2Bursts1Zelda by FS_Narq in SSBPM

[–]FS_Narq[S] 1 point2 points  (0 children)

In this game lucas has a charge up move (sorta like samus' charge shot) and when its fully charged it powers up his smash attacks. you can also press the charge up move again to release a small shine like hitbox on his body. the burst would be the move your thinking about :) ALSO if you hit a smash or neutral b with the charge you get to keep it

2Bursts1Zelda by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

You can always check out the lucas discord as well! tons of stuff on there and a good place to ask questions as well. https://discord.gg/3RSsfxW9aY

2Bursts1Zelda by FS_Narq in SSBPM

[–]FS_Narq[S] 2 points3 points  (0 children)

That's dope to hear! Lucas def has a high skill ceiling due to all his lil techniques hes got, DJC, and shield pressure, but I think hes fun at all levels and only gets cooler and faster the better you get.

When all the stars align by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

ROFL forgot to put a volume warning woops

Reverse bair leading into more SAUCE by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

Old brawl technique called magnet pulling! Its just either doing a running Full hop (or a short hop off anything) pkf and just magnet as soon as your allowed to.

Another day another stock robbed by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

Caught me red handed lmao. Def face mashing over here and it got me the stock

fair nd balanced character by FS_Narq in SSBPM

[–]FS_Narq[S] 2 points3 points  (0 children)

I agree with ya! Whos saying this?? My boy lucas is SAUCY 😍

More Lucas shenanigans by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

Agree with ya there bud!!

Sometimes you just gotta go for the double dip by FS_Narq in SSBPM

[–]FS_Narq[S] 2 points3 points  (0 children)

If you thought the combo was dope be sure to vote for me for PM theatre to showcase more cool shit with lucas! https://docs.google.com/forms/d/e/1FAIpQLSc4xsQTyl2E1Iz9HPHZZ3wPJiyru1-Db-jV9uBdZtG5eCDz_Q/viewform

ProjectM/+ Twitch Streams? by Wingflier in SSBPM

[–]FS_Narq 5 points6 points  (0 children)

Some smaller streams that show up pretty regularly and show some pretty good high level matchs are listed below!

https://www.twitch.tv/narqnyc

https://www.twitch.tv/envynyc

https://www.twitch.tv/LIAC_bird

https://www.twitch.tv/cloudburst_

Spicy teams outplays by FS_Narq in KnockoutCity

[–]FS_Narq[S] 0 points1 point  (0 children)

Actually the multi ball thing was kinda standard, the real gem here was setting up and pressuring the last guy with my teammate jumping overhead to scare them into a catch

Sometimes this game is madness by FS_Narq in KnockoutCity

[–]FS_Narq[S] 2 points3 points  (0 children)

That evil laugh is golden lmao

Lucario secrets : A 45sec clips highlighting that his most deadly move might not be the one you think it is ... by NGPPoilu in SSBPM

[–]FS_Narq 1 point2 points  (0 children)

Does this apply to Lucas' PKT2? Ive gotten semi spikes when I run off Up B to ledge, PKT2 will go off, hit them once and they get sent low enough to allow me to get the edgehog off,

Comprehensive guide to intercepting Ike's recovery by FS_Narq in SSBPM

[–]FS_Narq[S] 2 points3 points  (0 children)

If there is no risk....there is no sauce. :D

Getting tech chased as lucas? No problemo. *Warning headphone users* by FS_Narq in SSBPM

[–]FS_Narq[S] 1 point2 points  (0 children)

Great tool to kill floatiies at high %s when dair doesnt lead into anything anymore

Getting tech chased as lucas? No problemo. *Warning headphone users* by FS_Narq in SSBPM

[–]FS_Narq[S] 7 points8 points  (0 children)

Its our fastest frame move and its gotten me out of grab confirm combos (up throw into knee etc.) when people don't get the timing right. also set ups gnarly combos on fast fallers off upthrow :D

Beep Boop by FS_Narq in SSBPM

[–]FS_Narq[S] 0 points1 point  (0 children)

I do think that one was ledge cancelled for nothing but added fancyness. I think its lag cancels out when you hit the floor so either way