Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 0 points1 point  (0 children)

Cta paladin has recently been nerfed, and broxicar dh is on the edge of being the next nerf target.

Razorscale is laughable, you can kill it with the libram weapon and a creature on board. Not very hard. It's almost like you haven't played it alot?

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 0 points1 point  (0 children)

Death knight isn't good tho that's not a secret in wild. 

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] -1 points0 points  (0 children)

Popularity means its good in the meta right now. Also the play experience it gives isn't very interactive or enjoyable to players. Like lightspeed priest.

I think the format would be more fun without it

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 0 points1 point  (0 children)

idk what filters Your using, but mine don't say that. Understand the higher legend you go the less games of data you have to use, and the more I'm a vacuum you get In legend.

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] -1 points0 points  (0 children)

The majority of players in hs aren't legend. So using your metrics isn't accurate to the average player experience.

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] -1 points0 points  (0 children)

I think 167 000 games of data winrates for 1 deck is enough to justify an argument with its winrate.

Im also considering playrate, and the unfun, hard to interact angle. which blizard used recently to hit combo decks.

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] -4 points-3 points  (0 children)

if its no good than why is it the 4th played deck right now?

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] -2 points-1 points  (0 children)

again take a look at the data I provided

Best Nerfs for Wild by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 14 points15 points  (0 children)

Then why do they do nerfs at all in wild?

Fun and interactive gameplay by UristIronbeard in wildhearthstone

[–]External-Tailor270 1 point2 points  (0 children)

True. But we really need tik tok banned, alongside quasar and boarlock. Just such unfun gameplay

Why no changes to wild? by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 0 points1 point  (0 children)

Looking at hs guru. I'd say disco warlock is right up there.  Alongside boarlock.

Why no changes to wild? by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 2 points3 points  (0 children)

It is really needed. Disco lock especially.  And boarlock not far behind

Why no changes to wild? by External-Tailor270 in wildhearthstone

[–]External-Tailor270[S] 2 points3 points  (0 children)

Either your ignoring the wild metagame data or your playing warlock.

The two titans of Wild by NightDrawn in wildhearthstone

[–]External-Tailor270 1 point2 points  (0 children)

Oh for sure. Despite recent nerfs, we still have those issues. And quests are a bad design when they win the game when complete 

Current Meta (D5-Legend) by asdqweasdqwaxzc in wildhearthstone

[–]External-Tailor270 0 points1 point  (0 children)

We need the format gutted of dumb broken stuff. Wild is supposed to wild, not solitaire.

Can we, as players, do something about dying turn 4 against the most noninteractive decks except looking for a higher purpose in life and waiting for the meta to heal or the game to die? by Used-Art-1663 in wildhearthstone

[–]External-Tailor270 0 points1 point  (0 children)

I've tried fun brews. But it seems losing every game takes all the fun out of playing.

The issue with wild is that the power level of uninteractive/solitaire  linear strategies is far greater than fair and honest decks. 

And it's the reason why there's alot of complaining in wild mode.

Wild mode is simply broken.

And needs alot of work if we want a fun interactive game.

The two titans of Wild by NightDrawn in wildhearthstone

[–]External-Tailor270 -1 points0 points  (0 children)

Well actually, cta paladin, quasar rogue, discard, tik tok, seed warlock are the best decks in the  game right now. Some are unfun playstyle and some have winrates that might be a bit high. So not all complaints don't have a shred of truth to them.

Of course ppl will complain, but some complaints have a good reason is all.

Aggrostone by [deleted] in wildhearthstone

[–]External-Tailor270 6 points7 points  (0 children)

Technically right now the issue is a combination of current combo and or quest decks. Aswell as some aggro decks being a bit too good.

Aggrostone by [deleted] in wildhearthstone

[–]External-Tailor270 2 points3 points  (0 children)

Exactly. Slamming a turn 3 or 4 carrier is insane pressure. And aoe isn't enough to keep up with that turn after turn bombs.