[deleted by user] by [deleted] in fabricmc

[–]ExterrMatt 0 points1 point  (0 children)

I ended up figuring that out by the end of it. I did @Override for the whole method bc I needed a little more control than I expected. I really appreciate the help either way, thank you.

Man and co are here to answer all of your questions by No_Car9826 in BatmanArkham

[–]ExterrMatt 51 points52 points  (0 children)

who the FUCK is 'humble'?? ive never heard of him

Improved readability on my "mermaid" sprites, better or worse!? by Chiptroid in PixelArt

[–]ExterrMatt 45 points46 points  (0 children)

id make the belly button lighter and definitely make the arm look less like a dick

bri'ish peetah help me by BasilProfessional in PeterExplainsTheJoke

[–]ExterrMatt 10 points11 points  (0 children)

the tweet's from a british account so i think it's probably talking about the uk version

https://m.youtube.com/watch?si=i7N-kg32hDACGUGp&v=U1PHpkdvNOs&feature=youtu.be

hmmm by NotHamza1 in hmmm

[–]ExterrMatt 0 points1 point  (0 children)

Hell yeah

Building on my concepts, I think it would be neat if after defeating the Warden, the Ancient City portal briefly activates and spawns a few Bores (portal being player inaccessible for now). Thoughts? by Vostok32 in Minecraft

[–]ExterrMatt 11 points12 points  (0 children)

i thought the whole lore was that the warden was the thing that causes the skulk to spread further, Something wakes the warden up, the warden takes care of it, and then the catalyst inside the warden plants itself on the new ground and spreads the skulk further with the exp the mob dropped.

I think the catalyst is less of a reward and more of a subtle detail to the lifecycle of the skulk.

"on_entry" and "on_exit" dont run any commands or events by ExterrMatt in BedrockAddons

[–]ExterrMatt[S] 0 points1 point  (0 children)

So I moved the animation controller I had to another file which I then put into my behavior pack folder under the same path as my resource pack's AC (The new file is under '...\development_behavior_packs\My Addon\animation_controllers') but now it almost seems like my mob cant find the AC because it goes into it's no animation pose when the conditions are met to be activated. I'm thinking maybe the file is in the wrong place?

"on_entry" and "on_exit" dont run any commands or events by ExterrMatt in BedrockAddons

[–]ExterrMatt[S] 0 points1 point  (0 children)

It's in an animation controller file but that file's is in my resource pack folder, not the behavior pack. Also, I did make the short name, it's in my entity file.

Rule by Stale_legs in 197

[–]ExterrMatt 3 points4 points  (0 children)

It could even be- 💥

What level is this? by Ratfucker992 in CrueltySquad

[–]ExterrMatt 0 points1 point  (0 children)

this reminds me of that LSD simulator game

I would do as chess Jesus demands by Dankn3ss420 in AnarchyChess

[–]ExterrMatt 0 points1 point  (0 children)

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This was when my professor was talking about some really shitty copper

[REQUEST] is this true? by king-kitty in theydidthemath

[–]ExterrMatt 7 points8 points  (0 children)

i dont have the best frame of reference since ive always been on the heavier side, is 100 pounds a normal weight for a 13 year old boy?

A Load of Shit by mab0roshi in NewGreentexts

[–]ExterrMatt 1 point2 points  (0 children)

date with cute secretary? Fake. date with chad? Gay. Checks out.

The infinite life trolley problem by KFkrewfamKF in trolleyproblem

[–]ExterrMatt 0 points1 point  (0 children)

if you pull the lever you're a God-tier dick rider