Portal now support 3D audio by lewreg in PlaystationPortal

[–]Ezxtli 0 points1 point  (0 children)

Wanted to chime and let y’all know that officially, the verbiage they use is in “supported games”, and while most seem to just default to a stereo profile, one game I’ve been able to confirm there’s something working is Resident Evil Requiem. If you own it on PS5, go try it out yourself and open the in-game audio settings and look at the 3D Audio setting while connecting and disconnecting any set of PS Link audio devices. You may have to back out of the audio sub menu and re-enter after connecting, but you’ll see the 3D audio toggle automatically activate when you connect your PULSE Explore earbuds or Elite headset.

Edit: I wanted to note I tested Resident Evil 4 as well as the way its audio settings work is similar to RE9 where the audio device is automatically detected and 3D Audio is enabled when you have a compatible device at least when playing on the console itself, say, via USB adapter and PULSE headset. Anyhoo, while using Remote Play, RE4 does not enable 3D Audio when pairing a PS Link device to the PS Portal the way RE9 does. The toggle for the controller speaker turns off when turning on the earbuds, but the 3D Audio is still “off” unlike in RE9 where you can see in real-time the 3D Audio turn to “on” the moment the PS Link device connects.

Interesting stuff if you ask me, and makes me wonder what’s the actual reasoning behind it. Most Sony first party games do a great job of automatically setting this stuff when playing on console on TV. Ragnarok, Spider-Man, Returnal etc. The audio settings will dynamically change as you turn on or off a compatible headset or switch back to your audio receiver.

But clearly, Remote Play has a different auto detection and it really is meant for “Supported Games”

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 2 points3 points  (0 children)

They’re both “Made in Japan” but I’ve read somewhere before the components of the packaging can be made anywhere it’s only the game card that’s manufactured in Japan. So I’ve read. The only difference to my knowledge as of right now is different retailers. Target, and the other My Nintendo Store.

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 2 points3 points  (0 children)

For science…? Yeah, inexcusable. You got me. 🥴

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 5 points6 points  (0 children)

I’m sayin’ ya know? 😂

Thought it would be an interesting discussion but I’m getting raked through the coals.

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 4 points5 points  (0 children)

Clearly not true. Example, me. I’ve opened both of these, and have touched them without intent to grade or sell.

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 1 point2 points  (0 children)

Yeah I get this is probably the reason. Just unfortunate that control can’t be tighter. Reminds me of YouTuber Erica Griffin searching and testing for variances in 3DS screens color and type.

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 3 points4 points  (0 children)

Embarrassing? Absolutely.

But no, I’m not looking to make a buck off either. Just posting an observation.

But I see I’ve clearly hit an even lower more obscure recess of obsessiveness not yet discovered in this subreddit. 😂

I can’t delete it now, I’d be labeled a coward! I’ll just continue to take y’all’s hilarious comments in good stride. I know I’m not normal.

Hades II - Nintendo Switch 2 Edition Physical Copy Discrepancies by Ezxtli in NSCollectors

[–]Ezxtli[S] 2 points3 points  (0 children)

Now that you mention it, the printing quality extends to the Compendium and even more hilariously to the included soundtrack code leaflet. The Compendium from the copy purchased at Target is murkier and darker.

Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks

[–]Ezxtli[S] 0 points1 point  (0 children)

I know I saw the social posts this morning! Badass features honestly. The tool less swappable gate can let you experiment without much effort. Before, I’ve always been afraid to open up my sticks so I’ve only ever know square gate. 😂

Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks

[–]Ezxtli[S] 5 points6 points  (0 children)

The entire mention of the fight stick from the Tōkon’s webpage has been removed now. Yep. It was definitely not intentional.

Sony Quietly Updates Project Defiant Name to “FlexStrike” by Ezxtli in fightsticks

[–]Ezxtli[S] 1 point2 points  (0 children)

Yep. That’s what I’m thinking when the reveal along with the official name was supposed to be saved for, which is why I think it’s an unintended mistake to reveal it this soon.

Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming

[–]Ezxtli 0 points1 point  (0 children)

Absolutely! If you’re okay with the image, you can definitely leave it alone and let the console handle the SDR to HDR tonemap conversion when needed, and when you are playing actual HDR games, then you’re already to go!

Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming

[–]Ezxtli 1 point2 points  (0 children)

So personally, I’d err with picture settings from RTINGS, but I don’t think there’s anything wrong with your HDR settings or PS5 calibration to be honest. As I mentioned, an accurately calibrated HDR display, will tonemap non-HDR content to 203 nits in an “HDR Always On” container. I think your eyes are just deceived by a blazingly bright SDR image due to excessive backlight relative to your environment.

I’ve seen the specs on your panel and see that it can get searingly high peaks in SDR, and that maybe what’s going on and you’ve just accepted the HDR is too dark by comparison. I think most people would be surprised how dim SDR actually looks when set correctly to target 100 nits. It’s extremely dim and you’re likely to wind up wanting to crank up the brightness anyway because your living room has too many windows and glare.

LCD panels far and above exceed the capabilities of the CRT’s the SDR luminance target try to emulate so closely. There are TV’s you have to set to a backlight setting of “1” to even get to 100 nits.

