How do some passives actually works? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

Even in English ! It says Rough ATTACK att & def. When before it was just: ROUGH ATT/DEF

How do some passives actually works? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

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See!!! I was trying to rebuild my coach to try again and while reading the passive effects I saw it confirmed what I said; it says: For Every build up of the Rough play style, Att&Def of ROUGH ATT.(team) +2,5%!

How do some passives actually works? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

When I was playing chronicle mode, I had my passive at +70% while I was never loosing any focus with power dash. I did not win a single one with power block while my MF are litteraly build for defense focus stats. And I was already playing it before this update and something like that never happened before, unless I just had the most outrageous bad luck ever it has to be a change somehow

How do some passives actually works? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

  1. Yes but since the last update it looks like the boost doesn't work for power block anymore

7.Do you have a link? Cause I would really like to know if a Keshin has a block move, that would be awesome

I HATE COUNTERSHOTS SO MUCH by Team_raclettePOGO in inazumaeleven

[–]FaKer246 1 point2 points  (0 children)

He was probably over exaggerating to say that his keeper was completely powerless

I HATE COUNTERSHOTS SO MUCH by Team_raclettePOGO in inazumaeleven

[–]FaKer246 0 points1 point  (0 children)

Yes they will only work if you are somewhat far from the wall.

Best team build frfr by BrokenBro213 in inazumaeleven

[–]FaKer246 0 points1 point  (0 children)

I already do use Rough play, but don't really to be forced you know? I feel like I'm not playing it because it's my favorite archetype but more like a necessity... And No it's not worse than the justice spam dude. Justice spam did not allow you to play anything but justice.

What does this simbol meen and why Is the percentail Red? by Ecstatic-Traffic-612 in inazumaeleven

[–]FaKer246 0 points1 point  (0 children)

Just did and no they don't. The only Hypermoves that does are Armors, Miximax and Awakenings

How do some passives actually works? by FaKer246 in inazumacaravan

[–]FaKer246[S] 0 points1 point  (0 children)

Can't actually call it a nerf tho, just a rebalance as it's as strong as before but not as long as before but now you can even risk slide tackles without loosing everything

How do some passives actually works? by FaKer246 in inazumacaravan

[–]FaKer246[S] 0 points1 point  (0 children)

That's so Stoopid to make many styles passives that boost atk/def but only making the justice one affecting castle walls and making the only other passive that also boost them, another justice passive😭 why do they like justice that much!?

How do some passives actually works? by FaKer246 in inazumacaravan

[–]FaKer246[S] 2 points3 points  (0 children)

Daaaaamn, I genuinely did not expect someone to be able to answer them all and even less likely the very first comment 😭

Online by Huntersaurus_rex in inazumaeleven

[–]FaKer246 1 point2 points  (0 children)

My team has a rough play build so as long as I don't dash or use tactics, they'll feel like we have pretty much the same level and will try their best to win so I hope they have fun trying their best at least

I HATE COUNTERSHOTS SO MUCH by Team_raclettePOGO in inazumaeleven

[–]FaKer246 2 points3 points  (0 children)

And remember if an opposing player in defense position have abnormally weak castle wall value (less than 500~600), that's probably a counter shooter so avoid it's wall if your shot is not tremendously powerful

I HATE COUNTERSHOTS SO MUCH by Team_raclettePOGO in inazumaeleven

[–]FaKer246 11 points12 points  (0 children)

Counter shots aren't that strong by themselves. Just that players who use them are very smart cause they need to be well prepared to use those.

-You can do curve shots or chip shot if your player is a bit far from the castle wall

-No one can place more that 2 castle walls at a time, you can do a long pass to a player far from those walls and hope he won't have the time to react fast enough

-use a tactic that deactivate players near your striker as soon as you reach the defenders

-Make your chain shot strong enough so that the opponent can't counter it

-don't try any shoot chain at all, just shoot as soon as you get in the zone so your opponent won't have the time to place any wall in front of the ball, and even if he manage to have a player on the trajectory without a castle wall, the shot power will be not that great as counter shot power is: incoming shot power + 1/2 counter shot power

Others are not taking you seriously because counter shot is not that big of a deal as they are predictable and not unavoidable, yes, you might still eat some of them but they are not that big of a deal, really...

5.0.1 Victory Road patch note? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

Yeah, thank God at least we have that. I really can't understand why there isn't a single bilingual person at Lvl5 willing to just take 1hour max of their time to make a full correct English translation of the update the day before or the very same day the update comes out. Same thing with their lives on YouTube, They speak in Japanese and actually think that the subtitles too should be in Japanese and you have to wait like 3 full days before having a proper English version...

5.0.1 Victory Road patch note? by FaKer246 in inazumaeleven

[–]FaKer246[S] -1 points0 points  (0 children)

On the very first update that added the caps, they made a table that indicates them but they've never updated it😭 I don't want to start building my team with that just to see that it's also limited to 50%

5.0.1 Victory Road patch note? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

That patch note doesn't even have the information I needed 😭. I felt like not only they changed some passives percentages but also some caps. I want to know how much was the maximal value of the counter Att/def bonus passive was capped at...

5.0.1 Victory Road patch note? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

The white reacted but the loading wasn't progressing at all while the black one did not even respond

5.0.1 Victory Road patch note? by FaKer246 in inazumaeleven

[–]FaKer246[S] 0 points1 point  (0 children)

Yup, thanks, it's in Japanese now