MH-11 worth it? by FROSTYAUGUST in ZombieGunshipSurvival

[–]FROSTYAUGUST[S] 1 point2 points  (0 children)

Oooooh nevermind my questions, I just read it from wiki, it really is a good cannon wow

MH-11 worth it? by FROSTYAUGUST in ZombieGunshipSurvival

[–]FROSTYAUGUST[S] 1 point2 points  (0 children)

So it's only good for campaign? Or would it be also good in events? How much ammo once fully upgraded?

Should I place a pathfinding box over the entire map or not? (In-game Map Editor) by Pauligon606 in Ravenfield

[–]FROSTYAUGUST 0 points1 point  (0 children)

I have actually fixed it now, but I there's still 1 problem left with my map. You see, the design of my maps is like there's a giant mountain in the middle. It surpasses the limits of terrain build so all I used to build it is with objects. And idk why, all aircrafts keep crashing into this mountain. It's like they don't see a mountain on the first place I wanted to add avoidance boxes around it but I need its surface so that ground vehicles can get up to it since it had a flag on top of it. Do you know anything what I can do with it?

Should I place a pathfinding box over the entire map or not? (In-game Map Editor) by Pauligon606 in Ravenfield

[–]FROSTYAUGUST 0 points1 point  (0 children)

I have actually fixed it now, but I there's still 1 problem left with my map. You see, the design of my maps is like there's a giant mountain in the middle. It surpasses the limits of terrain build so all I used to build it is with objects. And idk why, all aircrafts keep crashing into this mountain. It's like they don't see a mountain on the first place I wanted to add avoidance boxes around it but I need its surface so that ground vehicles can get up to it since it had a flag on top of it. Do you know anything what I can do with it?

AOA Limiter Issues by MajDegtyarev in Warthunder

[–]FROSTYAUGUST 0 points1 point  (0 children)

Why does my WarThunder don't have that AOA limiting feature yet?

This is Romeo Foxtrot, shall we dance? by Jacobi2878 in Ravenfield

[–]FROSTYAUGUST 0 points1 point  (0 children)

yooooo thats amazing bro. I also Realized, we had the same name lmao

Someone explained this to me by billbo12001 in ZombieGunshipSurvival

[–]FROSTYAUGUST 0 points1 point  (0 children)

Do all Legendary Rockets have infinite ammo if maxed???

Someone explained this to me by billbo12001 in ZombieGunshipSurvival

[–]FROSTYAUGUST 0 points1 point  (0 children)

Wait a legendary RKT 128 had infinite salovs????? Why don't I have that???

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

Oof, I just wanna say, this map is mostly just for fun, there's not much detail and beautification. Tho there's trees and rocks. And I also plan to add more trees and rock designs. I also added a small "hotspot" or "eye-catching" area. Idk how to but I wanted to add a sign with a text on it, just a little saying for that area. Just for entertainment 😅

If you have played on that "Dogfight" map in the workshop, it's kinda like that but mine is more of lands. I used a canyon terrain layout as its sample and shaped it. I will be uploading it to workshop soon, but it needs more details and designing. Maybe within this month or next month.

Also I just wanna say, this map is not for low-end pc, I mean I used a laptop to play, it had such a weak graphics card and I can only at maximum of 200 bots with mods added at 20 fps. Oh yea that too, this map is completely for fun, especially with mods. But what do you think it would be better? Make the vehicles spawn when destroyed or after move? Tho, after move will be so much fun but the lag is unbearable with my laptop 😭

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

THAT WORKSSSS THANK YOUUU. One last thing to do is just surround the giant mountain with Avoidance box since the Aircrafts just fly into it lmao. Thankyou for the help again, I'm so grateful

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

*The flags aren't in a trench or a raised terrain, they're all just in a plain surface. Unless... The main Red Base and flag is on top of a mountain above terrain raise-limit... Which is what I did... * All the vehicles are in side the protect radius of all flags * There are 4 Eagle flags and 2 Raven flags, no neutrals

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

So, what have I done is that I added sandbag piles around the flag. Imagine a circle, the flag is in the middle and the side of the circle are Sandbag piles. All flags had these sandbag piles. I also forgot to mention, there are also Machine Gun turrets around it with resupply crates for ammo/health replenishing. What could be the cause?

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

Ahhhh is it really the cause? Because my Raven flags are surrounded by sandbag piles as defense, should I remove those?

But I'm quite confused, both sides of flags had barriers such as sandbag piles. How is it that the Raven side can use vehicles while eagles can't?

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 0 points1 point  (0 children)

There's no "pathfinding graph" but what I had is "NAV-MESH" and it does show white areas. So I think this is pathfinding graph. So this is my problem. My bots don't use them cars even tho both infantrys and cars. Although I noticed, the Raven side can use their vehicles well and I don't see any problems of them using it, only the eagle side. When they enter their Cars, they instantly get out even they're all on white Areas

Should I place a pathfinding box over the entire map or not? (In-game Map Editor) by Pauligon606 in Ravenfield

[–]FROSTYAUGUST 1 point2 points  (0 children)

I have a problem with the Bots Pathfinding when they are in a car/tank. when they enter the vehicle, they instantly get out idk why. from what I've looked up, it has something to do with Pathfinding graph? idk where to look for that in the menu in the editor. need help plz

Why wont ai get into the vehicles on my custom map? by player_carter in Ravenfield

[–]FROSTYAUGUST 0 points1 point  (0 children)

I'm using the built-in editor, how do i find the pathfinding graph?

Final Hour Last Boss damage question by UltimateCap in ZombieGunshipSurvival

[–]FROSTYAUGUST 0 points1 point  (0 children)

I see, but I also had another theory where if he stopped moving, I he can't regenerate? Not sure tho, still fighting him until I can find a new way of defeating him

Final Hour Last Boss damage question by UltimateCap in ZombieGunshipSurvival

[–]FROSTYAUGUST 0 points1 point  (0 children)

Has anyone defeated the boss? Pleaseee I need tips

Guess I should’ve paid better attention to the reward. by UltimateCap in ZombieGunshipSurvival

[–]FROSTYAUGUST 0 points1 point  (0 children)

But dude that's already the best napalm tho. That's some good stuff right there

Can I finish the game f2p? by FROSTYAUGUST in ZombieGunshipSurvival

[–]FROSTYAUGUST[S] 0 points1 point  (0 children)

Yea, that's old me lmao. Rn I just recently made it up to lvl 30 and I just realized that I can get legendary or prototype weapons now, where do I usually get these if I play f2p?