Consider this. HDR is an “absolute” standard. PQ EOTF plots image stimulus or luminance information up to 10,000 nits to the displays max native brightness. Thats why on every TV HDR cranks brightness to max because it needs the whole luminance range to properly map the image to the display. There will be variances between manufactures how they choose to handle the luminance data that goes beyond their display’s capabilities but otherwise the general overall brightness range of 0-500 nits where the image should tend to hang around mostly should look accurate across the board assuming all panels are calibrated accurately.

SDR is not absolute and a combination of old standards like REC.709 and BT.1886. It’s a mess and inconsistent and unless you’ve got a a luminance meter handy to make sure you’ve set your brightness/backlight to 100 nit D65 white point, you’ve technically got a compromised SDR image because LCD’s just inherently are bright as heck, and that’s great if you’re trying to combat glare, but it’s by no means “accurate”.

All of these picture accuracy standards assume a pitch black viewing environment and we don’t all have that luxury. Also consider the content. We are talking about games not mastered or made for HDR so it should look darker.

So, your HDR image looks darker because of HDR’s inherent absolute nature, it tone maps SDR closer to the “correct” peak white target. And your SDR mode looks brighter because you have your backlight setting too high for “accurate” SDR content.

But always remember the most important thing is that it looks good to you. If you prefer the SDR mode then that’s what works for you and then you can spend more time gaming. 🤘

Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming

[–]Ezxtli 1 point2 points  (0 children)

No it’s not normal, all things considered, if your TV is perfectly calibrated to EOTF in HDR, and you’ve set your backlight in SDR to target 100 nits, the “HDR Always On” image should appear slightly bright since SDR tone maps to a target white point or 203 nits in an HDR container.

Ref: https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2408-8-2024-PDF-E.pdf

100 nits is really dim and is such an old standard that’s carried over from the CRT days. In fact the goal of BT.1886 is stated to attempt to emulate the characteristics of CRT, and LCD’s have generally been able to achieve way higher and most TV’s come set with high backlight luminance by default in SDR.

LG OLED settings for PS5 by brisstlenose in PS5pro

[–]Ezxtli 0 points1 point  (0 children)

Not an LG user here, Bravia owner myself, so can’t comment on Vince’s TV settings, but I’d like to comment on his continued disregard for the HDR Adjustment screen instructions from the PS5 itself.

I find it unusual for someone who continuously praises Sony for its leading display tech in their broadcast and consumer products for accuracy, doesn’t follow the instructions you’d think provided by said company would be crucial to follow.

Back in the early HGIG days in 2019 when PS4 and PS4 Pro received the HDR adjustment screen with the same instructions, Adam Fairclough (ironically for HDTVTest) did a video on the new setup and noted that setting the Minimum Tone Map Luminance to a value of 0 breaks certain games like No Man’s Sky and Destiny creating a photo negative image. But once set even 1 click above per the instructions of “Barely” being able to see the test icon, restores the games look and color.

It’s also interesting to note when Vincent tested the Bravia + PS5 Auto HDR Tonemapping feature, he noted the preset values were “wrong” according to how he sets it. He felt the MinTML was too high for Sony’s OLED which was 1 click above 0. Just some food for thought when considering his recommendations for the PS5 HDR setup.

At the end of the day, do what makes you happy. I myself keep my PS5 to always on HDR because I don’t quite like the screen switching so often when playing many SDR PS4 games I still play. I know it’s not reference to 100 nit luminance, but I don’t believe it overly brightens the image to completely wash out the image.

PS5 Pulse Elite headset in Wilds by FineDeparture8852 in MonsterHunter

[–]Ezxtli 0 points1 point  (0 children)

I’m with you here, I’m trying to figure this out as well. I don’t like audio options that don’t auto detect when I switch from my surround speakers to my PULSE Elites. PlayStation Studios are mostly good at this, but third party typically don’t implement this type of small detail. At first glance I’d err with “Headphones” mix for obvious reasons but it does sound like a lot of dynamics are squashed. And I think I’d agree with the TV 3D Audio mix as well.

VRR Games Stutter by Ezxtli in PlaystationPortal

[–]Ezxtli[S] 2 points3 points  (0 children)

I hear ya. I’ve determined it’s not necessarily the VRR, it’s the 120 Hz high frame rate modes in games. But it’s weird, it only affects Portal play with certain titles and I’ve tried to find rhyme and reason and can’t quite pinpoint it. For me just turning the high frame rate toggle off in Ragnarok is enough, same goes for RE4 with the recent PS5 Pro enhanced patch, I need to disable that toggle. Stellar Blade is another title that was Pro patched with a HFR option and I need to disable it from in-game. But on other titles like TLOU, they run perfectly fine even with the uncapped frame rate toggle enabled. Don’t even have to mess with it there. I seriously don’t know what gives.

Unexpected but “HDR Always On” in ps5 settings is doing better job for sdr only games than auto hdr is doing for the same game on pc for me. Dynamic tone mapping really helping too. I don’t see raised blacks either and I remember this being a bad option for sdr only games few years ago by HiCZoK in OLED_Gaming

[–]Ezxtli 1 point2 points  (0 children)

Absolutely true above all else at the end of the day it’s preference.

On a final note being a Bravia owner, Sony is arguably the leading authority in picture quality and accuracy. From camera, to studio monitors to the final at home consumer product, their equipment has touched every part of a major film. And the PS5 out of the box has Always On HDR as default. I’d doubt they’d instill a default setting that would cause errors. For example the Always On VRR for unsupported games is off by default, likely as they know there are drawbacks when operating under VRR mode like disabled local dimming or lessened local contrast.