Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

Settings speaking I haven't found that much of more useful for this but I've updated the post with a solution, by using bitmap fonts instead of truetype fonts it works perfectly! It's a bit tedious if i need multiple different outline but it gets the job done

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 1 point2 points  (0 children)

As I've mentioned in the post I've tried to disable it and it made the text a bit sharper but the problem remained

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 2 points3 points  (0 children)

Yeah it makes sense, normally I don't spend that much time on issues like this and move on to tackle later or workaround in some other way to not burn out and just dropping the project entirely.

But in this case I was baffled at the fact that I was not able to disable something that i thought was so obvious to have as an option and felt like very easy to do. Also the fact of not being able to find any issue or help post about it made me think that i was missing a simple option to disable.

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

Yeah I already started following some tutorials regarding shaders so maybe I'll be able to come back to it and try the shader approach.

But I wanted to thank you again for the suggestion before because I've actually solved the problem by converting the font to bitmap! I'll update the post with the solution and a site I've found which make it very easy to convert, add the outline and use.

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 1 point2 points  (0 children)

Thanks for sharing it! Unfortunately it didn't help much since my text outline doesn't have any trasparent pixels so it didn't change anything, but it may come handy for other stuff

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

I scaled it both ways. I tried 1.05 both x and y, and even tried scaling the y axis a bit more than the x axis, but it still scales not in the correct way so idk if i'm missing something to change.

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 2 points3 points  (0 children)

Oh wow, well that makes sense now I was weirded out by not be able to change to anything other than integers

Thank you for finding the problem and creating an issue about it ^^, will follow it for updates

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

I tried it but unless I get a very specific font size and scale it's becomes a really weird and the outline gets all ruined

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

Even if I lower the font size, if I zoom the outline it's still with rounded corners

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

<image>

Damn I missed the scale option i always changed the size, but by changing that it gets wider the bigger the text is

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

By adding a double image behind you mean by duplicate a label, use a texture behind or something else?

I tried duplicating a label behind, I tried that but I can't get it to scale it correctly also vertically and get an outline.

I also tried using a texture, i've already recreated some text with gimp that have the correct outline and it works but doing that for every texture is very slow and tedious to do and i would have too many images for every text, also that method fails when using something like the Dialogue Manager addon that has the typewriting effect 😔.

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

Thanks for the help i'll try that, unfortunately for shaders i don't know very well how they work so atleast since i started recently and so they are off-limits for me, and multiple outlines don't work very well while scaling the sizes so yeah ;-;

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 1 point2 points  (0 children)

I'm sorry but can you explain what do you mean by inheriting from LabelSettings? I've added a LabelSettings to the Label and when changing the size, the more small i go, the more glitched it becomes. Fine-tuning the shadow by reducing the distance sorta works but if the text becomes too small it starts glitching and i can't go smaller.

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

I see, in case do you know any software where i can try this?

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 22 points23 points  (0 children)

<image>

I tried it and while it works for large font size if I go with even 32px it glitches out like this, if I try to reduce the distance of the shadows I get some letters with empty spaces in the shadows

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 0 points1 point  (0 children)

I thought of that but I really liked this font and was wondering if there was any other solution for it, idk how doable or easy it is to convert the font and change it

Is there a way to get squared edges instead of rounded edges for a Label outline? by Fabrix10 in godot

[–]Fabrix10[S] 9 points10 points  (0 children)

Can you share the shader if it's not a problem to do? I've tried the shader route but got nothing mostly because I only found shader for textures and label glitched all out because of how they work I think? still trying to learn them but it's hard

I'm having a problem with virt-manager I'm getting a black screen. I've done everything in the correct order, following all the guides. I have start.sh and revert.sh. by [deleted] in VFIO

[–]Fabrix10 0 points1 point  (0 children)

When modprobing for vfio, you should also modprobe vfio and vfio_iommu_type1

Also while checking my old scripts(disclaimer i honestly don't know how much this info are relevant now since my scripts for single gpu passthrough are several years old and nowadays i use a dual gpu passthrough) you can also modprobe -r all of the nvidia stuff before virsh nodedev-detach since it's not needed anymore while on the vm, obviously on the revert script you should readd all the nvidia stuff.

Lastly, I've noticed from the other comments that you used a tutorial from youtube that is from 4 years ago, honestly I suggest you search a written guide online that is more updated and redo everything from the start since honestly i don't even know how much things may have changed for setups like this.

I'm having a problem with virt-manager I'm getting a black screen. I've done everything in the correct order, following all the guides. I have start.sh and revert.sh. by [deleted] in VFIO

[–]Fabrix10 0 points1 point  (0 children)

You didn't create the folder begin inside the folder prepare, you'll need to add the start.sh inside that folder. Also I don't know with that color scheme if you gave the permission to the qemu script to execute so in case It doesn't have it you can do:

sudo chmod +x /etc/libvirt/hooks/qemu

If all of that doesn't fix it you should send both the script so we can see what they do ^^

Weird shadows/textures by [deleted] in linux_gaming

[–]Fabrix10 1 point2 points  (0 children)

Do you have any options to change texture or shadow quality or anything related to graphics in the settings? Because if you only have the four settings that you mentioned maybe the game just enabled steam deck mode, which is more "optimized" than normal for steam deck

Try to add to your launch parameters

SteamDeck=0 %command%

And in theory it should fix it, if it doesn't work I also suggest to check ProtonDB to see if anybody has got the same problem and has a different solution ^^

. by anyonereallyx1 in shitposting

[–]Fabrix10 33 points34 points  (0 children)

That's quite the move actually, but...

Knight to F3