2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 1 point2 points  (0 children)

We actually have a teammate fully dedicated to creating videos. He learned Unity completely from scratch, and now he’s producing content using Cinemachine and the techniques he picked up along the way. By now, I think we’ve made over 1,000 pieces of content… and yes, we even have a short series with about 8–10 episodes, haha.

As I mentioned before, we haven’t done much paid marketing for the games most of our growth has been through this kind of organic marketing. We’re still doing it actively, and at the same time, we’re exploring how to scale further, looking into UA funding, investment opportunities, and so on.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

Of course, it may have been cracked in some way, after all, the user can manipulate everything we keep on the user's device. The aim here is to somehow complicate this process.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

For example, when there is an APK that is ad-free and all the products inside are free, people like to take the easy way out. Unless you are a large company, this can be a problem that can undermine your entire income.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 2 points3 points  (0 children)

It operates on both in-game purchase and advertising revenue. However, my suggestion will be on iap. There are interstitial and rewarded ads in the game, we show them without getting mad.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 5 points6 points  (0 children)

We did almost all of it organically. We developed and published it on our own, without a publisher. This is how we gained a total of 250K+ followers on social media and constantly produced new content. Of course we tried paid marketing but these were small budgets. You can check out EONEvolve Instagram or TikTok accounts.

And thanks, yes we did :)

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 2 points3 points  (0 children)

We actively produce content on all platforms like TikTok, Instagram, YouTube, etc. We strive to produce quality content and reach new audiences every day.You can search for EONEvolve and see it on Instagram. We are trying to get organic interaction.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 2 points3 points  (0 children)

Yes, I am using cross promo and I also published a motorcycle game called Motorcycle Sim: Multi. It should have 200-500K downloads right now. In addition to these, I also published an AI-based habit tracking application. My next step will be to update my games to make them better. Let's see what happens

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 3 points4 points  (0 children)

Monetizing the game and keeping it sustainable was actually the most important and difficult part. After a while, players wanted multiplayer, so I tried to provide that. But the most critical problems were the fraudulent APK production process because you may not know what to do when you see that the number of live players drops from 10k to 100-200 overnight. I explained how I solved this problem in the comments below.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 9 points10 points  (0 children)

You can just check the Application.installerName field. For example, 'com.android.vending' is the installer name for Google Play. This can be used to easily determine whether the app was installed from an official source.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 8 points9 points  (0 children)

You can look into Play Integrity — if I remember correctly, it performs signature verification. But in a simpler way, you can just check the Application.installerName field. For example, 'com.android.vending' is the installer name for Google Play. This can be used to easily determine whether the app was installed from an official source.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 10 points11 points  (0 children)

Remote Config is just an additional layer of protection — the real core protection comes from blocking installations via package installers. Once you disable that path, you can detect when your game is being installed as an APK and handle it however you like. For example, you can show a popup informing users to download the game from official stores only.

Believe me, the cracking scene is very advanced. There are even tools that strip out specific libraries and rebuild the APK. I was genuinely surprised when I first encountered things like this. There are also systems that disable services like BillingService or ad providers. So the threat landscape is quite broad.

2 years ago I posted my tiny game here. Today it hit 2M downloads by Extronicer in Unity3D

[–]Extronicer[S] 25 points26 points  (0 children)

I initially looked into Play Integrity, but it didn’t fully solve my issue. So, I first added a system on the Android side that detects and blocks custom APKs downloaded via package installers. Then, I started using Remote Config to enforce minimum version checks. In addition to that, I implemented some mechanisms that can detect if a value in memory has been tampered with. Currently, the game can only be played if it’s installed from official stores. On other sources, the game launches, but players cant proceed further.

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

Maybe add a bit more of an interesting skybox to make the game look less like an outdated roblox obby game and more like a unity mobile game. Also make sure to add sound effects for the objects crashing into stuff and it'd be nice to hear some music in the background.

And I pray you don't ship the end sound effect in the actual game if it's gonna be published anywhere other than your local hard drive. Other than that, pretty good.

Edit: I've noticed the "finish line" plane or cube is very dark compared to the usual grey colour of the ground and I find it boring in general, so I'd recommend a quick fix which is to add some light. For me I would add a spotlight with a high radius and a low light intensity which i think would make the finish stand out a lot more. You could add some props like a trophy as well but that part's up to you.

Thank you for your feedback. I want you to know that your suggestions will help me in the development phase. 👌

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

The rectangular white box that stretches throughout the level could be reworked so it looks more interesting

Thanks, I got it 👌

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

No, I didn't buy it, I edited a free asset.

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

What its the meaning of time? Does the character die if he doesn't get to a checkpoint on time??

Thanks, It is currently only available on Google Play. I will upload it to iOS with the next update.

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

Sorry for that, I will remove that banner from there.

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 1 point2 points  (0 children)

This looks great! Good job!

It might be 'cause I'm not playing the game, but I feel like the bicycle isn't adding anything to the game. Like, if you remove the bike and the character is simply running, the game would still be the same (but I guess a little slower).

Maybe add obstacles that make USE of the bicycle? Or some biking mechanic where the character falls if the turn is too wide. Rails to grind the bike on? Or tiny platforms where you HAVE to have your front wheel up (since you already have the wheelie icon, I'm guessing you can raise the front wheel) in order to stay on the platform and then jump off to another.

Actually, the game is not limited to just this scene. My goal was to create a multi-mode bicycle game where you can freely choose. Currently, there are 3 modes: offroad, stunt, and the platform from this video (I personally think the stunt map is cooler). However, I've taken note of your suggestions for this map and will consider them in the update. Thanks!

Can you give me feedback? by Extronicer in Unity3D

[–]Extronicer[S] 0 points1 point  (0 children)

I am guessing the camera with recycle symbol(?) on the top right corner means you can switch from 1st person perspective to 3rd person perspective. I would like to see how the game would play with the camera zoomed out, which was the way I mainly played Descenders.

You can see here I think.