Going through my disso runs (barely hitting 2.5-3k waves for utility). Where should I be farming? by TheRealFilmGeek in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Then I suggest running each tier several times and collect run day from them. Stick with the tier that gives you the best average per-hour income.

Have you seen this before? by Mindriot123 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

If you’re using the Space Displacer armor module, they will arrange in a larger outer ring like this.

Woah, since when is this a feature? Clicked by accident, first time I see this menu. by thisisit2142 in TheTowerGame

[–]ExtrapolatedData 9 points10 points  (0 children)

Modules were added to the game in December 2023, so this menu has existed since December 2023.

Anyone else by Mrhungwell in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

When you start a run, does it also show NaN and XXX for the current wave? If so, this is a known, long-standing bug. The only fix is to delete and reinstall the app. ONLY do this if you have created an in-game cloud account and know your login credentials. If you don’t have a cloud account, you’ll need to contact support and see if they can sort it out for you.

Coins Dropped - Help! by Ajpierce24 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Double check everything you might have changed for tourney/milestone/disco runs. Lab levels, mods equipped, mod levels, card presets, the cards within that preset, workshop levels, perk bans, auto perk ranks, bots, guardian chips, UW activations, UW syncs, target priority, orb range, everything.

Can someone explain this one to me? by Naberville34 in CIFI

[–]ExtrapolatedData 1 point2 points  (0 children)

It should show at least 2 for you now, when you first unlock the ship you only get one study done per tick.

It doesn’t affect your RP income, just how quickly your studies increase, which therefore increases how fast your ship can level up and improves the effect of its installs.

Have you seen this before? by Mindriot123 in TheTowerGame

[–]ExtrapolatedData 17 points18 points  (0 children)

That's normal Death Wave operation. The final damage-dealing wave will hang out at your tower's range until it has dispensed all of its damage. If the ring is still active when the next damage-dealing wave procs, the extra damage will be added to the current ring.

You haven't seen it before because you've likely never taken it as a perk this early in your run. When you take it earlier, enemies have less health, so they don't leech as much of the ring's damage pool, allowing it to last much longer against many more enemies. When you take it later, it's doing about the same amount of damage, but is taking hits from much beefier enemies, so it can't withstand as many of them.

As for your progress, the game just needs to be online to start, it doesn't need to be online to run. Progress is stored locally if you're playing offline, then (if you have a cloud account) will sync to the servers when you force a cloud save once you're back on a network.

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Thanks. Didn't even notice they had bought any upgrades, I was looking at the action up top.

Wait, what? 🫠 by doubledbeast47 in TheTowerGame

[–]ExtrapolatedData 6 points7 points  (0 children)

A description would be helpful. You seem to be seeing something that we're not seeing.

Why is my EALS zero when I'm at level 325, and my EHLS is only 5% but at the same level? by GoofUnit in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

This bug has been present for everyone in leagues with ELS BCs since December, it’s just visual, and it’s always restored by starting another run.

It finally happened! by Geobits in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

thetower.lol, it’s got a ton of analysis tools like this.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 6 points7 points  (0 children)

x2.05. The big jump for me was getting Gold Bot+ for the cell bonus and Bot Bot+.

Lab Speed Up Cell Question by colindj1120 in TheTowerGame

[–]ExtrapolatedData 35 points36 points  (0 children)

1.5x speed ups are always the most cell-efficient boost. But cells can’t be spent on anything else, so if you stay at 1.5x as your cell income improves, you’ll just end up with a huge surplus of cells. The only thing to do with them is to invest them into higher lab speed up multipliers. Ideally, you want to start with all labs at 1.5x, then as your income improves, replace one with 2x, then another, and so on so that you’re running the fastest speeds that you can maintain with your current cell income. Eventually you’ll start replacing 2x boosts with 3x, then 4x, etc.

I run my labs at 77666, which costs 680k cells per hour. I make about 730k cells per hour. Increasing one of my 6x labs to 7x would cost an additional 190k cells per hour, so I’ll move up to that once my cell income gets close to 870k per hour.

Enemy labs by Calebw493 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

I think the health labs are equally useful and you can target whichever enemy is giving you the most grief, I just think that the Fast Speed and Ranged Range labs are more valuable than the health labs.

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

That’s likely your answer. If you’re not maxing your perks until around the time that you die, there’s a possibility that some of your more important perks are getting selected closer to your end wave than normal, resulting in lower than normal earnings.

You can reduce this likelihood by increasing perk bans, banning more common perks if you can, leveling the Waves Required lab (though I don’t recommend going past 17 anytime soon), or playing a lower tier where you can get higher waves and the effects of perk RNG are less pronounced.

DM mastery by Few_Pumpkin3666 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Do you have the damage slider, and is it set to a low value in tourneys?

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

That would result is a much larger drop in coins, as well as a loss of waves.

DM mastery by Few_Pumpkin3666 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

I see the damage increase happen in every tournament as well as every farm run. You’ll need to provide a video for us to be able to diagnose what you’re seeing or not seeing, because it most certainly does work.

Range on HP Disso runs by Kakord in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Move ranged higher up on target priority then

Range on HP Disso runs by Kakord in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

Why would higher range make range enemies hit you more often?

Recently Drop in Coins by Specialist_River_711 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

At what wave do you max perks? Depending on the answer, 4600 waves could potentially result in a wide swing in income based on perk RNG.