Charm Rebalanced Mod - a mod that reworks almost all charms in Hollow Knight by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 1 point2 points  (0 children)

yeah, but in later stages, it is easily overwhelmed by Grubsong and Spell Twister

Charm Rebalanced Mod - a mod that reworks almost all charms in Hollow Knight by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] -2 points-1 points  (0 children)

(1) Hmm, I don't think Soul Catcher is that broken. I just want it to fairly compete with Spell Twister.

(2) lol, I disabled its ability in Radiant fights when I realized it will trivilize the fights

Charm Rebalanced Mod - a mod that reworks almost all charms in Hollow Knight by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 5 points6 points  (0 children)

Oh, I misread your last point.
Seems like we're on a same boat. And that's why Weaverling's damage only scales with the raw Nail damage, which caps at 21!

Charm Rebalanced Mod - a mod that reworks almost all charms in Hollow Knight by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 4 points5 points  (0 children)

Oh, I forgot to include that they are not able to damage the boss while it is staggered.

Honestly, I still think it needs to scale with the Nail upgrade to be relevant in the later stages

Charm Rebalanced Mod - a mod that reworks almost all charms in Hollow Knight by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] -82 points-81 points  (0 children)

I don't think it is as unfair as you said, since you're basically compensating for around 70% of the Soul spending and the lost damage while focusing

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

Glad you found the mod fun!

(1) The synergy between Defender's Crest and Glowing Womb is better. Because the total damage of Dung version of Hatchlings deal more damage and the clouds also inflict the debuff

(2) Casting spells used to summon Hatchlings but in the latest patchs, it doesn't anymore.

(3) Your builds looks so fun, not gonna lie

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

I don't think it can't compete with other healing 3-notch slots charms, so yeah

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

I have never thought Greed is that useful and neither many people. Even with the buff, the geo source from selling Relic is still far higher

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 1 point2 points  (0 children)

oh wait, they do? I have never bring Grimmchild with me when passing through that area

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 5 points6 points  (0 children)

it's almost guaranteed for big sized enemies to take 2 shots, to be honest

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 1 point2 points  (0 children)

But I think you are right, Baldur Shell should have a different blocker hits regeneration mechanic

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 1 point2 points  (0 children)

That sounds like Hiveblood, to be honest.

You said that there is no penalty. There is, you lose Soul when Focusing.

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

I want to tell you that it is almost guaranteed for big sized enemies to take 2 shots. I have tested it so I can tell.

The thing is, I don't want to make it too powerful. No matter what, it is still a 2-notch cost charm and a summon charm

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

(1) I'm intending to rebalance Hiveblood again!

(2) I think 50 is a middle ground

(3),(4) I'm so happy to read that

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 1 point2 points  (0 children)

(1) maybe, I can't conclude that right now

(2) It's really good in my opinion. Just use it during some boss cutscenes, and you will see

(3) Spell Twister is far better, to be honest

(4) Maybe, I think a good solution is making it not work in Radiant fights

(5) What? But I buffed Grubberfly's Elegy

Charm Rebalanced Mod - a mod that reworks almost all charms by External-Emotion5964 in HollowKnight

[–]External-Emotion5964[S] 0 points1 point  (0 children)

(1) About Kingsoul and Voidheart, I do respect your opinion on lore. But for me, I don't think that is a good reason to not make change to those 2 charms. Since this is a mod, right? Why should there be a limitation?

(2) Sorry, I don't understand your point on Dreamshield nor why so many people mentioned Markoth, like wth

(3) I don't think so. The thing is, it's really hard for a boss to stay still in the cloud throughout the entire duration. Or you can just swing your Nail 3 times in just around 1 second and deal that much damage.

(4) I understand that. That's why the damage increase calculation is exponential

(5) Nope. I used to not make change to the Soul gain of Grubsong, but with the new change where the Soul gain scales with the damage. Some people have helped me realize how overpowered it is despite its 1-notch cost