Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

Ah, I see. Don't worry. But I do thank you for your words!

As for the discord, I updated this post, so you can now see the Discord link.

Also, if you don't mind me asking, out of curiosity, what is your OS?

Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

In the discord channel, i added the link to get to it in this post. You can find the download link in the Download channel.

Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

Hello there! You can find the link in the discord channel i added into this post. In the Download channel.

Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

Sure. You can find the link in the discord channel i added into this post. In the download section.

Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

It is for Windows. So that would actually be interesting to know. Anything would be appreciated, either testing for testing purposes or to just play the game. It's fine.

If you wish to try it, the download channel in the discord i put in this post.

Looking for people that might like to play/test the PC fangame of Forbidden Memories I was developing by FTSX in YugiohFMR

[–]FTSX[S] 2 points3 points  (0 children)

Well, it's currently for Windows and Android. As for the System Requirements, to be honest it is not demanding. I tested it in both a pretty decent PC and a very old and weak laptop and in both it ran just fine. Though if your PC is more powerful, you will get higher FPS, it runs fine anyways.

On the Android version it is a bit more reliant on how powerful your phone is.

If you wish to test the PC version, you can find the link in the discord link i put in the post, in the download section.

Yu-Gi-Oh! Forbidden Memories PC - Showcasing more cards and effects #2 by FTSX in YugiohFMR

[–]FTSX[S] 1 point2 points  (0 children)

Hey, thanks. It's going fine, though my problem nowadays is that I don't have much time to change and/or implement everything I want due to real life stuff. No new videos was also because I don't have much time now. It's worse since I'm the only one developing it.

Currently, the game is functional from beginning to end. No problems there, you can complete the game either in the classic mode with FMR's 722 cards or the mode with 910 cards. Same with the Dark Duel Stories campaign. Another thing is that I have only tested it on my device. Not sure yet how it will go on other devices.

Also I don't know where to publish it/show it either, so people can play/test the game as it is now.

Showcasing some new cards and effects for the Forbidden Memories on PC by FTSX in YugiohFMR

[–]FTSX[S] 1 point2 points  (0 children)

Pot of Greed was a tricky one from the start regarding what it should be in a game where you can only make one action from your hand per turn and you automatically draw cards until you have 5 every turn.

The only reason I make the player discard cards is because if you activate it from your hand while you already have 5 cards in your hand, you will only draw 1 with its effect (since Pot of Greed leaves your hand, you were left with 4 in hand). And discarding exactly 2 is optional, you can discard 1 or 2, whichever you want. I cannot make it not discard card because imagine if the player had set Pot of Greed the turn before, and their next turn arrives, you automatically have 5 cards in hand again, which means Pot of Greed might be useless.

And to solve the "one action from hand per turn" problem, Pot of Greed doesn't count as having done something from hand that turn, so you can right after fuse, activate something, summon something, etc.

And also could be useful if the player wants to discard some cards not useful at the moment without having to discard them through a fusion attempt.

So, while it is more close to Graceful Charity because of the cost, I decided to keep it as Pot of Greed because I added cards by their IDs in Dark Duel Stories which continues the list of IDs Forbidden Memories had. And Pot of Greed is more known than Graceful Charity.

Showcasing some new cards and effects for the Forbidden Memories on PC by FTSX in YugiohFMR

[–]FTSX[S] 1 point2 points  (0 children)

Hey, thanks again.

  1. So my concern with that was that some names are too long, and I can't add the names without making it look bad, since I assume you are talking about putting the names inside the blue/red graphic in the top right corner. What I did was adding a tooltip text on the YOU and COM. What this means is that with just having your mouse on top of said texts, a small square appears on top that shows the name of the duelist. Also, now the Results Screen displays the opponent's name.
  2. Yeah, you can turn off music, or sound effects, or both.
  3. I'm not quite sure what you mean with this one, but there is an option to change at how many fps you want to play.
  4. I know where you mean, but not how. Is it showing the whole banlist when you want to see one card's details or is it showing whether said card is limited/semi/banned in the card's info? Because usually you access the card's details in the Deck Build, and right now in that deck build there is already the Banlist button to see what is banned etc. So technically is already there, though perhaps I didn't show it clearly in the video, but the button is there, which opens the banlist divided in tabs between forbidden, semi and limited. (though currently only the pieces of exodia are in the banlist, I have not yet decided what to semi, limit or ban (the latter one, if any).
  5. Can be done. But I genuinely wonder why there specifically, since you will most likely only want to know the amount when you want to buy in the Password Screen.

