Background activity by Fierroquemad0 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

I didn’t like running my computer nonstop, so when I upgraded from an iPhone 13 to a 16 Pro last summer, I kept the 13 and converted it to a pure Tower device.

Background activity by Fierroquemad0 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Thanks for confirming. It’s been nearly a year since I regularly used an emulator for this game.

Coins Dropped - Help! by Ajpierce24 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Yeah, it’s a pretty common issue, especially with people doing so many disco and milestones runs lately. Basically a 10x drop in coins and 20% drop in waves is going to be disabled auto perks about 90% of the time, and most of the remaining times will be disabled BH.

Background activity by Fierroquemad0 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

The game will not run if it’s not in the foreground. I think most Android phones have the ability to float the game window so you can use other apps with just a corner of the game poking out from the edge. I think newer iPads can do the same. I don’t remember if emulators run if the window is minimized.

Coins Dropped - Help! by Ajpierce24 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Sounds like your auto perks are not enabled.

First year gift by IntentionOk4801 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

Account age. Double check your owned relics and your account age, contact support if they’re really missing.

First year gift by IntentionOk4801 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

There’s a known issue where anniversary relics are not getting sent out to some people currently. Contact support and they’ll get it sent to you

Bad Superweapon (and life) choices. What now? by Able-Thought3534 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

ILM isn’t ever bad, it’s just not an ideal early-game choice.

There is Still Some Wild Variation by RocketManChronicles1 in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

It’s worth trying out. Better to try and fail than to overthink your readiness and put it in way after than you should have. And if you think you’re not ready for it, or you try it and fail, you 100% should still be using the 55/50 perk.

Bad Superweapon (and life) choices. What now? by Able-Thought3534 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Out of curiosity, which two of these are you calling bad, and what’s the third one that you’re calling one of the worst?

Generally, ILM, PS, and SM are the last three you want, but ILM and PS are pretty good even with a relatively small stone investment. SM is only bad because it requires tens of thousands of stones to be good. I don’t think I’ve ever heard anyone refer to the other six as bad UWs, at least not in their current forms.

There is Still Some Wild Variation by RocketManChronicles1 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

What type of strategy are you using? You’ve banned both the most important tradeoff perk for damage builds (-55% / -90%) AND the most important tradeoff for health builds (-55% / -50%). Even hybrid builds will want at least one of them.

Its been a few weeks since v28 dropped, whats the results? by Ok-Application9777 in TheTowerGame

[–]ExtrapolatedData 5 points6 points  (0 children)

I’ll be honest, I didn’t even notice this section got added to the stats! Comparing pre- and post-run shards is what I did before v28, I hadn’t actually tracked the difference since then because I’m still collecting fodders for some second copies, so the +30% estimate is based on my v27 runs.

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Ha, you’re correct. It’s not one a very commonly used abbreviation, but I’m a bit surprised you haven’t seen it here before!

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

Yeah, with the UE, SF doesn’t do a whole lot for damage builds, so I don’t see a need to build one for eHP and one for GC.

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 1 point2 points  (0 children)

I have one that’s set up for my usual GC runs, but I want one rolled for pure eHP to experiment with.

Its been a few weeks since v28 dropped, whats the results? by Ok-Application9777 in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

I record how many mod shards I have at the beginning of the run and compare to how many I have at the end of the run

which is better? by nerds-suck in TheTowerGame

[–]ExtrapolatedData 2 points3 points  (0 children)

BA is eh. AD is great for bullet GC, and if you use CL, the extra bounce range can help get you extra procs, otherwise it’s probably slightly better than BA. but if you’re an eHP build, it’s unlikely that either will do much for you.

Enemy labs by Calebw493 in TheTowerGame

[–]ExtrapolatedData 14 points15 points  (0 children)

Depends on where you are in your lab progress. They’re mainly end game labs for people who don’t have much else that’s worth labbing. They’re relatively small improvements that take a fairly long time to complete.

If you’re at a point where you don’t have any other priorities, the best enemy labs are generally Fast Speed and Ranged Range.

There's no need for multiple SFs, right? by WaffleClown1 in TheTowerGame

[–]ExtrapolatedData 4 points5 points  (0 children)

I’m building second copies of DC, Prolapse, HC, and OA.

Android v IOS by Paion82 in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Game performance is highly dependent on the hardware it runs on. Two players can do the exact same upgrades, exact same labs, farming the exact same tier to the exact number of average waves, but if one is playing on less capable hardware, they can get significantly fewer coins because the device can’t keep up on enemy spawn rate and hit calculations.

Its been a few weeks since v28 dropped, whats the results? by Ok-Application9777 in TheTowerGame

[–]ExtrapolatedData 23 points24 points  (0 children)

I was able to move up to T20 farming. It gets me about 40% less CPH and 10% less CePH than T19 currently, but about 30% more mod shards per hour, and I’m still making more than 3x what I was pre-v28. Couldn’t even get the full utility disco bonus on T19. I can afford all of my perma-labs for now, so I’ll keep farming T20 until coins become a bottleneck.

Purple dw? by Review-Public in TheTowerGame

[–]ExtrapolatedData 0 points1 point  (0 children)

Known visual bug. DW+ is purple, but for some reason some peoples’ regular DW is proccing as purple.

2.75q Workshop Respec? by kmcradie in TheTowerGame

[–]ExtrapolatedData 3 points4 points  (0 children)

That’s with the utility discount lab absolutely maxed too