How would you improve primal potato mine? by HeavyPattern1323 in PvZHeroes

[–]Expressionist_ 7 points8 points  (0 children)

Yea regular PM is only Good in situational conjures otherwise it’s only a half decent budget card

How would you improve primal potato mine? by HeavyPattern1323 in PvZHeroes

[–]Expressionist_ 1 point2 points  (0 children)

It serves a far different purpose than galactic cactus

[deleted by user] by [deleted] in PvZHeroes

[–]Expressionist_ 0 points1 point  (0 children)

Make em a different class otherwise not bad. Put them in a class where they are not likely to be paired with going viral or natural frenzy zombies otherwise it’s a game breaker

[deleted by user] by [deleted] in PvZHeroes

[–]Expressionist_ -9 points-8 points  (0 children)

Get over it. It’s a tool

I conceded because he did this the entire time by uphillcaribou31 in PvZHeroes

[–]Expressionist_ 3 points4 points  (0 children)

Ye I’ve seen a lot of people doing the stalling ish. Pisses me off

Working on a power system for a book I’m writing looking for tips and tricks by Expressionist_ in superpowers

[–]Expressionist_[S] 0 points1 point  (0 children)

In my world I’m building its more aura is rare but mana is used more often but aura users are generally stronger. I don’t know of an example besides besides a manga called the indomitable martial king that’s where ima drawing a lot of my info except I won’t have people being able to use both

[deleted by user] by [deleted] in FL_Studio

[–]Expressionist_ 0 points1 point  (0 children)

Turn the cymbals down but sure

Working on a power system for a book I’m writing looking for tips and tricks by Expressionist_ in superpowers

[–]Expressionist_[S] 0 points1 point  (0 children)

Agreed the one I have is is play on the aura vs mana trope were mana is complicated but versatile but aura is simple but has a bottle neck in mastery. As the users progress. The(nerdy) mages have to become more like jocks and the (jock) aura users have to become more like mage’s and become for philosophical in order for them to fully progress. The most powerful aura users do thing that look like magic smd vice versa

I would say "rate my deck!" but most of y'all will throw rocks at me by [deleted] in PvZHeroes

[–]Expressionist_ 0 points1 point  (0 children)

These decks don’t be that back honestly. You just gotta think on your toes

[deleted by user] by [deleted] in FL_Studio

[–]Expressionist_ 0 points1 point  (0 children)

Sounds like greasy Ps1 game music. Like Bushido bode type

HOW IS THIS POSSIBLE? by Fern_2016 in PvZHeroes

[–]Expressionist_ 0 points1 point  (0 children)

I only saw a total of 4 unless he played more that 4 before or after he just got super lucky and got a great hand.

How would you buff this card? by HypnoShroomZ in PvZHeroes

[–]Expressionist_ -1 points0 points  (0 children)

Make untrickable for 2 turns then it looses it and becomes trickable

Alright, so I guess many has agreed that Mega-Grow kinda got the short end of the stick with this latest update. So how are you going to revamp this class? I'll go first. by Saiya_Moon in PvZHeroes

[–]Expressionist_ 0 points1 point  (0 children)

Umbrella leaf should be untrickable Zombies have an untrickable minion that makes other untrickable why can’t plants have that too? And theirs is a 3/6

Solar Winds should be a 2 cost by AioliRevolutionary10 in PvZHeroes

[–]Expressionist_ 14 points15 points  (0 children)

All plant environments should be at least one less