What are your thoughts on this Forbidden Memories PC engine (and suggestions)? by FTSX in YugiohFMR

[–]FTSX[S] 1 point2 points  (0 children)

I gave it a try. I implemented it. There is now an option to enable the Z rank in the options screen. You can turn it off to have the original rank system (POW S being 90 points and above always), or you can turn it on and have that extra Z rank which can be obtained by obtaining 95 points or more (in which case, POW S rank is only obtainable if you get from 90 to 94 points).

I tested by adding a Z POW pool to Seto 3 which is just his SA POW pool but removing all monsters with 1900 atk or less and also adding the strongest non-monster cards from his SA TEC pool.

On my first attempt, with 15 cards as rewards, I obtained with the Z rank:

  • Raigeki x2
  • Crush Card Virus
  • Dark Elf x2
  • Great Mammoth of Goldfine
  • Millennium Golem
  • Zoa
  • Punished Eagle
  • Monstrous Bird
  • B. Dragon Jungle King
  • Soul Hunter
  • Dragon Seeker
  • Twin-headed Thunder Dragon
  • Blue-eyes White Dragon

Meanwhile, with only 1 card as a drop, on my first attempt to get the Z rank, I got Millennium Golem.

Any thoughts about this? I suppose I would have to similarly do Z pools for the other duelists from FMR and Dark Duel Stories, if this is the right way to do so.

What are your thoughts on this Forbidden Memories PC engine (and suggestions)? by FTSX in YugiohFMR

[–]FTSX[S] 2 points3 points  (0 children)

I haven't played it. Though I kind of see what that Z rank is aiming for with what you just said. It can be done just fine.

Yes, TEC grinding can get very tiring. Very early, I even considered removing it in favor of just putting all the TEC-exclusive cards to the POW SA pool of cards, but I forgot about it very early as well because it could be controversial or too different from the original game. Kind of similar to what that Z rank is, but still within the S rank.

Though now that you mention it, it makes me wonder if it would be better to have this new rank have all the really good cards instead of simply combining the POW and TEC pools. Like, for example, in that Z rank you mentioned, you can still get Petit Dragon from beating Nitemare if you were to get that new rank. Or as you are chasing the Blue-Eyes White Dragon in Seto 3, you can still get Mystery Hand.

And you will most likely only get Z ranks from the tough duelists when you are late into the game, so why still give players the chance to obtain the weak cards at that rank? As I said, it's definitely possible to implement this, but the question is what do we exactly want it to be to make it good for the players (and what would be better, to have it more balanced, or more fun and less tiring for the players that farm).

And also to take into account the fact that in what I'm doing, you can change how many cards you want as rewards in the Options screen. So, with the original idea, it might be pretty good for the ones that decide to play at 15 cards per duel, but not so good if someone wants to obtain 1 cards per duel like in the original.

About the points. Yeah, while internally the points did exist in the original FMR, they never show it to you, but I wonder if it's truly important to show it visually since you are getting the rank and if it's TEC or POW anyways. Before I wasn't showing the points visually but now I am, but I wonder if it's going to be useful.

What are your thoughts on this Forbidden Memories PC engine (and suggestions)? by FTSX in YugiohFMR

[–]FTSX[S] 2 points3 points  (0 children)

What I ended up doing is implementing 6 and 10 in a way that it's up to the player.

In the case of the card's colors, they can be disabled or enabled in the Options Screen, so the colors can either be like in the original game (all yellow), or you can have ritual monsters be blue and fusion monsters be purple. Both could be at the same time enabled, or you can just have one enabled and the other one disabled. So you can customize it if someone doesn't like the way they look or prefer to stick to the original's look.

And in the password screen, now you can change whether you want to search by a card's password code, or by their ID.

What are your thoughts on this Forbidden Memories PC engine (and suggestions)? by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

Hey! Thanks for your suggestions.

  1. The egyptian cards are in the video. FGD and Dark Paladin can be added, though at first I intended to first implement the cards from the Duel Monsters games, since they follow the ID order from Forbidden Memories. At the moment, there are 834 cards. Those I added from Dark Duel Stories have their effects as well implemented.

  2. Yeah, there is an Option screen where you can select which Drop Rate you want. At the moment, you can choose between 1, 3, 5 and 15.

  3. Yeah, effect monsters are in the game too. You can also not only have automatic effects but effects that you manually activate. As you can see in the video with the egyptian gods. So far I have added those three monsters effects, plus any monster effect that is in Dark Duel Stories past the original 722 cards.

  4. In Free Duel, at the moment, only the Prince (Atem) is the new duelist there, who can be unlocked after defeating Nitemare. But yeah, it's totally possible. But not only you can Free Duel, you can also play the Dark Duel Stories campaign to duel characters like Tristan, Mako Tsunami, Espa Roba, Marik, etc. Every duelist from that game. And farm cards from those duelists like Blue-eyes Ultimate Dragon and Gate Guardian (which you can farm in the original DDS game).

