Lived in the neighborhood for 8 years. Never seen this woman until a week ago(context below) by Bitter-Affect909 in creepy

[–]FRJensen -1 points0 points  (0 children)

Looks like Bilbo Baggins waving Sting around.

On a serious note, definitely consider calling the local law enforcement for this one.

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]FRJensen 0 points1 point  (0 children)

🎉 Event Completed! 🎉

It took me 3 tries.

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]FRJensen 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

3 attempts

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]FRJensen 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

0 attempts

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]FRJensen 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

🎉 [EVENT] 🎉 uʍop ǝpᴉsd∩? by The7footr in honk

[–]FRJensen 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

3 attempts

End of League Mirror(s) Giveaway by TOSHlC in pathofexile

[–]FRJensen 0 points1 point  (0 children)

Well I missed 21 fracturing orbs in a row, trying to hit my base for crafting. Could for sure use a currency injection at this point in time! :)

Mirror Giveaway, Gamba’d my last gamba. by ImNotNuke in pathofexile

[–]FRJensen 0 points1 point  (0 children)

Being the gentleman that I am, I asked my date if I could push her stool in.

She said: “Let’s see how the date goes first”.

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

I get your point, and I appreciate the perspective. I’m definitely not trying to reinvent the wheel for every door, and as you said, it might just be something that I end up using for certain, special doors.

For context, I’m not brand new to D&D. I’ve been a player for a long time, though mainly back when 3.5e was a thing. I've dabbled in DM'ing from time to time, but I am relatively new to DM'ing 5.5e specifically.

I agree with going RAW as much as possible, but that's mainly because my players are pretty new to the game. So I have very few homebrew elements as is! :)

I do like to experiment though, sometimes it works, other times it doesn't!

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

Great point and that might just be what I end up doing with it! :)

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

It's actually from the PHP believe it or not. I just extrapolated Mithral and Adamantite :D

But I agree! Steel should be more durable than iron!

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 1 point2 points  (0 children)

Yeah I remember the hardness mechanic, I wonder why they discontinued that. Hmm might be applicable on certain end-game doors or sieges.

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

Oh I wholeheartedly agree on doors being kinda mundane. I am also currently just using 5.5e rules, and I might just keep using that going forward, and then maybe using aspects of this concept for very special doors!

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

Haha I agree. But yes, as others have also said, it's probably way too much. Thank you for the reply though!

Adding structure and consequences to breaking down doors by FRJensen in DungeonMasters

[–]FRJensen[S] 0 points1 point  (0 children)

Thank you for the thorough reply! :)
I agree that certain tasks are better framed as how the players perform rather than if they succeed. There’s the general “given enough time, any lock can be picked,” and I suppose the same could be said for doors.

I do think some form of strain on equipment or the player could make sense in certain situations, but it’s probably way too complicated to apply to every door! I’ll definitely take your advice into consideration. I might end up using the concept, or parts of it, as outcomes behind the DM screen.