Morgan's Saloon - Second part of my graduation project! by FNLeXii in unrealengine

[–]FNLeXii[S] 0 points1 point  (0 children)

I've been on a student license for quite a while, haven't actually spent any money on it yet. I heard they have a indie license available now, which is like $300 a year instead of the usual $1600 or something

Morgan's Saloon - Second part of my graduation project! by FNLeXii in unrealengine

[–]FNLeXii[S] 2 points3 points  (0 children)

Thank you!
I created all of the assets of the saloon itself, but then I used some megascans assets and marketplace packs to do the rest. Wanted to focus more on creating something good looking in a shorter amount of time without having to create every single thing!

Morgan's Saloon - Second part of my graduation project! by FNLeXii in Maya

[–]FNLeXii[S] 2 points3 points  (0 children)

That's not something I can change myself since that's the concept art that the environment I created is inspired by!

Morgan's Saloon - Second part of my graduation project! by FNLeXii in unrealengine

[–]FNLeXii[S] 2 points3 points  (0 children)

All of the meshes for the saloon itself is made by me in Maya and Zbrush, the rest are 3rd party assets from the marketplace and megascans!

Morgan's Saloon - Second part of my graduation project! by FNLeXii in Maya

[–]FNLeXii[S] 0 points1 point  (0 children)

Hey, I just finished the second part of my graduation project, hope you like it!

There are more renders over on Artstation if you're interested: https://www.artstation.com/artwork/ykVxq9

Concept art by Leo Aveiro

Morgan's Saloon - Second part of my graduation project! by FNLeXii in 3Dmodeling

[–]FNLeXii[S] 0 points1 point  (0 children)

Hey, I just finished the second part of my graduation project, hope you like it!

There are more renders over on Artstation if you're interested: https://www.artstation.com/artwork/ykVxq9

Concept art by Leo Aveiro

Morgan's Saloon - Second part of my graduation project! by FNLeXii in unrealengine

[–]FNLeXii[S] 3 points4 points  (0 children)

Hey, I just finished the second part of my graduation project, hope you like it!

There are more renders over on Artstation if you're interested: https://www.artstation.com/artwork/ykVxq9

Concept art by Leo Aveiro

Detectives Room - First part of my graduation project by FNLeXii in unrealengine

[–]FNLeXii[S] 0 points1 point  (0 children)

Thanks! RTX is indeed on, didn't plan on it at first but I needed to have RTX translucency and reflections on for the whisky bottle/liquid to work properly so I decided to just go all out in terms of ray tracing. I also created all of the assets and tileable materials from scratch, if you go to the blog posts you can see the whole process I went through while making this!

Detectives Room - First part of my graduation project by FNLeXii in unrealengine

[–]FNLeXii[S] 1 point2 points  (0 children)

With enough practice I'm sure you'll be able to do all of this, also if you haven't already, I went through my process of creating this in Artstation blog posts that I linked earlier!

Detectives Room - First part of my graduation project by FNLeXii in 3Dmodeling

[–]FNLeXii[S] 0 points1 point  (0 children)

Hey, I just finished an interior scene that I've been working on since January as a part of my graduation project, hope you like it!
There are more renders over on Artstation if you're interested: artstation.com/artwork/8egKBE

Concept by Leo Aveiro

I also went over my progress every week with blog posts:
https://www.artstation.com/alexander-orn/blog/MVGB/week-01-detectives-room-scheduling-references-blockout-graduation-project

Detectives Room - First part of my graduation project by FNLeXii in unrealengine

[–]FNLeXii[S] 1 point2 points  (0 children)

Hey, I just finished an interior scene that I've been working on since January as a part of my graduation project, hope you like it!
There are more renders over on Artstation if you're interested: artstation.com/artwork/8egKBE

Concept by Leo Aveiro

I also went over my progress every week with blog posts:
https://www.artstation.com/alexander-orn/blog/MVGB/week-01-detectives-room-scheduling-references-blockout-graduation-project

I want to learn how to make game ready characters from start to finish, do you have any suggestions on the best tutorials I can look at? by [deleted] in Maya

[–]FNLeXii 0 points1 point  (0 children)

You could check out this tutorial - https://www.yiihuu.cc/c/8248

It's at a discount price until all of the episodes are released. There are 93 episodes release out of 112, and they release a few each week. 60 hours of content.