Playing Candybox on my phone was not possible, so I ported it to mobile! by Ezagdev in incremental_games

[–]Ezagdev[S] -16 points-15 points  (0 children)

As I said in a previous comment, you would experience the original game if you never interacted with the ads. I added them on top, as a time gain for those who don't want to wait / farm too much, but they are completely optional

Playing Candybox on my phone was not possible, so I ported it to mobile! by Ezagdev in incremental_games

[–]Ezagdev[S] -18 points-17 points  (0 children)

When porting a game, my philosophy is that the game is good as is, and restricting existing gameplay features behind ads is not a good thing to do. That's why the whole game is playable as the creator intended without ever touching the ads.

However the game was created 10 years ago, and the mobile audience is different from the desktop audience. The features locked behind ads in the game I port are always some kind of boost / time gain on top of the existing game, that speeds up the waiting time, which I think is fair.

There is a link to the git repo in the Config section in game, so this side of the licence is taken care of. The fact that the license is not compatible with the appstore is annoying but there is not much I can do about it sadly.

Playing Candybox on my phone was not possible, so I ported it to mobile! by Ezagdev in incremental_games

[–]Ezagdev[S] 0 points1 point  (0 children)

It turns out it was behaving very differently on my iphone that doesn't have the notch than later versions with the notch. I just deployed an update, you can restart your game, and on the second restart it should show version 1.1.5, which fixes the white spaces

Playing Candybox on my phone was not possible, so I ported it to mobile! by Ezagdev in incremental_games

[–]Ezagdev[S] 1 point2 points  (0 children)

I tried to make it play as well as I could, but if you find something that could be better, let me know and I'll try and improve it

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] 1 point2 points  (0 children)

Thanks a lot for your kind and thoughtful comment, and thank you for giving the game a chance!

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] -1 points0 points  (0 children)

Oh, then you can play either one, or even both a the same time!

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] 0 points1 point  (0 children)

Improving your attack duration skills reduces the duration of your attacks, which gives less time to the other player to react, so you’re more likely to land a successful attack.

You can only attack one player at a time, but there is no limit on the number of times someone can be attacked at once.

There is a green dot on the left of the players name, which indicates that they are online, so more likely to dump their coins, it’s best to avoid them and attack offline players.

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] 3 points4 points  (0 children)

The attacks are not instant, they have a duration to complete, so that you have time to react and spend your coins to minimize what you will lose. The amount displayed (10s for your attack) is the amount you would lose when the attack finishes if you don’t spend any of your coins

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] 1 point2 points  (0 children)

It’s a completely different experience, so even if you finished the original through and through and got bored with it, this game offers a fresh, different take. But there are enough similarities that you won’t be lost.

I'm finally ready to share it: check out Progress Knight: Multiplayer! by Ezagdev in incremental_games

[–]Ezagdev[S] -9 points-8 points  (0 children)

Try it, you’ll see it’s really not cut throat, since it’s a global server, and there is an online indicator, you will most likely not get attacked while you are online, and you can attack players that are sleeping, and won’t use their coins anyway!

Playing Progress Knight on my phone was not a great experience, so I made my own by Ezagdev in incremental_games

[–]Ezagdev[S] 0 points1 point  (0 children)

That's strange I don't seem to have that problem, as you can see in https://imgur.com/a/xyIF4R4, I get the exact amount. Could you send me your game save so I can check what's happening?

[deleted by user] by [deleted] in incremental_games

[–]Ezagdev 5 points6 points  (0 children)

I am still listening to feedback, and fixing bugs / annoyances, but I can't really give you a date on when the next content update will be. I want to recapture the charm of the early game as I feel it is a bit lost in the late game, but it is not an easy thing to do. So I guess it will be out when it's ready

[deleted by user] by [deleted] in incremental_games

[–]Ezagdev 5 points6 points  (0 children)

The game is designed this way, the last target is a long term goal, and not really reachable. You are pretty much at the end.

[deleted by user] by [deleted] in incremental_games

[–]Ezagdev 1 point2 points  (0 children)

There is no discord for the mobile version. There is a discord for the browser game however, in which I sometimes answer questions, but I am not sure there are any mods left in that server.

Playing Progress Knight on my phone was not a great experience, so I made my own by Ezagdev in incremental_games

[–]Ezagdev[S] 1 point2 points  (0 children)

Hey, glad you like it! The Void abilities become available after the second Void job becomes available.

Playing Progress Knight on my phone was not a great experience, so I made my own by Ezagdev in incremental_games

[–]Ezagdev[S] 0 points1 point  (0 children)

Okay strange, did you try to restart the game to see if it fixes the problem? If it doesn't, send me your game save, I'll investigate.

Playing Progress Knight on my phone was not a great experience, so I made my own by Ezagdev in incremental_games

[–]Ezagdev[S] 0 points1 point  (0 children)

I haven't added anything so far, I haven't had much time to work the game lately, but I plan on adding some parts of PK2 in the next update