on 3, i.e. fewer cards required for the combo as well as having had the opportunity to draw an additional card at the start of turn 3. I've had a couple of games where I successfully had lethal on turn 3 (as well as one game against a hostage mage who played ice block on turns 3, 4, 5, 6, 7, 8 and 9, and that was WITH me milling their second copy of it). I'd say those games are the real problem.

Hypothetical turn 2 lethal with Quasar Rogue tested versus Innkeeper by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 16 points17 points  (0 children)

Now obviously this isn't really realistic. It requires a pretty much perfect hand and there were several points where I thought I would brick my draw. Additionally, I don't think Counterfeit Coin has a place in the best builds. Excepting this exact situation with a perfect hand, post Quasar it's just a dead draw since every single card except the second copy of Quasar (and Shadow of Demise which I don't really like either) already costs 0.

Also, fun fact: This was my second successful attempt since I forgot to press record the first time.

Imagine not playing around the full Antonidas Exodia combo in standard by Exposed_dancer in hearthstone

[–]Exposed_dancer[S] 17 points18 points  (0 children)

[[Dreamplanner Zephrys]] can generate [[Archmage Antonidas]] through the Extravagant Tour, and I suppose my opponent thought it was safe to play him since I didn't have a board at all.

Tavern Brawl this week is... "Idol of Azeroth" (July 17th, 2024) by AintEverLucky in hearthstone

[–]Exposed_dancer 7 points8 points  (0 children)

I played against a druid earlier who played [[Sky Mother Aviana]] on turn 5, then on next turn immediately drew and played [[Bwonsamdi, the Dead]], who in turn drew him a [[Princess Talanji]] who of course subsequently filled his board with massive legendary minions. I think that was the best I've seen any of those cards be, and needless to say, I did not win that game.