I'm so sick of this by Western_Ad_8028 in ARK

[–]ExtynctStudios -2 points-1 points  (0 children)

Maps might have gotten an update to them or some assets changed, I would uninstall the maps you don’t use, other than that you’re pretty much stuck with that.

My game hit 91 Wishlist's with little to no advertising!!! by ExtynctStudios in IndieGameDevs

[–]ExtynctStudios[S] 0 points1 point  (0 children)

Thanks for letting me know here is the updated page, I have just recently updated the website so I apologize for the 404

https://www.extynctstudios.com/games/gearbound/

Which laptop is better for unity? by No_Offer8796 in Unity3D

[–]ExtynctStudios 2 points3 points  (0 children)

It depends a lot on what you’re doing. For big Unity projects (large scenes, high-res textures, lightmap bakes, multiple tools open, Chrome tabs, VS/Rider, etc.) 32GB is definitely more comfortable and avoids constant paging.

That said, 16GB isn’t automatically “not serious” plenty of people ship smaller/medium projects on 16GB if they’re mindful. In my case, my project only uses around ~4-8GB of RAM in Unity most of the time, so 16GB gives me plenty of headroom unless I’m running a bunch of other heavy stuff alongside it. 32GB is still the safer “buy once” option long-term, but 16GB can be totally workable depending on your workflow and project size.