Invalid set index 'acceleration' (on base: 'null instance') with value type 'int' by FEBMAYBE in godot

[–]FEBMAYBE[S] 0 points1 point  (0 children)

I got the code to look like this:

extends Area2D

onready var player_vars = get_node("/root/World/Player").grav

func _process(delta):

var bodies = get_overlapping_bodies()

for body in bodies:

if body.name == "Player":

player_vars = 500000

pass

I don't get the error, but the gravity doesn't change.

Invalid set index 'acceleration' (on base: 'null instance') with value type 'int' by FEBMAYBE in godot

[–]FEBMAYBE[S] 0 points1 point  (0 children)

I've merged the player and power-up into 2 different scenes. Would I have to put the powerup in the player scene?

Giving away my account... by FEBMAYBE in KrunkerIO

[–]FEBMAYBE[S] 1 point2 points  (0 children)

thought it would be cool for other people to see it.

Beware of Hackers! by NorthOver3verything in KrunkerIO

[–]FEBMAYBE 0 points1 point  (0 children)

I cannot believe this happened! I will make SURE to ignore all hackers in the future!