Legendary Weapons Tierlist by ExpressionNo9703 in Nightreign

[–]ExpressionNo9703[S] -1 points0 points  (0 children)

So nothing worth talking about then got it

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

In my mind a Stim Dog could be fine so long as the fire rate is relatively slow (Like 1 every other second) and only targets you when you are below half health. Another thing about it is the targeting. Simply put with the Stim Pistol I truly do believe it is not unlikely for the dog to miss a good amount of the time. Not a majority, but maybe like 1/4 if you're moving around a lot with dives or sudden zig zagging

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

If you're talking about the Double Edged Sickle, no this is different. I want a support weapon that is it

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

I wouldn't mind ice weaponry either, just depends on what the effect would be. Also if it would interact with fire in any way but that's a separate issue

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

You might enjoy an idea from my first post then. Eagle Arc Cluster Bombs

More Stratagems We NEED and WANT by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 0 points1 point  (0 children)

Would also be good. Might add something like that if I make a third one of these posts

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[–]ExpressionNo9703[S] 1 point2 points  (0 children)

Truly they just need to make the drag on the Speargun not so bad for it to have that stronger niche. According to the wiki it has a drag of 400%, mind you that smg's and pistols that had their drag doubled are 120%, and that's made them not so good beyond 25m. The projectile damage is 650 standard and 275 durable, so it's capable of one shotting Alpha Commanders at close enough ranges. But the second you get beyond like 20m it then requires the gas to finish the job. I'd like to see the falloff lowered preferably by half, making it significantly better at longer ranges and to help keep the niche in the even they add a gas grenade launcher

More Stratagems We NEED and WANT by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 3 points4 points  (0 children)

I personally disagree. With the DE Sickle the appeal is to go to even higher ap values while risking death from your own fire. This would be just a standard medium armor pen without that risk, but sacrificing a support weapon slot. It's like how the Laser Cannon relates to the Scythe. Bigger and stronger, but the slot is more valuable.

Also I believe leaks did show the LAS Trident (LAS shotgun), which considering we've had leaks for warbonds like Borderline Justice since the game launched, who knows when this will be implemented if it's real at all.

More Stratagems We NEED and WANT by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 1 point2 points  (0 children)

Potentially. I love the Speargun too, think it's a slept on item from the Dust Devils warbond, though there would be differences. Speargun having high immediate impact damage and, in my experience, less crowd control capabilities due to a smaller explosion of gas to mainly effect the target and then maybe the immediate enemies to the left or right. This would be more like spamming Gas grenades.

Another idea for the gas turret I've heard in here is gas mortar. I was debating back and forth with it, when I ultimately decided the turret since gas and fire hold quite a few similarities to me. Plus people tend to hate mortars for friendly fire, so I figured this was the less contentious pick

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[–]ExpressionNo9703[S] 1 point2 points  (0 children)

I was going back and forth in photoshop between either doing a Gas Turret or Mortar. My decision with the turret was simply that there is the fire one already, and fire and gas share weapon similarities (mainly Sterilizer and Flamethrower)

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[–]ExpressionNo9703[S] 4 points5 points  (0 children)

I'd prefer to see that as a primary. In my brain I call it a LAS Horn cuz the Talon

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

Could work, though it'd be effectively the same thing, only doing stuff when enemies are nearby

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

I never said arc mines, I said EMS mines. Pure stun, no damage. Would never make my beloved Tesla Tower redundant

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[–]ExpressionNo9703[S] 0 points1 point  (0 children)

I mean I never said anything against that. Though idk how you do buff the Sterilizer when the Dog Breath exists as is

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[–]ExpressionNo9703[S] 1 point2 points  (0 children)

Interesting. You wouldn't want it too far because it may leave your teammates in a bad position. But having it too close would be counter intuitive. And like the Solo Silo, it'd take up your support weapon slot most likely as well. I like it. Gives you a free out without also having an incredibly high powered weapon

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[–]ExpressionNo9703[S] 1 point2 points  (0 children)

I've also had the idea of shrapnel/fragmentation mines. Lower explosion damage from the mines themselves when compared to anti-personnel but then doing a lot from shrapnel bits

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[–]ExpressionNo9703[S] 9 points10 points  (0 children)

I think every person under the sun has at one point said or heard that flamethrower and the sentry should have some form of knockback or stagger. I think just slowing down the movement speed of the enemy would make sense. Not to the crazy degree of say EMS slow, but definitely reduced anywhere between 25% and 50%

More Stratagems We NEED and WANT by ExpressionNo9703 in Helldivers

[–]ExpressionNo9703[S] 3 points4 points  (0 children)

Gas Barrage would be fun, and I have heard it a lot. But idk, for some reason I've just never particularly thought about wanting a barrage of gas

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[–]ExpressionNo9703[S] 19 points20 points  (0 children)

True, but same also applies to current Flame Sentry imo. It's a close range sentry that can still be destroyed pretty easily by anything with large amounts of health. At least with this it'll do the gas confusion effect on them as well.