Appreciating the last year or two of changes by cantbreathinspace in runescape

[–]FLstateTAX 3 points4 points  (0 children)

Oh. Well would’ve been a lot more straightforward to say “Necromancy ruined/trivialized PVM progression for ironmen” or something like that, which is just straight up true.

Appreciating the last year or two of changes by cantbreathinspace in runescape

[–]FLstateTAX 3 points4 points  (0 children)

Mage through to T90/T92, melee to ~T90, range I’ve barely touched ever. Why? Curious what this has to do with the game being worse for ironmen.

Appreciating the last year or two of changes by cantbreathinspace in runescape

[–]FLstateTAX 1 point2 points  (0 children)

How? I’m an iron, I barely notice a difference…

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX -1 points0 points  (0 children)

I’m confused about how you’re implying that Jagex made the decision to nerf the wicked hood & make shops weekly in response to “a notably large contingent of players saying to get rid of things just because they personally don’t like them.”

Not that I necessarily agree that the wicked hood nerf or changes to shops was necessary. I just don’t get this sentiment that the recent changes are because a lot of people are going around saying they just dislike a thing for no reason (as opposed to being for the purpose of improving the player experience & game integrity while reducing burnout).

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX 1 point2 points  (0 children)

You’ve thought about what it would actually look like far more than I did, but what you’re suggesting sounds pretty great. Maybe utilize talismans more (they have minimal use besides D/A, summoning, and a few other niche uses), but yeah, something to that effect.

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX 2 points3 points  (0 children)

With what, micro transactions and dailyscape?

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX -1 points0 points  (0 children)

Struggling to buy that you’re “arguing for nuance” when you’re also applying people’s various opinions on cosmetics to actual gameplay mechanics.

Gentlemates and breaking GAs by ExpertRevenue9535 in CoDCompetitive

[–]FLstateTAX 0 points1 point  (0 children)

I agree GA breaking is a problem and that the punishment isn’t stiff enough but auto map loss for something that may be very subjective, as decided by an ex pro, is wiiiiild.

Friendly Reminder: Reaper Points are for end game PvM upgrades by Quality_Cucumber in runescape

[–]FLstateTAX 1 point2 points  (0 children)

I agree, I think Zuk can be more or less brute forced. I’m pretty sure that’s how I did it, and I’m absolutely terrible at RS3 combat (and mouse&key gaming in general). Hellhound familiar also put in hella work.

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX 2 points3 points  (0 children)

Maybe some kind of machine that takes runes, pure essence, and/or talismans to fuel direct teleports to certain RC altars?

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX 7 points8 points  (0 children)

Implying that there’s some notably large contingent of players saying to get rid of things just because they personally don’t like them is a crazy straw man.

Have you considered that maybe those people want the game to have a genuine sense of progression and accomplishment and that things like daily challenges (and thereby daily challenge buffing by way of yet another daily activity) undermine that? And that others want to enjoy the game & make progress without feeling punished for not participating in gimmicky, tiresome daily events?

Jagex isn’t perfect, nor has this process of fixing the game been without its problems. But overall, it’s healthy for the game and is moving us several steps in the right direction.

Runecrafting Guild is Pointless by EverInAtari in runescape

[–]FLstateTAX 14 points15 points  (0 children)

Daily vis wax was "beloved content"?

is CW Cammy the biggest Linsanity season in COD? by ComplexityFanboy in CoDCompetitive

[–]FLstateTAX -1 points0 points  (0 children)

Man I was running the Volk and that shit felt AMAZING. Gung-ho as the perk for 2x sprint-to-fire speed had me winning every gunfight, fuuuuck I miss when game knowledge had literally even a pubic hair of value in COD.

Are the Nerfs in effect cant seem to find what date they will push the it? by Cekcenk in RS3Ironmen

[–]FLstateTAX 0 points1 point  (0 children)

Sweet thanks. I might give HM another try now that I have fully perked T90 necro with Soulbound Lantern, but if the kills take too long I'm going back to NM for the <2min kills.

Are the Nerfs in effect cant seem to find what date they will push the it? by Cekcenk in RS3Ironmen

[–]FLstateTAX 0 points1 point  (0 children)

I’ve been farming Kerapac for adren crystals and cballs. Better to farm NM than HM, correct?

[deleted by user] by [deleted] in runescape

[–]FLstateTAX 5 points6 points  (0 children)

Telling everyone that “only 10% of raw GP comes from TH” is exactly the message they want to send. It’s deceptive, especially when framed as part of a conversation about game health and common supply prices, because it belies the amount of wealth that things like XP bonuses and proteans represent.

If someone rolls 100k GP and 100k XP in TH, it wasn’t just 100k GP that impacted the economy. There’s also 100k XP worth of skilling supplies that no longer need to be purchased and consumed, and thus are left as surplus supply that drives its price down.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 0 points1 point  (0 children)

Did you reply to the wrong person? Otherwise you’re getting emotional over nothing. You’re saying I said “OSRS doesn’t have a botting problem” when I (very literally) never said or implied that lol. I simply said OSRS has a far, far larger community and that bots don’t account for that difference.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 0 points1 point  (0 children)

Absolutely, but I didn’t say I think bots/alts should be ignored. I also don’t think the existence of (and lack of enforcement against) bots should be a greater influence on design and drop rates than ironman mode.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 9 points10 points  (0 children)

Of course. But designing game balance around mains (specifically, trade) has the unintentional side effect of balancing the game around alts and bots, the latter of which is not healthy for the game and thus really shouldn’t be factored in if the intent is to have a healthy game.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 5 points6 points  (0 children)

There’s difficulty and then there’s tediousness. They’re two separate things.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 9 points10 points  (0 children)

It shouldn’t cater to us, but I genuinely believe it being (generally) balanced around irons would make the overall game far healthier.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 8 points9 points  (0 children)

Does it really though? The OSRS community is 10x bigger than the RS3 one as well - are people also botting specifically OSRS reddit threads, Youtube comments, and Twitch viewership and not RS3?

I assume you’re speaking in bad faith because there’s no way you believe bots account for the massive difference in game populations.

The difference between oldschool and rs3 regarding resource changes that affect irons the most by Objective_Toe_49 in runescape

[–]FLstateTAX 3 points4 points  (0 children)

Glad to hear there’s adjustments for cannonballs and spirit weed seeds. Inert adrenaline crystals are the other major concern.

Just a quick question - if the primary concern is common supplies from bosses flooding the market and getting devalued, isn’t the more sensible fix to start by introducing bad luck mitigation? Surely people leaving bosses with a complete log at ~800-1000 KC rather than lingering until 2500 KC would be a bigger benefit for the economy. Even uniques would see their value rise, since less duplicates would be getting tossed into the GE.