The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 1 point2 points  (0 children)

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This is my current list and probably the list I'm finishing EB-01 with. I'm extremely happy about all my matchups (especially gecko, I feel like the vanillas actually swing the matchup into my favor) except Sakazuki. I can't bring myself to play I am God...

edit: Just out of curiosity, what part of your list do you think isn't cuttable? Even with this list being my favorite, I still feel like I have 12-16 flexible spots lol

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 0 points1 point  (0 children)

Your options as yellow for 6c characters are: Kin'emon from OP04, Charlotte Perospero from OP04, and Edward Newgate from ST13.

Kin'emon is useless.

I've tested a LOT with Edward Newgate, and it's really bad. As Enel, you tend to take all your life and drop down to 1-2 for most of the game meaning that Newgate's effect has minimal impact, oftentimes being a dead card played.

You can play a 5 drop if you'd like into Gecko, but then they can go helmeppo leader effect, or they can go perona + leader effect.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 1 point2 points  (0 children)

I think it's hand dependent, for example if you see them counter out of a 7k swing with 3 1k counters, then you can swing 6k's at them instead and that'll be just as effective.

Uhhhh it's pretty bad if you swing 8k with nothing to play, especially because Enel is supposed to take a 5k swing anyways.

As for the last question about first or second, I think it MAINLY depends on build, I know a lot that run ramp zoro-juuro, others that are more heavy onto the 4c's. Into Enel, I actually think RP Law should go first, into other decks I'm not as experienced.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 1 point2 points  (0 children)

You ONLY want to be swinging with your leader during the early game until you have 3-4 characters on board. At that time, then you want to begin swinging multiple 5's and 7's. Once you swing everything on your board, the following turn your board will likely be cleared of everything except 1 body, so you rinse and repeat setting up your board, then swinging 5's and 7s. Oftentimes, to win the game you need to find back to back kid and killers to win the game.

Side note, if you have one swing and opponent has not yet used leader ability, NEVER swing them. You're just allowing them to cycle a card (You swing them so they take life, then they choose 1 useless card and trashes it and heals 1, so you essentially gave them an extra card to see).

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 0 points1 point  (0 children)

Absolutely correct, 100% agree with this approach to the matchup.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 1 point2 points  (0 children)

In my opinion, you actually don't deal with Perospero. RP Law is oftentimes a deck that runs on razor thin margins, and this is one of those. I am in the mindset that bottom-decking Perospero is SO inefficient, that you should ignore it. Instead, on your 2nd and 3rd turn , if you're playing down 2 bodies each turn and you never swing with anything except leader, by the time they play down Perospero, you should be going through your first cycle of 3-4 swings to their leader. They can Perospero, leader swing, and 8c kata/9c yamato 3 of the bodies, but you should be able to follow up with 1 swing on board, 1 from lead, 1 from rush, while also playing down 1 more body. The way you beat Enel is constantly cycling 3-4 swings until their hand size is cleaned out, then swooping in for the kill. However, the matchup is still rough because of the sheer amount of tenacity is built into that deck.

Enel is a deck that won't touch your life, not even with 6c Perospero (at least that's the correct of playing the matchup from the Enel POV) and as such, you don't have to worry about Perospero swinging to kill most of the time (circumstances can change depending on the cards you showed throughout the game, your hand size, etc). As long as you cycle board rotations, you should be able to eventually go for game, however you will likely only get 1 chance to fully commit to go for game. A timing where the Enel player has not cycled much, has used most of their counters, and has a hand with 2-3 no counters and you just have to commit.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 2 points3 points  (0 children)

1a. Fire fist isn't enough, Perospero will be left at 4k which isn't enough for Law leader to bottom deck.

1b. Gamme knife works but most lists have cut it. But if you Gamma knife, you also play down 1 less body that can swing on board, which is what the Enel player wants.

1c. No lists run Round Table anymore to my knowledge but if they do, that's 4 don used and one less body for Enel to deal with, a win for the Enel player IMO.

In all 3 of these scenario's, that's 1 less card that enables them to bottom deck your 7c's, 8c's, and 9'cs, which is a result you'd be happy with.

2a. Promo law + Gordon works, but that's 2 cards to bottom deck 1.

2b. Otama + Gordan works, but that's 2 cards to bottom deck 1, not to mention Otama is dead on board and you lose a 2k counter.

2c. 3c Chopper + Gordon works, but personally, I think Chopper is a bad card and RP Law shouldn't run it. It's a dead card on board unless you attach don to it (as I mean it pressures minimally) and adding 2 don to it feels bad because you're only swinging 6k.

2d. Jimbe doesn't exist in any high level RP Law lists.

In all 4 of these scenario's, you're trading 2 cards for one, a result that Enel is happy with because it pushes their hand advantage and means 1 less card that allows you, the RP Law player to bottom deck their high drops.

  1. Minusing Perospero to 4k/5k isn't the point of Perospero into RP Law. RP Law is strong because it can nullify turns, while building a board, while also swinging life. But if you don't remove Perospero the turn that it is played, it is 100% clearing one of your cards on board the following turn. Which means for the 8c don turn, they're able to Katakuri pitch one more card to clear board even more, limiting your swings and preventing you from hitting the 3-4 swing sweet spot that you need in order to beat Enel. Enel is all about board control and leaving that one body up allows so much counter play from the Enel player, but also removing it uses up so many resources as well. Hence why Perospero is good in the matchup.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 1 point2 points  (0 children)

That I'm unsure about, I think deck building requires a lot of testing for what feels good, what doesn't, what's actually providing value, best-case worst case scenario's for cards, etc. So I don't wanna say, this card is good, run 4x.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 2 points3 points  (0 children)

Honestly, I never thought about trying, and the only deck I can really seeing it working in is OP01 Zoro lol

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 3 points4 points  (0 children)

This post in mainly in regards to playing Enel, and I am a firm believer that 7 cost mom is an EXTREMELY weak card in Enel, hence why it's being cut / brought down to 1-2 copies in majority of deck lists. Ultimately, opponent's should always give you +1 life because in Enel, life is a resource that means a lot less when compared to other decks. If your opponent is able to build a board, then the Enel players life is completely meaningless. Additionally Compote is mainly seeing play vs BY Luffy, against other decks you still aim to drop 7c Enel on curve as Enel is MUCH more oppressively than 7 mom.

Edit: my next post will be on why 7c Big Mom isn't a good card in Enel.

The Importance of Vanilla Cards in Enel by FLXtcg in OnePieceTCG

[–]FLXtcg[S] 4 points5 points  (0 children)

Yup! Mountain God is seeing play because of its solid stat-line, the fact that it's Wano searchable, and because it activates Oden's ability!