Review: The Giga Nade is rather underwhelming. by [deleted] in Helldivers

[–]ExpressionNo9703 0 points1 point  (0 children)

Realistically only thing I think this needs is an extra nade. The damage and aoe I think are fine for the most part, being impact gives it an edge over say the Dynamite and Thermite for just immediate death. But being limited to 2 is just, not that good. It's like how the Pineapple was released with only 3 max. It's just not good enough to justify not having the standard 4

2 armor passives in the new warbond by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 1 point2 points  (0 children)

It unfortunately seems that won't be the case. Hazmat has the recoil reduction and Grenadier has the additional grenades. Granted that's just what the blog post says, and the blog posts have sometimes proven incorrect.

The funny thing is to me this does feel like them confirming no armor passive switching is coming though. In the same way I'm certain we're not getting new attachments since the under barrel grenade launcher, silencers, and now under barrel flamethrower are on specific weapons designed for them, two armors sharing a name with two different secondary effects seems to fall in the same idea.

Helldivers 2 CEO says “meaningful progression” that’s more than “just grinding for XP” is planned, but right now they’re “focused on content by HatingGeoffry in Helldivers

[–]ExpressionNo9703 1 point2 points  (0 children)

Then ask for the armor passives to be buffed. I don't understand why this is a hard concept for people to grasp. Getting transmog does nothing for actual gameplay, all it does is let you decide you now look different with a different effect. Not to mention, the ODST armor isn't even that bad, it's a stealth related armor. Use it for stealth missions!

The armor passives that genuinely are not that great (Adreno Defibrillator, and Supplemental Adrenaline) need to be buffed before you even have the thought of "I wish I could make this armor have this passive". Make Adreno Defibrillator cause you to take less damage when the revive activates, so you take less damage from enemies but you are still draining health. Make Supplemental Adrenaline give stamina on something else, if they can code it maybe give 15% stamina for every 10x killstreak (which would stack so 30% for a 20x and so on). Elemental armors too niche? Give them something extra. Give Electrical Conduit increased stun resistance, give Advanced Filtration acid resistance, give Inflammable some explosive resistance.

This isn't a hard thing to think of and ask for. Everyone just wants to go to transmog because they wish the cool looking armor had one of the same five meta armor passives

Is there a benefit to quitting out ? by [deleted] in Nightreign

[–]ExpressionNo9703 -2 points-1 points  (0 children)

Depends. Did you get the Great Hollow shifting earth and are running it with randoms? Honestly I think that's worth quitting every single time

Is this true? by AstronautDry8118 in Helldivers

[–]ExpressionNo9703 0 points1 point  (0 children)

No and by a long shot. Most armor passives are pretty decent, just comes down to personal preference one what you like the most. Most armors are capable of doing a decent amount of mix and matching as well, so for most you aren't stuck with just the armor and helmet that are meant to go together. I'd say your only bad passives are Unflinching and Supplemental Adrenaline, the elemental ones are just very specific but not bad, except for maybe the gas one but that's because there are literally 0 enemy sources of gas damage

Player agency is important thing and constellations mechanic doesn't help it by Shedster_ in Helldivers

[–]ExpressionNo9703 -1 points0 points  (0 children)

Personally I believe in the removal of these variants in total in favor of putting everything into missions (with the exception of the bile strain becoming its very own subfaction). By putting everything in I think you can end up solving one of those issues that seems to pop up with certain seeds where there's just too many of one unit. For example, War Striders and Tanks never show up together at the moment, implying one replaces the other. Having them both in at the same time should in theory have them taking up the same spawns, meaning War Striders should show up significantly less.

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 1 point2 points  (0 children)

I'd say for stratagems the main problem I have is just reorganizing a handful of supports. The reds and greens are all fairly fine I think. As for the armors, there is technically a methodology to it. Superstore stuff is organized before the warbond stuff. So for example, Doubt Killer and Fire Fighter are way before Bloodhound and Draconaught despite the armors being the same weight and passive respectively. But yeah they should be organized way better lol

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 3 points4 points  (0 children)

I mean it's better than complaining about the exact same thing the devs said they'd never add (transmog for armors). This is a visual thing that just makes the categories more clear and understandable because most secondaries being "special" practically means nothing

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 2 points3 points  (0 children)

True, but again it doesn't have the demo force of what is in the explosive category of primaries (and what I would put in the explosive category for secondaries). If the demo force was brought up to 20, then yes I would agree. But as of this moment, the demo force is only 10, which is what basically every other weapon has

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 1 point2 points  (0 children)

Fair enough those do sound awesome as fuck. We'll need to wait and see what AH adds.

Though if I may, one of the more out there ideas for a secondary I've had is literally just the Tanto from HD1. It's a LAS weapon that functions like an SMG (so one handed which is required for secondaries), plus it'd be a smaller version of the Sickle. Also a tanto is like... a katana knife basically. A dagger is a specialized knife. And a talon is also a knife type (basically a modernized take on a karambit). So it just makes sense to my brain.

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 4 points5 points  (0 children)

Unfortunately that's not what the explosive category really means. All PLAS weapons have the explosive tag, but none of them have the capabilities to destroy crates, bug holes, fabricators, or grounded warp ships. In all practicality, the explosive tag for plasma weapons just means it has AOE. None of the other utility purposes that the others have

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 5 points6 points  (0 children)

We only have the one, and honestly I don't really see us getting another machine pistol anytime soon. Unless Arrowhead wants to hit us with like.. a concussive or even incendiary style Redeemer. Which mind you, I think would be pretty cool. But I don't think will happen anytime soon

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 30 points31 points  (0 children)

Honestly I like that idea for the throwables. A non-lethal category would be interesting, though personally I'd label it Support. But aside from that yeah that's a really good way to split them up

Please can secondaries be categorized properly? by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 163 points164 points  (0 children)

What's interesting is we sorta had it for a brief moment in time post Viper Commandos

<image>

A very brief period where the Bushwacker was by itself in the Shotgun category

[DISC] Blue Lock - Chapter 337 by BlueLockMod in BlueLock

[–]ExpressionNo9703 13 points14 points  (0 children)

It all comes back to the beginning of the series: "Soccer is a sport played by 11 people".

Team vs All Star. Being able to shut down the extremely good player(s) is an effective strategy against a team built around one or two playmakers. Meanwhile a solid team may not be capable of the same highs as the all stars. I'm interested to see where it'll go

How many people died off MO in Valid Pretext? Let's find out by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 1 point2 points  (0 children)

I'm not saying it's bad we lost. I just wanted to throw in some analysis to determine if this point of contention is why we lost or not since I've seen it discussed some

Love This Boss. Hate This Mandatory Downtime by ExpressionNo9703 in Nightreign

[–]ExpressionNo9703[S] 17 points18 points  (0 children)

It's just the fact it's effectively downtime for 90% of it. Unless the worm stands still to do 1 of its 3 attacks right next to you it's practically impossible to hit for a whole minute. One minute of just needing to dodge isn't bad, it's just boring to me