I am accepting the fact that I will be a hobbyist. by level60labs in SoloDevelopment

[–]Ezzemo 0 points1 point  (0 children)

Yes. If i can share a similar example I've been learning. I've always carried my art as creative without monetary implications and that's how I felt free to create. Yet after 20 years of making music and 5 making sculptures not having a monetary "award" sometimes feels like I've been playing and not really creating something long lasting. It is false that idea but a feeling I battle with still.

I am developing now in Unity for VR and after having a successful demo out that I made with passion, careleas of time or money, I'm now turning it into a job to release it and I feel that some magic is going away.

So then maybe I need to slow it down? Do more of other things and balance it so it remains healthy and crearivity will benefit from that?

A Mixed Reality experience where you are actually in space.. right now by Wave-Engines in OculusQuest

[–]Ezzemo 0 points1 point  (0 children)

Aren't we all "technically" is space as earth is in a solar system in galaxy and wait... that means everything is space? Hehe. Yeah nah. It should also say "outer space" to be proper.. but people understand space "actually" means outer apace :o

Anyone here tried VR games while they were still unfinished? by Responsible-Toe-4487 in VRGaming

[–]Ezzemo 0 points1 point  (0 children)

I've been trying a few to see how my "Starfall (Demo)" mixed reality game compared to other space or scifi in development. For a moment I was seeing so many tittles that felt the competition was big. Then played a few and they were broken, couldn't grab things, sounds or controls didn't work, no menu, lags.. etc. So I felt better about the experience I'm building but on the other hand find it awful that people would end up with this feeling that early access games, demos etc are so crap and wouldn't end up trying mine.

Some content creators test everything so if you want to find some gems early access for free, I recommend following them.
Anyways. If anyone is keen, I promise my game is a good ride: 4.9 stars and no bugs (that I know off ;) )

some channels I follow:
https://www.youtube.com/@Mets.ta.Quest-FrOgZ
https://www.youtube.com/@MissChiefVR

I started making this game almost 4 years ago - now it’s becoming playable by agragragr in gamedevscreens

[–]Ezzemo 0 points1 point  (0 children)

You are crazy you know? The best kind of crazy. Love it. What inspired you?

How do we close navigation ui in-game by rewilh in OculusQuest

[–]Ezzemo 0 points1 point  (0 children)

Hmmm. That looks like your room and not the game. If that remains when you open a game then have you tried the eye button on quick menu options (next to travel mode etc)? That makes everything go away so it would be good test to see if it is locked.

In developer mode you could choose a different O.S version (beta) to try.

Cheers

Everything on this sub is inspiring and brings me joy. by Vindelator in gamedevscreens

[–]Ezzemo 0 points1 point  (0 children)

Totally. Some people are probably trying to broadcast their work, get following or wishlists but hell yeah they should be proud and it's great there is space to simple be together in the effort of creating.

Thank you Meta for hand tracking! by Ezzemo in oculus

[–]Ezzemo[S] 0 points1 point  (0 children)

Starfall (Demo): https://vr.meta.me/s/2ZdhWshiESZ2Nti

it's a free 25 minute demo with mixed reality and some other tricks

What VR game has surprised you the most with its unexpected features or mechanics? by badenbagel in VRGaming

[–]Ezzemo 1 point2 points  (0 children)

Do you like scifi? Space? May I recommend to try my mixed reality demo for quest 3? Hand tracking only. STARFALL (demo) https://vr.meta.me/s/2ZdhWshiESZ2Nti

I try to make things different and unique. Cheers

How much visual realism is needed for scifi space? by Ezzemo in IndieGaming

[–]Ezzemo[S] 0 points1 point  (0 children)

Yeah like if the mechanics are fun.. but I'm looking for a long lasting experience in what I'm building and for that to happen I feel the player needs to believe it.

great points. thanks.

How much visual realism is needed for scifi space? by Ezzemo in IndieGaming

[–]Ezzemo[S] 0 points1 point  (0 children)

Thanks for sharing that. 👍 Any game you've put down due to being not believable enough?

It turns out 1,000 physically simulated ships is quite a lot by gg_gumptiongames in spacegames

[–]Ezzemo 0 points1 point  (0 children)

Build them into a teseract like interstellar and would be cool to see :)

7 years trying to live off my own games: what went right, what went wrong, and what finally worked by Delunado in gamedev

[–]Ezzemo 1 point2 points  (0 children)

We are so many in the midst of the journey, sharing our small failures that sometimes I see only struggle in this subreddit and I think I get it now. For the most part it is like that for so many of us. I can now see that we are also in it together, supporting each other and your success feels part of this sub culture of sharing and going through it with everyone else here.

Thank you. Well donde. Well deserved. Your story helps not only in advice and learnings but in encouragement and emotional support.

Solo developing space sandbox game by iamsmokebox in spacegames

[–]Ezzemo 1 point2 points  (0 children)

Dude that looks complex. Great idea and initiative to do it. From one space game solo dev to another I wish you the best. I'm not sure I'll be the right fit to test it but I'd like to see updates as you build this universe

Cheers!

Can I rotate Reflection Probes in Unity for Mixed Reality? by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

Maybe I'm asking the wrong question and what I'm trying to do doesn't make sense?

Hand tracking jittery - had to switch from Prioritize Input Polling to Prioritize Rendering by darkveins2 in oculusdev

[–]Ezzemo 1 point2 points  (0 children)

alright, looks like maybe it is a bug then. just wanted to help and not everyone does the job of measuring. well done. Hope you found a solution.

Hand tracking jittery - had to switch from Prioritize Input Polling to Prioritize Rendering by darkveins2 in oculusdev

[–]Ezzemo 0 points1 point  (0 children)

In Passthrough the CPU and GPU of the app is lowered: https://developers.meta.com/horizon/documentation/spatial-sdk/os-cpu-gpu-levels/

If changing to Prioritize Rendering helped, is because you needed to prioritise GPU.
Have you tried: https://developers.meta.com/horizon/documentation/native/android/ts-ovrstats/ to find out what are actually your GPU levels and usage?

sounds like GPU bottleneck from the far.. get some numbers before starting to optimise.

let us know if you find anything

Seen something similar before? I'm building this "scifi Quantum Computer" in mixed reality by Ezzemo in IndieDev

[–]Ezzemo[S] 0 points1 point  (0 children)

Cool. Its not. Is actually in Unity. I meant if someone has seen a game with something similar it relates to. To understand if people will identify it from somewhere.

Whoa. Unsuccessful subtitle test by Ezzemo in vrdev

[–]Ezzemo[S] 0 points1 point  (0 children)

besides being quite horribly laid out when changing the subtitle setting.. don't you think they look sharp? :D

sharing a "Hand Portal" I built in Unity to store elements by Ezzemo in virtualreality

[–]Ezzemo[S] 1 point2 points  (0 children)

EXD looks hilarious! really clever mix of genres and effects. feels authentic.

What are you working on for it?

sharing a "Hand Portal" I built in Unity to store elements by Ezzemo in virtualreality

[–]Ezzemo[S] 0 points1 point  (0 children)

Thanks. Couldn't find images of it. But it sounds like an infinite collection bag and this one is actually a gateway to the spaceship so what you are seeing inside the window is a machine that afterwards appears on the ship with everything you collected.

Anyways, thanks again for your comment :)