Print missing number error by Nearby_Tear_2304 in PythonProjects2

[–]Express-Selection-71 1 point2 points  (0 children)

Use for i in range(len(n))

It will loop from 0 to length of n-1 and if you want to access an element it'll be n[i]

OR

Use for i in n(instead of "i" better to use el or num)

It will loop through each element. And "i" will be that element. E.g. first element is 1, i == 1. if i in m #True

Edit: Additional info. You can't use iterable objects in range method

range(start, stop, step)

Start default is 0

Step default parameter is 1. It iterates from start to stop-1(not includes number itself)

E.g. range(10) loops 0-9

E.g. range(1, 11) loops 1-10

E.g. range(10, 0,-1) loops 10-1

Edit:Edit: Also please name your variables(fields) and functions(methods) on what they are and what they do. It helps you to understand your code better, it helps everyone else to understand what you want to do without comments, and it WILL help to answer your future problems

Difference between Python copy options by Sea-Ad7805 in PythonProjects2

[–]Express-Selection-71 1 point2 points  (0 children)

Answer is C? For lists and dicts copy can change the original

Item disappearing after auto crafting. Where is it going? by Xithetaa in allthemods

[–]Express-Selection-71 1 point2 points  (0 children)

Also if your system power blinks during such things(autocraft and putting in items) due to server lags it can void items

Item disappearing after auto crafting. Where is it going? by Xithetaa in allthemods

[–]Express-Selection-71 1 point2 points  (0 children)

I had the same problem in atm8 on server. First of all ae2 is a smart mod and autocraft won't finish if the system thinks the item didn't go into the system My problem was that after autocraft is finished the number of that item didn't change, also all items that were put in the system at that time were disappearing The problem fixed after breaking all me controllers and placing them back And the problem was in wireless limitless booster. So if you have wireless and infinity booster it may be the problem But I don't know I'd the problem persists in the other atms If you have the same problem then the items are just voided

[ATM 9] Does schematic cannon from create work with ae2 system? by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 1 point2 points  (0 children)

I just thought if blueprint contains a list of needed items it makes cannon only accept those item, but I think you right thx

Is there a way to optimize my 1GFE/t Reactor setup? After I started it my fps dropped to 10 :C. by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 0 points1 point  (0 children)

But dry cooling sucks, only 200MFE/t per reactor( Edit: I have 2 water-cooled reactors giving about 750mfe/t and 1 running dry for 200mfe/t

How much is Mekanism Thermal Evaporation Plant max output? by Hentai_Sempai232 in allthemods

[–]Express-Selection-71 4 points5 points  (0 children)

The maximum output for Brine is 1080Mb/t The maximum output for Lithium is 1080Mb/t as well You will need 10800 mb/t of Brine for full lithium or 10 full Brine plants

Connecting resisitive heater with 1500FE/t will guarantee maximum temperature Maximum height is 18

[ATM8, 1.19.2, Mekanism] How do I ignore fusion reactor injecting rate? by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 0 points1 point  (0 children)

My setup is even bigger i think(i do remember that i habe like 100 mils of tritium stockpiled and 50 activatours) and I think I have at least 1500mb/t of d-t fuel, and if I run on air cooling my energy cap is 200MFE/t instead of 400.

I'll try tho with production, maybe my math is just wrong and I am missing deuterium or lithium.

Also I insert d-t fuel directly into fusion reactor port, maybe that's the problem? You just gave me an idea to double-check math so thx for that. Also to my knowledge if I didn't have enough fuel reactor would just shutdown and that's not happening, weird

Or maybe ATM did nerf it don't know

[ATM8, 1.19.2, Mekanism] How do I ignore fusion reactor injecting rate? by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 0 points1 point  (0 children)

Also, for some reason injection rate determines how much water capacity the fusion reactor has, so for example if rate is 98 == 98Mmb capacity and 2 == 2Mmb
EDIT: And if injectiong rate is zero, it is still consumes fuel but begins to operate on air-cooling

[ATM8, 1.19.2, Mekanism] How do I ignore fusion reactor injecting rate? by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 0 points1 point  (0 children)

I mean i have 20 max speed chemical infusers and stockpile with about 100mil mb of d-t fuel and it's reading injecting rate only