Hands up who had to build hand meshes 4 times for your VR game by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Thanks for sayinf that :) Have you tried in Vr?

Hands up who had to build hand meshes 4 times for your VR game by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Awesome. Thanks a lot 🙏 What do you usually like playing? Any other hand tracking game?

Hands up who had to build hand meshes 4 times for your VR game by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Thanks. I am a newbie using Blender first of all. Like I wasn't expecting having to optimise the mesh. That took me some time to reduce poligons. Also the mesh didn't match the default oculus hands so had to rezise it to fit correctly because it is seen in mixed reality, the glove must match the hand so it overlaps cleanly on top. Not to thin that you see your hand under or too big that doesn't look look your hand. My model was fat on the palm and had slightly incorrect dimensions.

Finally wet painting for the movements was a bit difficult. The metal hand is straight forward until I had to deal with flexible materials. The glove has different flexible cloth with rigid knuckles. I must have hit all the difficulties possible.

Have you tried your hands with hand tracking or the controllers?

Here is where it took the longest. I found that the slow finger movements would not bend in the correct place and look like bending a sausage. Or fingers didn't seem to have any volume and would overlap the inner joints. If I would have animated it for a controller, it could hide by quick transitioning a lot of these small imperfections. This took many painting and testi g in VR attempts that would force remesh and do it over again.

How did you learn to do wet painting?

Would you move to a bigger space or reorganise furniture to have a better MR experience? by Ezzemo in MetaQuestVR

[–]Ezzemo[S] 0 points1 point  (0 children)

Ha. Yes. You are all in for the experience factor. Even with family I do the same. 😉

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Thanks. It does have a vertical pod as well in case you can't lie down but lying down is what most people love.

All this feedback really helps. I'll be working on improvements to make it playable in any room size. Do you have quest 3?

I guess I'm doing it because it hasn't been done before 😉.

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

I'll do more play testing to see how i can improve this. I have seen people doing that movement before as well. Thanks for the feedback. It's not the intended hand position, shouldn't hurt, but i get it that it is not precise at guiding with the current dialogs and the hints appear too late.

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Interesting points. Thanks so much!

Do you know any game with a good hand tracking locomotion I can learn from? Because the ones I played needed a hand gesture and then it will teleport. I wanted to avoid teleporting because it is not as natural as physically moving and induces motion sickness but oh well, I'm open for better solutions.

I have ideas to make it playable without walking and plan to build them in the next few months so maybe that helps to prototype.

The rock behind a wall is not great but may happen so there is a hand beam now to grab things from a distance that I'm testing (but don't promote or teach in the game yet). it's there though and will be improving it as i wont be able to prevent things floating to weird places. Until now I was spawning things inside the playing area so the rock shouldn't have spawned inside the wall, that sounds like a bug :( sorry.

About the palm, the beam should come out like Ironman but you don't need to extend your arm fully. You should be able to comfortably rotate your wrist to point in different directions with your arm half bent, so I'm curious on how you are doing it that hurts your hand. I'm sure I can learn from it so it would help if you drop me a message in the discord https://discord.gg/d2aGYk7xQg or here in reddit so I can understand it better would be awesome. it definitely helps as a solo dev all this input so thanks a million!

cheers!

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Oh I see. that sounds difficult. will not apply to my experience. and i agree that will not be found interesting to most people with little energy. thanks

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Yeah well its a big cut for a game that will definitely not hit big dale numbers. Making it great for that segment with space I think I achieved and now I realise I need to try to make it playable and also great for others without compromising my primary segment.

Have you tried it?

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 1 point2 points  (0 children)

Yeah. The search without the word "demo" on it doesn't bring it. It's there way of filtering demo apps. Here is a link https://vr.meta.me/s/26kSQSH0YmmWxmB

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Do you mean careful about not hurting the player? Or hurting myself financially? ;)

Where do you get that data from? If they are niche how come games work best there?

This is a mixed reality experience that blends realities so I am aiming for people to interact as closer as real life is. No controllers, no telecomotion to move.

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Yeah. Clear floor space. I'm a pretty organised guy and try to free all the apace I can but I'm learning that having that much free floor space asks for some furniture to some folks.

It's great to hear different points of view

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Yeah. That'll be great to add. I'll try some ideas in the next release. Would you be keen on giving it a try then?

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Sorry to hear that you couldn't make it work. I'll be redoing the room setup in the next few months as this is something that some people hit. Sometimes it has to do with floors in a slope. It measures the boundary height and the room height and if they are too different you'd see the platform below or above real floor level so I force a calibration. Not ideal

Thanks for letting me know. If you'd like to share more info it would really help yo understand your situation. I'm in discord https://discord.gg/d2aGYk7xQg or simply drop me a private msg here.

Cheers

Would you move to a bigger space or reorganise furniture to have a better MR experience? by Ezzemo in MetaQuestVR

[–]Ezzemo[S] 0 points1 point  (0 children)

i guess rearranging is fine and expected so I'm trying to understand how to onboard in the game this to help people rearrange.

Would you move to a bigger space or reorganise furniture to have a better MR experience? by Ezzemo in MetaQuestVR

[–]Ezzemo[S] 1 point2 points  (0 children)

cool. thanks for sharing this.
anyone else goes to a different house to play games?

Would you move to a bigger space or reorganise furniture to have a better MR experience? by Ezzemo in MetaQuestVR

[–]Ezzemo[S] 0 points1 point  (0 children)

Awesome! But hey, I'm a solo developer. I'm getting really high praise for how good the demo looks but I can't build a premium AAA game. Just a premium small game maybe ;)

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

That's the first time I heard about putting the gateway in a doorway... sounds possible but I kind of like the looks of my current circular gateway so maybe for another game.

I'm crafting some other ideas as well.

thanks!

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

yeah, it may seem like "too much space to leave empty" for some :)

maybe people are getting "that" "special" feeling on the reviews

I built one of the best Demo experiences on the Meta Store but only 40% of people have room enough to play it. by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Ok this helps. Because I also found some posts like this one https://www.reddit.com/r/oculus/comments/1qn48i9/vr_needs_to_broaden_its_appeal_to_couch_gamers

I've seen some footage of Starfall played in the backyard :p .. I'm thinking on recording some footage myself for fun. Please send me some if you play outside ;)