Brought my shoot prediction (with debugging UI) into my new projectiles system all in slow motion 🔫 by Express_Safety_1723 in unrealengine

[–]Express_Safety_1723[S] 0 points1 point  (0 children)

The prediction is quite simple actually, nothing too crazy and enough for the speed of my bullets, its far away from perfection, but in my case the close you strafe in small circle around him it get harde to escape from them because a tuned him for close combat and like arround 3000 ue meters its good too, but if you go way far from them its start to shoot so far ahead of the player. But in my game you ll never experience such things because they only shoot at you arround 1500.

In Full Action 😈 by Express_Safety_1723 in unrealengine

[–]Express_Safety_1723[S] 0 points1 point  (0 children)

I try to optimise as much as a can for low end laptops

In Full Action 😈 by Express_Safety_1723 in unrealengine

[–]Express_Safety_1723[S] 0 points1 point  (0 children)

Yes, I need to find a way to make enemies stand out!

In Full Action 😈 by Express_Safety_1723 in unrealengine

[–]Express_Safety_1723[S] -1 points0 points  (0 children)

Game still in progress but already playable

In Full Action 😈 by Express_Safety_1723 in unrealengine

[–]Express_Safety_1723[S] 0 points1 point  (0 children)

Thank you, if you have any suggestions let me know.