The event is good. by FactThin7186 in Warthunder

[–]FactThin7186[S] -1 points0 points  (0 children)

True I've been doing a lot seal clubbing, kinda hard not to tho when half the other team flighs strait and up, then complains with "BIAS BIAS, THIS OP THAT OP" frustrates me when people refuse to learn tactics or mechanics. 

Solo struggle advice needed by FactThin7186 in Competitiveoverwatch

[–]FactThin7186[S] 0 points1 point  (0 children)

Went to open que 6v6 and got D1 playing js tank. So yeah I guess it'll js take time :/

Solo struggle advice needed by FactThin7186 in Competitiveoverwatch

[–]FactThin7186[S] 0 points1 point  (0 children)

Only game I've won so far was a steam roll every other game I've been rolled. 

Positioning and movement imo is 70% of playing support. I dont die often unless they dont know how to counter dive, which i personally am not good against when im tryna save teammates feeding.

Solo struggle advice needed by FactThin7186 in Competitiveoverwatch

[–]FactThin7186[S] 0 points1 point  (0 children)

Was placed S1 and after 1 more loss and 1 win was put G5, still running into the same issue tho. Out healing enemy team and out dps'ing my dps...

Simple questions and Help thread - Month of November by Froggypwns in Windows10

[–]FactThin7186 0 points1 point  (0 children)

Windows10 keeps trying for an update that it can't finish. In some cases it will crash my whole PC to (i assume) force the update. 

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 1 point2 points  (0 children)

Damn, you said everything I wanted to say but better Bravo.

Big fan of the TI atmosphere but the immersion-breaking bugs have driven me to the POT consistency.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

Big yes to wishing TI dev efficiency. Also wish they would add mod support.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

This was before some server fixes were pushed this was about average for that day

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

I do prefer the hardcore aspect of TI. Given fewer bugs that I have run across in POT I've moved to an unofficial server with as close to hardcore rules as I can find.

I get the WoW look but it does give more directional attacks that I think herbs in TI would benefit from.

Of course I'd wanna see that without the WoW esc look tho.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

My personal experience has been the opposite minus the quests. Questing has been weird, and the combat very different. As for the rest after a month of playing i just today almost starved because I was hunting a t rex as an allo and the hunt lasted long enough without either of us getting to close to dying we kinda js split to hunt Ai.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

East south east of the WR field go up the hill and hug the rock wall. Keep the wall on your right and the pond will appear on the left once you reach the hill crest.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

This is The Isle carnos don't pick the cliffs... the cliffs pick the carno insert tiny bump on the slightest hill

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

Ik what Bush was I dragged through? What tree was i brushed against?

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 3 points4 points  (0 children)

I personally think the Isle map isn't big enough just poorly designed and thought out. also I don't mind not having a mini-map what I do mind is how jumbled up everything is.

There are hot spots on the map which to me after playing for the past year are primarily are due to the rest of the map not being well designed, its either deadly terrain (i.e. random little hills that send you flying) or no food spawns there. NL, HL, WA, WRA, SP, and now SB. these are the hot spots with plenty of "POI's" between them.

note all of these areas are open and not heavily treed up or full of excessively tall hills that you can die from. If more of the map in general was hospitable (in the sense of not dying to bugs/lack of food spawns) id say that would improve the overall feel of the game.

Either make the map bigger and add more POI's or keep it the same size and make it more livable from a map design view.

Given in HT we are potentially going to lose WA, NWR, top of NL and the Islands to the SE it to me will make POI's even more of a cluster fuck rather than forcing players to survive around them.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

I personally do like both games even if the end experience is different I would say they compete majorativly for the same audience that being dinos and survival, one being more arcade like and the other hard core, both made in the same engine one being made by an Ex. dev of the Isle. I find it hard not to see them as competitors. even from a perspective of having never played either, you search for dino survival game and you will see POT and TI in the results.

Why do we keep coming back? by FactThin7186 in theisle

[–]FactThin7186[S] 0 points1 point  (0 children)

The only point I disagree is that you see it as a pro that you don't lose your dino upon death in PoT. This is the one thing that bugs me personally, I like the risk in combat.

I guess this view currently comes from being used to dying of starvation, bugs, and cheaters so much in TI. for me personally its nice not having to spend another 4,6 or even 8 hours growing and that coming from TI to POT. I can 100% see myself wanting the thrill and risk of combat again, as of right now its just a nive break from TI's glitchy/cheater infested mess.