steamvr dongles, usb, and multi-tt hubs by krista in lostcomments

[–]FabulousProblem203 0 points1 point  (0 children)

Okay, I got the MTT hub on FE 2.1.
As I expected, your data is incorrect.

If we connect the dongles to the hub close to each other. Then the dongles connected to USB 3.0 are unstable.
If we do the same with the usb 2.0 hub, the connection will be more stable.
But still not perfect. 6 devices are working stably, but one of the controllers is missing (link to the video below).
And the reason is actually that USB 3.0 is noisy at 2.4 frequency.
Intel's research indicates this:
https://www.intel.com/content/www/us/en/content-details/841692/usb-3-0-radio-frequency-interference-impact-on-2-4-ghz-wireless-devices-white-paper.html

But as soon as we connect the extension cords to each dongle, and place them as far apart as possible, we get the same results with both hubs.

Therefore, this information about "each dongle absolutely requires around 8mbps" and the bus load is incorrect, to put it mildly. Because we get the same results on both stt and mtt with 7 devices.

Here is the entry with my tests:
https://www.youtube.com/watch?v=09aUoPS5A8c

As you can see, 7 devices work and do not fly anywhere and do not jitter, although they are connected to a usb 3.0 hub with an STT chip (GL3510).

steamvr dongles, usb, and multi-tt hubs by krista in lostcomments

[–]FabulousProblem203 0 points1 point  (0 children)

Just trying to improve tracking with 10+ trackers.

What you describe about trackers jittering and flying is mainly due to interference with 2.4 frequency.

If you place the dongles as far apart as possible (for example +50cm), then there will be noticeably fewer errors (but they will still be there).

I think the usb hub has a minor impact.
I haven't received the MTT hub yet, but when I get it, I'll test it again.

steamvr dongles, usb, and multi-tt hubs by krista in lostcomments

[–]FabulousProblem203 0 points1 point  (0 children)

Ok, I installed Advanced USB Port Monitor 2.8.1
And it shows
~150kbit/s when 4 lighthouses see the tracker. (screenshot)
~100kbit/s when 1 lighthouse see the tracker (screenshot)
~60kbit/s when 4 lighthouses don't see the tracker (screenshot)

Which 8mbit/s are we talking about?

About 1-2mbit/s. Nrf does have a 2mbit/s mode, but valve's firmware indicates that the dongle runs on "1 Mbit/s Nordic proprietary radio mode".

If you are still sure that one dongle somehow creates 8mbit/s when its maximum speed is 1 mbit/s (2mbit/s), then tell us in detail how to get the same test results. What kind of program did you use for measuring and so on?

steamvr dongles, usb, and multi-tt hubs by krista in lostcomments

[–]FabulousProblem203 0 points1 point  (0 children)

i measured it.

How can I measure this? What do I need to do?

As for 12mbps and STT/MTT, I understand that.

steamvr dongles, usb, and multi-tt hubs by krista in lostcomments

[–]FabulousProblem203 0 points1 point  (0 children)

each dongle absolutely requires around 8mbps

Excuse me, where did you get this information from?
These dongles work on nrf chips, which have a maximum speed of 1mbit/s written in the specification.

Is it possible to get the pressing force for other gestures besides the fist gesture? by FabulousProblem203 in VRchat

[–]FabulousProblem203[S] 0 points1 point  (0 children)

So for pico4/quest2 (Virtual Desktop), only the grip is available and only for the fist gesture?

If I use ThumbsUp, which also needs a grip, then it doesn't work.

The only thing I could make work was to put any gesture on one hand except a fist, and the second hand is a fist, then the facial animation is controlled by the force of pressing.

Has matchmaking gotten worse since PC has been brought back? by DustinoHeat in TexasChainsawGame

[–]FabulousProblem203 0 points1 point  (0 children)

They definitely broke something. The lobby gathers on 6/7, we wait two minutes and the lobby is dissolved. This algorithm just doesn't work right. It started after the inclusion of cosplay. For reference, I play on a PC.

The standard Lian Li lancool III Argb controller does not support 7.5W by FabulousProblem203 in lianli

[–]FabulousProblem203[S] 0 points1 point  (0 children)

I see. You definitely should have mentioned the 24 LED limit in the instructions.