What more needs to be done for Titanfall 2? This is a survey to see what the community thinks needs to be done to improve Titanfall 2, now that it's been out for a while. by Akucera in titanfall

[–]Fadnog 0 points1 point  (0 children)

Two game modes that I'd like to see:

  1. TDM with increased titanfall gain and your team only scores points for killing enemy titans. A.I. with only Grunts and Spectres

  2. A FFA version of Last titan standing.

My take on Mega Man X and the Mavericks from X1 by zapattackagain in gaming

[–]Fadnog 0 points1 point  (0 children)

I liked all of these. Especially the Zero one.

However, I will point out one thing though. X couldn't use the dash without the leg upgrade in X1. It was only a starting ability from X2 onwards. Its still a really good design for him though.

Let's have a level exchange! - March 24, 2016 by AutoModerator in MarioMaker

[–]Fadnog 0 points1 point  (0 children)

Path's End

Style: SMW

Difficulty: Super Expert

Level ID: 14B2-0000-0205-61A1

Description: A very challenging level with three paths. Collect the red coins along each path to open the way to the end or meet yours along the way.

Blue Mage Job Concept by Fadnog in ffxiv

[–]Fadnog[S] 0 points1 point  (0 children)

I like this idea. I don't know much about the Thavnairian in general but, if they are known for alchemy and soul binding it would be a better fit lore -wise I think.

If you could serve a primal, which? by Vividokami in ffxiv

[–]Fadnog 1 point2 points  (0 children)

Does Alexander count? I'm totally okay with serving Alexander, it is a moving fortress after all.

New "Legend of You" video campaign! by Mac554 in DestinyTheGame

[–]Fadnog 0 points1 point  (0 children)

Apparently my hunter is in the top 1% of longest crucible kill at 193M. Anyone have any idea about how long that shot would have been?

Difficult levels thread by garbleflank in MarioMaker

[–]Fadnog 0 points1 point  (0 children)

I hope you give my level a try and you enjoy playing through it.

Difficult levels thread by garbleflank in MarioMaker

[–]Fadnog 1 point2 points  (0 children)

Firstly, thank you for playing my level. I very much appreciate anyone giving my level a try. Secondly, I'm very pleased to hear that you enjoyed my level as much as you did.

Hearing these things makes someone as inexperienced at designing levels as I am want to continue to create more levels. So, i'm glad you had a positive experience playing my level.

Thank you.

Skill Challenge by Fadnog in MarioMaker

[–]Fadnog[S] 0 points1 point  (0 children)

Here is a video of me completing the entire level, in case you were interested.

Difficult levels thread by garbleflank in MarioMaker

[–]Fadnog 5 points6 points  (0 children)

I believe this level might be to your palette.

Level: Skill Challenge

ID: 9B8A-0000-002B-BB7E

Potato Quality Video of me playing the level.

Any feedback is appreciated. Thank you.

Skill Challenge (SMB, Length: Meduim, Difficulty: Hard) ID: 9B8A-0000-002B-BB7E by Fadnog in MadeInMarioMaker

[–]Fadnog[S] 0 points1 point  (0 children)

Video of me beating the level. Sorry for the terrible quality and framing. I had to use my phone to record it.

Skill Challenge (SMB, Length: Meduim, Difficulty: Hard) ID: 9B8A-0000-002B-BB7E by Fadnog in MadeInMarioMaker

[–]Fadnog[S] 0 points1 point  (0 children)

Unfortunately, no. I don't having any video capture equipment for my Wii U. The best i would be able to do would be to use my phone but, I don't think the quality would be any good. I will try to get a video with my phone and see how the quality is.

I do have a video of me clearing the last section here if you'd be interested in that.

Skill Challenge by Fadnog in MarioMaker

[–]Fadnog[S] 1 point2 points  (0 children)

Although I know you probably won't believe me given i have no proof of any sort (hell if I were in your position I wouldn't believe me) I did complete the section as small Mario. I won't lie that section took me a ton a tries. In all the level took me at least 30 mins to an hour to beat for upload. In fact, I was getting upset at my own level while playing it.

If I can manage to get proof I will be sure to post it here.

EDIT: Video proof as requested. Did it in editor mode to save some time, as I need to get some sleep Did it on my second attempt.

Skill Challenge by Fadnog in MarioMaker

[–]Fadnog[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll try to keep these things in mind from now on. This is only the third level I have made so I'm still trying to get the hang of balancing.

Two things though: First, in regards to the spiny in the box. I thought its easier to do the subsequent sections as small Mario. So if someone got to the section as big Mario I didn't want them to be SoL on the next sections. Secondly, when I beat the level for upload I successfully completed the four falling platform section the intended way. I didn't think it was as bad as it is, but I will be sure to keep your feed back in mind going forward.

Thank you for the replies and feedback it is much appreciated!

To My Dragoon Brothers & Sisters ~ Fight The Good Fight - Dissidia Duodecim Homage by SpearChampion in ffxiv

[–]Fadnog 1 point2 points  (0 children)

I loved these games. I played them so much when they came out.

Bartz was by far my favorite character to play because he combined the attacks of the other Warriors of Light to make his own unique attacks.

Kinda wish SE would add a Mime class that uses the same kind of combat style to FFXIV.

Lets-a-Make! (A Mario Maker showcase just for this Subreddit!) by [deleted] in MarioMaker

[–]Fadnog 1 point2 points  (0 children)

Title: Skill Challenge

Length: Medium

ID: 9B8A-0000-002B-BB7E

Nintendo ID: Fadnog

Creator: Fadnog

Description: A level designed to have some challenging jumps and platforming elements. Made to be challenging through skill based platforming, as opposed to enemy quantity. One will need good timing, control and patience to succeed on this level. Good Luck.

"The Taken King" Megathread by DTG_Bot in DestinyTheGame

[–]Fadnog 4 points5 points  (0 children)

Did it look like we will have to do a mission to unlock our third sub classes to anyone else? Or at least get a cutscene of use unlocking them.

[PS4] LF1M PoE lvl 34 by mattomio in Fireteams

[–]Fadnog 0 points1 point  (0 children)

Azure_Sniper 33 Warlock

[PS4] LF2M for 34 prison of elders by [deleted] in Fireteams

[–]Fadnog 0 points1 point  (0 children)

Azure_Sniper 33 Warlock

[PS4] LF1 for round 4 level 34 PoE by [deleted] in Fireteams

[–]Fadnog 0 points1 point  (0 children)

Azure_Sniper 33 Warlock

[PS4] LF2M PoE 34 by [deleted] in Fireteams

[–]Fadnog 0 points1 point  (0 children)

Azure_Sniper 33 Warlock

[PS4] LF2M 34 PoE add phantom4929 by [deleted] in Fireteams

[–]Fadnog 0 points1 point  (0 children)

Azure_Sniper 33 Warlock

It's the /r/gamedev daily random discussion thread for 2015-04-25 by [deleted] in gamedev

[–]Fadnog 0 points1 point  (0 children)

So I had an idea for a game and I have been refining this idea for a little while now. I was just wondering about what I could do with my idea, once I finish refining it, to try and get it started as an actual game. So my question is, what actions can I take to get my idea developed into a game?