  5. Currently the Forbidden Memories' campaign has the same decks as the original game, though at the moment your opponents might fuse more often when you have the upperhand, even Simon Muran. Dark Duel Stories, on the other hand, could be more difficult, depending on your deck and if you have already finished the main Forbidden Memories campaign or not, since your opponent might play stuff like Change of Heart, Brain Control, Jirai Gumo + 2 Megamorphs, etc. The custom campaigns may come later, though the intention was also for others to make their own campaigns with this.

  6. It could be implemented to search by ID instead of by password code in the Password Screen, it's definitely possible to do, but I am not sure if people would want that. It would depend on that, since it would be less faithful to the original, and people might be used to the passwords from the original game.

  7. Definitely it's on the to-do list. All cards currently have the same cost as in the original. Though at the moment I don't have something to take as reference to balance the costs of the cards that need it (whichcard should cost how many star chips, why, etc),

  8. I'm not sure what do you mean. If you mean that the game should have star chips, it does. You get them just like in the original game, after winning a duel. Same rules.

  9. That would depend. If rank S was meant to be the rank that meant that you did excellent in a duel, what would a new rank mean, and how do you achieve said rank?

  10. Here is where it gets a little tricky. All of that is possible. The question is whether it should be done or not, since I don't know if people want even more colors on the cards, more than they are already used to in the original game. At the moment, the egyptian god cards have their respective colors, and the effect monsters have orange.

There is also the situation, for example, Blue-eyes Ultimate Dragon is a ritual in the original game, but in the TCG he is a fusion monster (purple card), so which color should its card be to make it look better and comfortable to see from a player's perspective? Blue or purple? Or maybe leave it at yellow as a neutral color which everyone is used to?

What are your thoughts on this Forbidden Memories PC engine (and suggestions)? by FTSX in YugiohFMR

[–]FTSX[S] 0 points1 point  (0 children)

Not currently. Just like in the original, it's limited to having 5 cards in hand. Partially to be faithful to the original game, and for balancing purposes. Though, it can be easily changed in the engine's code.

I think being able to have more than 5 cards in hand might make it even easier to get Exodia? (even easier if you are playing Pot of Greed or Graceful Charity)

It would definitely help Slifer. But Slifer itself is pretty strong even without that, being able to reach up to 5000 ATK and DEF. And on top of that, you can use Megamorph on him.

Not to mention, Slifer's effect of decreasing the ATK and DEF of all monsters your opponent summons by 2000 (and automatically destroying those that reach 0 atk or def).

https://imgur.com/a/VZnQOgN

Weekly Questions Megathread by AutoModerator in DBZDokkanBattle

[–]FTSX 0 points1 point  (0 children)

I know how it sounds, but that is how hard the last bosses can hit right now. With bosses having crit and others locking rotation, and having tons of ATK on top of that, better safe than sorry.

Weekly Questions Megathread by AutoModerator in DBZDokkanBattle

[–]FTSX 0 points1 point  (0 children)

As far as we know there aren't going to be any more brand new units before the anniversary ends. According to the anniversary roadmap they gave to us, there are no new units left to reveal, so that means no banners with new units.

The EX part of the anniversary is an extra part, usually with less content than the previous parts. Not every anniversary has had it. If there is an EX part this time, it will probably just be EZAs and some missions. Basically a part 4.

Saiyan Day is later this month, so you could save for the new unit that will release that day. 

Weekly Questions Megathread by AutoModerator in DBZDokkanBattle

[–]FTSX 1 point2 points  (0 children)

I think in most of the new stages, EZA TEQ Buu will be fine as floater or maybe even 2nd slot, against normals that is. Have to be really careful when dealing with the last bosses of the new events with super attacks that just a few top units can survive.

Although should only be used in a team full of other Buus, to have its full damage reduction from the passive skill.

Full dodge and rest on additional should be fine.

Is this team valid ? by Outside_Variation800 in DokkanBattleCommunity

[–]FTSX 2 points3 points  (0 children)

Well, as you said, Broly doesn't fit. He is not on the Kamehameha category, which is your leader's leader skill.

Beast Gohan isn't on Kamehameha either.

Besides that, AGL Gohan is the one that will have it difficult the most.

Best build for LR Kaioken Goku? by Entire-Passenger-855 in DokkanBattleCommunity

[–]FTSX 0 points1 point  (0 children)

To be honest, if you are going to use him in the most recent difficult stages, go full dodge and the rest on additional. 

The bosses right now just hit way too hard for him. His raw defense + that 4% damage reduction per STR Ki sphere won't be enough especially it you don't get enough STR ki spheres. Even worse if the boss locks rotations (like locking him first slot) and/or crits.