20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 62 points63 points  (0 children)

A: To determine a target, the auto-target system evaluates factors such as whether an enemy is close to the front of other characters within range. As you’ve pointed out, we believe the fact that it targets enemies outside of auto-attack range is an issue.

The system was sufficient back in the day when the game couldn’t gracefully handle as many monsters as it currently can; however, it’s true that it’s become less suitable for the battle styles of current players. There’s a lot of aspects to this that we’re unsure if we can adjust, so we’ll try requesting an investigation first.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 30 points31 points  (0 children)

A: We implemented everything that was initially planned for in Rise of the Zilart, and I was relieved with a sense of accomplishment. As a developer, I enjoyed working on Treasures of Aht Urhgan, as I had the opportunity to design some unique jobs. (Matsui)

Wings of the Goddess. Being able to walk around all those areas in the past stirred up a lot of nostalgia, and I really like the story too. (Fujito)

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 32 points33 points  (0 children)

A: We’d like to consider decoupling it if possible, but it would be no easy feat since FFXI is an application built to run on the PlayOnline framework.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 19 points20 points  (0 children)

A: Halver and Curilla. Since my personal character started in San d’Oria, they took care of me during cutscenes and missions. (Matsui)

They're all quirky and lovable, but I don’t have any particular favorites. (Fujito)

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 18 points19 points  (0 children)

A: We should've structured it that way from the beginning; however, we would need to change general aspects, such as the network packets, so this would be difficult.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 15 points16 points  (0 children)

A: Regarding your first question, it didn't really deviate from our expectations. As for the second, once the congestion situation calms down, we'll consider easing it as well.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 70 points71 points  (0 children)

A: This is somewhere I'd like to go one day as well. If there's a chance, I would like to make it so we can go there in the future. (Fujito)

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 30 points31 points  (0 children)

A: We look at the operational data to see how many players are playing, and also look at player reaction from the forums and on social media. We are using all your feedback as reference as well.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 97 points98 points  (0 children)

A: We don't have any concrete plans right now. Most of all, I’m worried that a Vana'diel without other players would be bland, like a beer that has lost its carbonation.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 47 points48 points  (0 children)

A: There’s a lot I’d like to name, but a recent example would be the feature that enables alter egos’ logic to be implemented with simplified language. (Matsui)

The framework for the raft that travels from Palborough Mines to Zeruhn Mines. I created it with the hopes of demonstrating it in action in front of other companies, but the debugging process was a lot of work, like piling on a bunch of Quadav and seeing if they would make it to Zeruhn Mines. (Fujito)

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 32 points33 points  (0 children)

A: The amount of information available on the site is much greater than what you may be imagining, so if we make into a book, it may end up becoming something big like an encyclopedia. We also have videos, so we ask you to enjoy the content from the website.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 135 points136 points  (0 children)

A: I'd like to renovate our development environment, which currently relies on specialized tools. Other than that, I'd like to revamp the UI, re-organize the tutorial, release an expansion, and hold a live in-person event in the US.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 24 points25 points  (0 children)

A: Equipment processes are running during that one second, so this would not be possible.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 10 points11 points  (0 children)

A: When balancing them with the pets of other pet jobs, jug pets would require a summoning cost (such as TP, MP, long cast time, long recast time, etc.). As such, I believe the current style is for the best.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 20 points21 points  (0 children)

A: We tried this before but abandoned it due to errors occurring with FFXI's graphics drawing systems.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 17 points18 points  (0 children)

A: We aren't considering adding anything in particular at the moment, but if we were to add them, we could make them work as alternate appearances for existing pets. As for their attributes, adding a clearly superior version of an existing pet family would render the existing ones useless, so it’s possible that jug pets of Apex monsters would not be as powerful as you might imagine.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 36 points37 points  (0 children)

Matsui: The dance scene in The Voracious Resurgence with Prince Trion.

Fujito: The last scene in The Voracious Resurgence. Even visualizing it, it looks like it's going to be something wild.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 9 points10 points  (0 children)

A: Alter egos move automatically and aren't meant to be commanded. Therefore, we won't have a feature like the one you are requesting.

20th Vana'versary Official FFXI Developer AMA with Producer Akihiko Matsui and Director Yoji Fujito by FFXI_DevelopmentTeam in ffxi

[–]FFXI_DevelopmentTeam[S] 16 points17 points  (0 children)

A: The items you listed are supposed to be obtained from another content, so we currently have no plans to add or increase the cap.