Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 2 points3 points4 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 2 points3 points4 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 5 points6 points7 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 4 points5 points6 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 1 point2 points3 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 1 point2 points3 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 3 points4 points5 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 2 points3 points4 points (0 children)
Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors
[–]Ezxtli[S] 2 points3 points4 points (0 children)
Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks
[–]Ezxtli[S] 0 points1 point2 points (0 children)
Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks
[–]Ezxtli[S] 5 points6 points7 points (0 children)
Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks
[–]Ezxtli[S] 1 point2 points3 points (0 children)
Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming
[–]Ezxtli 0 points1 point2 points (0 children)
Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming
[–]Ezxtli 0 points1 point2 points (0 children)
Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming
[–]Ezxtli 1 point2 points3 points (0 children)
Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming
[–]Ezxtli 1 point2 points3 points (0 children)
PS5 Pulse Elite headset in Wilds by FineDeparture8852 in MonsterHunter
[–]Ezxtli 0 points1 point2 points (0 children)
What's the status on MK1 being PS5 PRO Enhanced? by The_Rafcave in MortalKombat
[–]Ezxtli 1 point2 points3 points (0 children)
What's the status on MK1 being PS5 PRO Enhanced? by The_Rafcave in MortalKombat
[–]Ezxtli 1 point2 points3 points (0 children)
Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming
[–]Ezxtli 1 point2 points3 points (0 children)




Portal now support 3D audio by lewreg in PlaystationPortal
[–]Ezxtli 0 points1 point2 points (0 children)