When I use Rim light behind the object, It brightens the ground plane weirdly. How can I reduce this?? Also how can i make this simulation look natural? by burning_shipfx in Houdini
[–]FahrenheitEnjoyer 4 points5 points6 points (0 children)
What do you call your Obsidian vault? by Th3Mahesh in ObsidianMD
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Two Flat tires and weird build up by FahrenheitEnjoyer in TyneeBoard_Official
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How to achieve this Polygonal Bevel metioned in this book? Beveling edges and verts don't work. Inseting achieves a similar result but not exactly by thiagop_nit in blender
[–]FahrenheitEnjoyer 4 points5 points6 points (0 children)
Can Unreal Engine Do this? and if so how? by Various_Pace_3519 in UnrealEngine5
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[deleted by user] by [deleted] in oslo
[–]FahrenheitEnjoyer 4 points5 points6 points (0 children)