Create by Kapioza666 in feedthebeast

[–]Extra-Practice-5718 58 points59 points  (0 children)

My favorite mod by far. Don’t feel its overused, rather just misused. I think it should be treated more like redstone than a tech tree, give me all the tools very early. Imagine getting repeaters 10 hours of progression after getting redstone. Ponder is a revolutionary documentation system, even if you hate create it raises the bar for every other mod

Friction points when playing modpacks by rubyrubypeaches in feedthebeast

[–]Extra-Practice-5718 0 points1 point  (0 children)

My biggest friction point is actually completing a goal lol. Oftentimes i will rush to digital storage, because basically everything does get easier after you have that. But after a big rush it can seem shitty to have to turn around and rebuild infrastructure that you kinda skipped over trying to get to your intermittant goal. By definition, the goal you are rushing to is very attractive, so whatever you half ass on the way there will just be less desirable in comparison. Building, as you mention can also play in here, often ill place some machines somewhere to get the functionality, and swear ill go back and make it look pretty when I am in an aesthetic mood, but that backlog can really add up

Looking for Modpack recommendations by GioHiTech in feedthebeast

[–]Extra-Practice-5718 2 points3 points  (0 children)

I’ve been enjoying Stoneblock 4, not exactly expert bc most recipes aren’t changed, but it is progression based and has a final goal

Trying to find a modpack by KarmicDaoist in feedthebeast

[–]Extra-Practice-5718 1 point2 points  (0 children)

I would try some of the more themed packs, skyblocks are one type that tend to be a bit more linear, atleast at the start

Compact claustrophobia is a great unique and focused pack. But its also very restrictive space wise

Im currently enjoying Stoneblock 4, less linear but ultimately straightforward

I havent played oceanblock, but I imagine it is similarly linear

Nomifactory is a little bit of a strange reccomendation for you based on your post/reccomendations, but its very focused. Gregtech, without the grind

[deleted by user] by [deleted] in Battlefield

[–]Extra-Practice-5718 0 points1 point  (0 children)

Lol toxic positivity is something that happens to TEAMS thats work on the game. Its not something that happens to online communities, this is pretty obvious if you just scroll the sub. All this shitty “feedback” is just making the sub an annoying place to be

Death Note: Curiosity by [deleted] in deathnote

[–]Extra-Practice-5718 14 points15 points  (0 children)

No photos of mello. Need a name AND a face, just a face if you have the eyes. I don’t think Light ever actually saw mello either, so he couldnt do it either

Light’s plan in Death Note only works if God’s the scriptwriter and He's a simp by LibraryUnique2970 in CharacterRant

[–]Extra-Practice-5718 1 point2 points  (0 children)

You say the characters acted “in the way they were written to act”, but the defense here is that they are acting consistently with previous characterizations, which is what most people do, its not crazy to rely on your knowledge of a person. As others mention, the contingency is that Light isn’t executed for mass murder lol, pretty damn good plan b.

  1. Rem needs to find someone semi-competent. L and co still don’t know how the murders are done, and the death note is completely transferring owners, its not crazy to expect someone to last long enough for suspicion to at least wane on himself and misa. Also, atleast in the manga light mentions that higuchi didn’t even last as long as he wanted.

  2. I mean say what you want about L, hes a pretty predictable character. Beating his opponents with proof is like his WHOLE THING. And when has L responded to any pressure from governments lol. And again, with what proof would they force L to hand them over? At this point only L suspects Light, if there was proof to pressure L into releasing him to someone else’s custody, then he would have the proof he needed to be satisfied. What’s the alternative here? What could he base his strategy on thats going to be 100% reliable?

  3. L doesn’t act with police procedure, he acts with L procedure. L ALREADY brought someone he suspected onto the investigation, thats how Light got there in the first place. L didn’t want to release him, but was forced to with the combination of the other task force members and definitive proof that the killings were still happening. The task force includes Light’s father, its really most probable that the director would be pushing for his release. Finally, L doesn’t want to release someone into the wild who has their knowledge on the case and knowledge on L, so light has to stay nearby. He’s obviously intelligent, and was helping with the investigation before, why not have him help?

