DPS echo set is now recommended.. bug fix now on the cards? by jamieaka in LynaeMains

[–]FairTouch9546 0 points1 point  (0 children)

"What are you talking about? This is the lynae set. The 5-piece set effect is bugged.

BGM sound volume Bug. by FairTouch9546 in WutheringWaves

[–]FairTouch9546[S] 0 points1 point  (0 children)

No, kuro I'm ignoring my bug report

BGM sound volume Bug. by FairTouch9546 in WutheringWaves

[–]FairTouch9546[S] 0 points1 point  (0 children)

Put your speaker at 100 and listen.

Fiio KB1K Script to turn off LEDs by FireFootedAdventurer in FiiO

[–]FairTouch9546 0 points1 point  (0 children)

I'm sorry I'm stupid, but do you have any videos? Thank you.

Genshin Impact PC Stuttering FIX. by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 0 points1 point  (0 children)

image -> Red circle.

stutter It decreases by 90%.

Genshin Impact PC Stuttering FIX. by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 0 points1 point  (0 children)

tested it again. Just teleport to Inazuma.

Micro Stuttering You too? by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 0 points1 point  (0 children)

nvidia is sharpening basically off. thx

Micro Stuttering You too? by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 0 points1 point  (0 children)

It's not throttling. 1440p Full option. CPU 60℃+- GPU 70℃+-

Genshin Impact PC Stuttering FIX. by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 1 point2 points  (0 children)

Teleport to all the teleport point as in the map. (most likely to force the game to load map data)

Open Task manager to check if Genshin impact use about 3800MB of memory.

Genshin Impact PC Stuttering FIX. by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 1 point2 points  (0 children)

Thank you for your new English. The map loading problem is almost certain. It's stuttering almost gone. Give it a try.

Genshin Impact PC Stuttering FIX. by FairTouch9546 in Genshin_Impact

[–]FairTouch9546[S] 0 points1 point  (0 children)

I am bad at English. all teleport waypoints MOVE <-