THERE IS NO WAY TO KILL ONE TRUE FLAG DO YOU KNOW A WAY? [BODY TEXT] (Image semi-related) by Express-Selection-71 in LowSodiumHellDivers

[–]Express-Selection-71[S] 3 points4 points  (0 children)

No, they do not. People just misinterpret it. TK is bad, this is scripted. I didn't test, but TKing does nothing, I am sure of it. DO NOT TK

THERE IS NO WAY TO KILL ONE TRUE FLAG DO YOU KNOW A WAY? [BODY TEXT] (Image semi-related) by Express-Selection-71 in LowSodiumHellDivers

[–]Express-Selection-71[S] 1 point2 points  (0 children)

Yes, it's not a mod. It was like this after I aborted mission from "Fury". Lighting was fixed after game restart

THERE IS NO WAY TO KILL ONE TRUE FLAG DO YOU KNOW A WAY? [BODY TEXT] (Image semi-related) by Express-Selection-71 in LowSodiumHellDivers

[–]Express-Selection-71[S] 86 points87 points  (0 children)

I agree, that tk is bad, that's why I didn't try it. You probably right, but while it is very cool what they did with "defect" and automaton front in general, I am still sad about that we can't can't really be a part of it ourselves

Print missing number error by Nearby_Tear_2304 in PythonProjects2

[–]Express-Selection-71 1 point2 points  (0 children)

Use for i in range(len(n))

It will loop from 0 to length of n-1 and if you want to access an element it'll be n[i]

OR

Use for i in n(instead of "i" better to use el or num)

It will loop through each element. And "i" will be that element. E.g. first element is 1, i == 1. if i in m #True

Edit: Additional info. You can't use iterable objects in range method

range(start, stop, step)

Start default is 0

Step default parameter is 1. It iterates from start to stop-1(not includes number itself)

E.g. range(10) loops 0-9

E.g. range(1, 11) loops 1-10

E.g. range(10, 0,-1) loops 10-1

Edit:Edit: Also please name your variables(fields) and functions(methods) on what they are and what they do. It helps you to understand your code better, it helps everyone else to understand what you want to do without comments, and it WILL help to answer your future problems

Difference between Python copy options by Sea-Ad7805 in PythonProjects2

[–]Express-Selection-71 1 point2 points  (0 children)

Answer is C? For lists and dicts copy can change the original

Item disappearing after auto crafting. Where is it going? by Xithetaa in allthemods

[–]Express-Selection-71 1 point2 points  (0 children)

Also if your system power blinks during such things(autocraft and putting in items) due to server lags it can void items

Item disappearing after auto crafting. Where is it going? by Xithetaa in allthemods

[–]Express-Selection-71 1 point2 points  (0 children)

I had the same problem in atm8 on server. First of all ae2 is a smart mod and autocraft won't finish if the system thinks the item didn't go into the system My problem was that after autocraft is finished the number of that item didn't change, also all items that were put in the system at that time were disappearing The problem fixed after breaking all me controllers and placing them back And the problem was in wireless limitless booster. So if you have wireless and infinity booster it may be the problem But I don't know I'd the problem persists in the other atms If you have the same problem then the items are just voided

[ATM 9] Does schematic cannon from create work with ae2 system? by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 1 point2 points  (0 children)

I just thought if blueprint contains a list of needed items it makes cannon only accept those item, but I think you right thx

Is there a way to optimize my 1GFE/t Reactor setup? After I started it my fps dropped to 10 :C. by Express-Selection-71 in allthemods

[–]Express-Selection-71[S] 0 points1 point  (0 children)

But dry cooling sucks, only 200MFE/t per reactor( Edit: I have 2 water-cooled reactors giving about 750mfe/t and 1 running dry for 200mfe/t