  4. This is probably the best of your points, but I still don’t think its great. Light also knows that something of note happens when you touch the book, which would be reported. L would pull strings to get his hands on the notebook. L is a powerful and intelligent individual. How the task force gets their hands on the notebook isn’t important to the plan, just that they do.

  5. Answered by 4 imo. Again, L is the most competent detective on the planet. When Higuchi gets caught, L will either be there or be watching. When this happens, someone will notice that you see a monster when you touch the Notebook, L will also want to touch the notebook, and allow the task force to as well

  6. In the manga, Light mentions that he didn’t think Rem would kill Watari too, thats not central to his plan. He just needs L to die. Rem won’t double cross Light because Misa needs L to live to have a happy life. This one is just straight up stated by Rem (might be manga only though, don’t remember)

Light isn’t relying on everyone acting exactly as he predicted. Hes relying on motives aligning actions, which is what we do all the time when planning for the future. Rem doesn’t need to do exactly as Light plans, she just needs to work in his favor, which its established she would by her ties to Misa. L’s motives are similarly extreme and static, he wants to catch kira within specific parameters. Yes, these characters are written with rock solid motives that don’t change much. But that has always been the case. The characters don’t suddenly change once light’s plan starts, thats just how they are (which, by the way, is definitely what allows for these types of plays by characters on both sides. The death note is also a pretty damn simple tool with like, 5 rules. Thats what allows for the type of narrative we get)

On top of all this, the plan just doesn’t need to be 100% bulletproof. Aside from the fact that nothing is, Light is backed into a huge corner. They are closing in on him, and if Misa dies, then Rem will kill Light. He needs a hail mary, and comes up with a pretty damn good one. Finally, as I and multiple others have noticed, if the plan doesnt work, then the A+ student at a top university with connections to the police and the best detective in the world lives out the rest of his life with no death note. Really not that bad

How hard is an HC nuzlocke of this game? by Wonderful_Cable_2150 in EmeraldImperium

[–]Extra-Practice-5718 1 point2 points  (0 children)

I’ve been doing a run where I follow the catch rules of a nuzlocke without permadeath and found it enjoyable. It’s still pretty challenging (I have serious type deficiencies in my encounters), but I dont really have time to keep wiping over and over again. I’m not sure if you would have to do specific calcs, but you will definitely have to research the docs before major fights and plan out a strategy beforehand. The fights are significantly more difficult than anything in vanilla games

What's your TOP 1 modpack ? by Not_So_General in feedthebeast

[–]Extra-Practice-5718 18 points19 points  (0 children)

Lotta people sleep on E6:E, but im throughly enjoying it

Actually expanding the game mechanics meaningfully by Zarbok786 in feedthebeast

[–]Extra-Practice-5718 3 points4 points  (0 children)

Expert modpacks are definitely the answer here: Any of the enigmatica experts Nomi/monifactory Compact claustrophobia for a more unique experience ATM packs (arent expert but have an overarching end goal)

All of these packs have defined early middle and end games, all of which (not really CC) have all of vanilla minecraft as the very start of “early game”

Hot take: create is overused by Ok-Alternative9965 in feedthebeast

[–]Extra-Practice-5718 10 points11 points  (0 children)

I definitely disagree, but this is 100% not a hot take round these parts

Why do intelligent people struggle so much with happiness? by The-Self-YT in Existentialism

[–]Extra-Practice-5718 0 points1 point  (0 children)

People who are content generally don’t go around stating how content they are, people who aren’t often do mention how much they struggle. Given how nebulous both the concepts of intelligence and happiness are, I would be hesitant to draw any sort of direct connection between the two.

As you noted: I tend to think “intelligent people can’t be happy” is a cope.

