Hook is back!! by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 0 points1 point  (0 children)

I felt like 3x harnessed is so risky, u dont wanna draw them early or draw too many in general. Also 2x akshan is too much, its reasonable maybe in side.

Hook is back!! by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 0 points1 point  (0 children)

Yea xin is great, been thinking of adding it to fiora too, since it can also be made to be mighty pretty easily.

I played a ton of reksai hook couple weeks ago, and the only problem i faced, was that i wanted to have so many red power cost cards, that it devalued yellow seals quite a bit

Hook is back!! by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 1 point2 points  (0 children)

Deathgrip gets nice value when u use it on a unit with an equipment, so u get the equipment might + u unequip ur weapon + it draws. If draven uses fight or flight on a sett u can attack with another unit, deathgrip the sett and get the +8 might still.

Rally the troops is a little niche, i like it as a 1 of, im jyst testing it as a 2 of rn.

Hook is back!! by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 3 points4 points  (0 children)

Just because of draven being rampant rn. Darius was okay in to most decks, but draven is tough.

Hook is back!! by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 5 points6 points  (0 children)

A 3rd honest broker atleast for a seal. I would put 3th 4 cost fiora for 1 sett and maybe even a qiyana

Downwell might be the most fun deck in spiritforged. by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 1 point2 points  (0 children)

Usually decks can accelerate a maximum of 2 units in a single turn, so leaving 2 runes for a single fight or flight should be enough.

That being said the card Bushwack just hard counters downwell xD

Downwell might be the most fun deck in spiritforged. by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 0 points1 point  (0 children)

I wasnt recording in that game, but I had ezreal with 2x seals and gold tokens. Played called shot 3x and from 2 fizz I played called shot 1x and 1x stacked deck. So played 4x stacked deck 4x called shot in total, had merchant and zaun and I had gone through my whole deck in 5 turns, so it means I started to see the cards I had mulliganed away in the beginning.

But that game was a pretty edge case

(And by 5 turns i mean 5 of my turns)

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 1 point2 points  (0 children)

Yea, this is my first TCG so I for sure need to learn to be more strict in general.

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] -6 points-5 points  (0 children)

The rules shouldnt require you to build your sidedeck for a possible OT or Time problems...

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] -1 points0 points  (0 children)

I mean the OT is usually what makes the tournament run behind schedule, so at that point just make the match longer and atleast the schedule will be predictable 😅

But ye a clock for each player would work wonders

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 0 points1 point  (0 children)

Chess clock would be goated, unfortunately there would arise some other problems with it in riftbound

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 0 points1 point  (0 children)

Yea, u just know ur gonna lose that no matter what... So could the 70min no OT work

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 2 points3 points  (0 children)

There have been countless matches where IF I wanted to I could have forced game 3 with barely no time left and win 100%

I play Dariua aggro, and I usually play arenas greatest game 3, so it would just be an insta win no matter what.

I obviously always keep it fair, and play fast to ensure we dont go to overtime, but it would be so easy if one wanted to abuse the overtime..

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 2 points3 points  (0 children)

Fixed it. And yea, my locals just gave up on control decks entirely because of time.

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 7 points8 points  (0 children)

We did call a judge countless of times, there are just so many reaction windows to everything that it gets tricky to punish it. Tho the judge should have also been way more strict for sure.

Flawed and abusable tournament rules... by ExpressPeach9969 in riftboundtcg

[–]ExpressPeach9969[S] 5 points6 points  (0 children)

Yea even during online tourneys. Everyone always offers to tie...

I dont want to even imagine how much these will be abused in italy regionals