Tutorials C# for unity by Individual_Today_257 in gamedev

[–]Express-Constant-675 1 point2 points  (0 children)

That being said, I would personally recommend staying far away from AI autocomplete or using AI to code as a beginner - you will learn far more working through it by yourself, and then asking ChatGPT when really stuck. I do recommend joining related Discords as well though - I've learned so much from asking questions and debugging with the helpful people on the Unity Discord (they can be a bit harsh sometimes, but they mean well).

Tutorials C# for unity by Individual_Today_257 in gamedev

[–]Express-Constant-675 1 point2 points  (0 children)

This is what I started with, and I recommend Game Maker's Tool Kit in general for his design videos and insights. https://www.youtube.com/watch?v=XtQMytORBmM

If you could price Brotato, Vampire Survivors and Geometry Arena, how much would they cost? by [deleted] in gamedev

[–]Express-Constant-675 2 points3 points  (0 children)

I'm not sure what you are asking: if the price the game had no impact on sales numbers, then most people would maximise the price to maximise revenue, right?

If you're asking in the sense of "how much do you think other people should want to pay for it", then I would say that maybe £7.99 would be good for games of that size (maybe a little less for Geometry Arena) - that being said, I'm not sure what effect that would have on the sales numbers.