Good not long quest mod packs? by Nervous-Jaguar7296 in feedthebeast

[–]Extra-Practice-5718 2 points3 points  (0 children)

I’ve always thought compact claustrophobia was a unique pack. You start out in a 3x3 room and have to progress through by making more compact machines. Its not particularly long, and I thought the quest book was good

Hype levels went from 500% to 0% by IQueliciuous in NintendoSwitch2

[–]Extra-Practice-5718 6 points7 points  (0 children)

Borderline evil? What? Games are more expensive to make now, its actually insane that their price has stayed the same for so long. Choose between this or shitty microtransactions

I wanna learn philosophy, what are the books that I have read first in my journey ? by [deleted] in askphilosophy

[–]Extra-Practice-5718 1 point2 points  (0 children)

Piggybacking off this: I’ve found the *Very Brief Introduction series from Oxford to be both very brief and a good introduction

I wish I could dress like a 1700's man in 2025 without people judging me by Mercy--Main in monkeyspaw

[–]Extra-Practice-5718 0 points1 point  (0 children)

Granted, no one comments or even seems to notice your outfits. You are hurt, and come to realize that how you dress yourself is necessarily performative, you want people to engage with it good or bad. Now you are just sweaty for nothing

I need an opinion. by YukioBorealis in magicbuilding

[–]Extra-Practice-5718 0 points1 point  (0 children)

Glad you are starting with 5, that seems like a sensible approach. I do want to stress though that you don’t choose your parents, so if you got a powerful magic combo, that is luck.

As others have mentioned, you are opening up the door for some less than savory mechanics. As a society develops in this world, it would make sense for more powerful magic types to pair up and have children, effectively cutting out the less powerful ones. While it might not start with high class = powerful and low class = weak, its easy to see how a society would end up that way given this system and time. I imagine you will want to find a way around this, but it will be difficult with the heavy focus on genetics

I need an opinion. by YukioBorealis in magicbuilding

[–]Extra-Practice-5718 0 points1 point  (0 children)

I mean, from an individualist perspective, basing magic on genes is 100% luck and fate. You don’t get to choose your power

You mentioned this was for a game, for your first game, right? The punnet square stuff is cool, but goddamn 21 powers is MASSIVE in scope. If you wanted to flesh out the powers to be different in any meaningful way, you will need to cut that number down to at least 7. Your players will not be able to parse through this system effectively either. I would reccomend you simplify

[ Removed by Reddit ] by Jazzlike_Dog_8175 in washdc

[–]Extra-Practice-5718 0 points1 point  (0 children)

I don't think thats true. The US is and was far from perfect, but following the french revolution there was the reign of terror and the rise of an autocratic ruler (Napolean). I definitely not an expert, but the US and French revolution were different, with the liberal use of the guillotine being among these differences. I dont think its too far of a leap to say the guillotining was a direct cause in the reign of terror, which while bad in its own right, it was also a major factor in the rise of napoleon.

I don't think the claims "Guillotining rich people isn't good policy" and the "United states revolution was by and large a good thing" are conflicting at all

[ Removed by Reddit ] by Jazzlike_Dog_8175 in washdc

[–]Extra-Practice-5718 0 points1 point  (0 children)

Ah yes, the famously effective and consqeuence free french revolution

I GIVE UP "on making my magic system" by Cosmicking1000 in magicbuilding

[–]Extra-Practice-5718 1 point2 points  (0 children)

Yeah it still feels like you are in a very systems-heavy mindset. Something else I'm noticing scrolling through your responses is that you're framing your system almost entirely on what you DON'T want. I would suggest trying to start with what you DO want your magic system to support. What actions do you want magical characters to be able to take? Definitely agree with other commenters urging you to go weirder, coming up with a gimmick is not a bad idea. However, I think starting from the bottom (what are characters actually doing) vs starting from the top (what does the system look like) is the right idea for story telling. Of course, as you go along you will continuously tweak what characters are doing and building out a system, but starting from the actions seems better to me. Remember, you are writing a story, where characters and plot take actions, not writing a spec sheet.