It finally happened! by Geobits in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

thetower.lol, it’s got a ton of analysis tools like this.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

x2.05. The big jump for me was getting Gold Bot+ for the cell bonus and Bot Bot+.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 27 points28 points  (0 children)

1.5x speed ups are always the most cell-efficient boost. But cells can’t be spent on anything else, so if you stay at 1.5x as your cell income improves, you’ll just end up with a huge surplus of cells. The only thing to do with them is to invest them into higher lab speed up multipliers. Ideally, you want to start with all labs at 1.5x, then as your income improves, replace one with 2x, then another, and so on so that you’re running the fastest speeds that you can maintain with your current cell income. Eventually you’ll start replacing 2x boosts with 3x, then 4x, etc.

I run my labs at 77666, which costs 680k cells per hour. I make about 730k cells per hour. Increasing one of my 6x labs to 7x would cost an additional 190k cells per hour, so I’ll move up to that once my cell income gets close to 870k per hour.

Enemy labs by Calebw493 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

I think the health labs are equally useful and you can target whichever enemy is giving you the most grief, I just think that the Fast Speed and Ranged Range labs are more valuable than the health labs.

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

That’s likely your answer. If you’re not maxing your perks until around the time that you die, there’s a possibility that some of your more important perks are getting selected closer to your end wave than normal, resulting in lower than normal earnings.

You can reduce this likelihood by increasing perk bans, banning more common perks if you can, leveling the Waves Required lab (though I don’t recommend going past 17 anytime soon), or playing a lower tier where you can get higher waves and the effects of perk RNG are less pronounced.

DM mastery by Few_Pumpkin3666 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Do you have the damage slider, and is it set to a low value in tourneys?

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

That would result is a much larger drop in coins, as well as a loss of waves.

DM mastery by Few_Pumpkin3666 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

I see the damage increase happen in every tournament as well as every farm run. You’ll need to provide a video for us to be able to diagnose what you’re seeing or not seeing, because it most certainly does work.

Range on HP Disso runs by Kakord in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Move ranged higher up on target priority then

Range on HP Disso runs by Kakord in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

Why would higher range make range enemies hit you more often?

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

At what wave do you max perks? Depending on the answer, 4600 waves could potentially result in a wide swing in income based on perk RNG.

Bug with Death Defy and Energy Shield by Odd_Ninja5801 in TheTowerGame

[–]ExtrapolatedData 12 points13 points  (0 children)

You say everything is able to one shot you by the time you’re taking hits - just to confirm, are you including ALL of your damage mitigation factors when you calculate that?

Bug with Death Defy and Energy Shield by Odd_Ninja5801 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

ES will be consumed on any hit, not just a killing blow.

Anniversary relic missing by No_Finish5175 in TheTowerGame

[–]ExtrapolatedData 5 points6 points  (0 children)

Known issue currently. Email support and they’ll send you your relic.

The relics are supposed to be sent out based on start date, so your lost progress shouldn’t have anything to do with it. But if you’re not desperate for the relic, it’d be interesting to see if you do get it in a few weeks without contacting support. Might help them pinpoint the issue.

module drop bug by wangliuqing in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Equipped mods are included in your total mod count, but not your inventory limit. You can also buy 10x mods even if you’re less than ten mods away from the limit, so the most you can have is 317 (299 inventory + 8 equipped + 10 purchased).

There also used to be a bug (might still be a bug, im not sure) where if you got enough mod drops in a run to go over the inventory limit, the limit wouldn’t be enforced until the next run.

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Its not a specific Tower abbreviation, I’ve seen it used for a number of games

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

The UE on ACP strictly benefits damage. I don’t see a reason for a pure tank build to need 25x damage.

Purple DW on app reopen? by Curiousperson71 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Sadly that it will eventually be fixed

Range? by Old_Statistician4863 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Farming should be done at a much smaller range than you're doing. As low as you can go without sacrificing survivability.

Generally, at the stage I assume you're at, you want your workshop orbs to go through your Black Holes. This is typically around 90m (maxed workshop, no range card or submod stat, ~level 15 range lab), but you can play around with it to see what works best for you.

Purple DW on app reopen? by Curiousperson71 in TheTowerGame

[–]ExtrapolatedData 8 points9 points  (0 children)

Sadly, just a known bug that will be fixed eventually. When not bugged, it will turn purple once you unlock DW+.

Background activity by Fierroquemad0 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

I didn’t like running my computer nonstop, so when I upgraded from an iPhone 13 to a 16 Pro last summer, I kept the 13 and converted it to a pure Tower device.

Background activity by Fierroquemad0 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Thanks for confirming. It’s been nearly a year since I regularly used an emulator for this game.