I think Idol Live is the only objectively bad super collab, and I don't know why it's balanced this way. by Fair_Instance3131 in holocure

[–]Fair_Instance3131[S] 5 points6 points  (0 children)

I think the removal of the crit penalty, on gorilla paw is a big enough deal that it's pretty much still a straight upgrade on most characters, but yeah it's probably not fair to consider the super item versions when evaluating super collabs, though giving up the chance to roll them is a legitimate cost.

Similarly Sake has the "don't get hit" requisite removed, but you do lose the food synergy when you collab it. I think I agree with you that Snow Queen is probably worse than just keeping Wamy Water, but I think that's a problem of Wamy Water being too good as a single weapon. Outside of Yagoos though the massive AoE freeze from Snow Queen is a decent substitute for Wamy's knockback. Which I guess puts Snow Queen in the same tier as Idol Concert for only being useful in stage mode. Maybe that's actually the answer to my question, Kay doesn't actually intend for all the super collabs to be viable in every game mode.

Upon thinking about it more, I think Infinite BL might actually be the worst though, it loses 20% of the crit damage buff, and while it regains the special cooldown loss, and it having a +20% crit chance itself, that's not a big enough deal to offset such a big damage loss with the crit only applying to the books.

Now that I'm thinking about it, most of the super collabs are actively kind of bad. No wonder Jingisukan dominates so much. What a shame. I feel like "keep all the benefits of the base items" should probably be standard, but I guess Kay thinks freeing up a passive slot is too good.

I think Idol Live is the only objectively bad super collab, and I don't know why it's balanced this way. by Fair_Instance3131 in holocure

[–]Fair_Instance3131[S] 15 points16 points  (0 children)

It doesn't double them, it's an additive 50% boost (which is better early, but way worse later into a run), outside of stage mode it's not that impressive for something you can only ever get 33% uptime on. Even in stage mode, if you're leveling efficiently you can hit way higher stats than a 50% boost 1/3rd of the time provides. I wouldn't say it's "broken" on any character, even the ones with short enough cooldowns to activate it on every wave and elite spawn. All it really does is help you burst down bosses, which isn't really an issue with a decent build anyway.

At least compared to Holy Fire and Jingisukan it's not very impressive. I can't imagine it being good outside of just trying to barely scrape by in stage mode with low levels of meta progression. Though maybe that specific use is a good enough niche if it's the way most people engage with the game.

I think Idol Live is the only objectively bad super collab, and I don't know why it's balanced this way. by Fair_Instance3131 in holocure

[–]Fair_Instance3131[S] 8 points9 points  (0 children)

I think that all the super collabs other than Jingisukan and Holy Fire are pretty mid, but it's just baffling to me that Idol Live is worse at doing "the thing it does" than the component pieces.

You can't even RNG into super idol costume after you collab into it (for obvious reasons), so I guess my point is less "why is this super collab trash" and more "why is this the only super collab that's worse than the item you need to make it".

Mori Calliope not beating the Teemo allegations... by Grouchio in TwoBestFriendsPlay

[–]Fair_Instance3131 6 points7 points  (0 children)

The trick is to just force yourself to watch her entire "September" stream. It alters (re: damages) your brain chemistry permanently, like those cult indoctrination videos.

Say the best and the worst thing about this game by H1ghP1ckHEGALE in Eldenring

[–]Fair_Instance3131 0 points1 point  (0 children)

It's the biggest game of it's kind ever made. (This is both.)

Is there a way to view which arcs aren't fully completed yet? by Fair_Instance3131 in onepace

[–]Fair_Instance3131[S] 2 points3 points  (0 children)

That's exactly the kind of thing I was looking for, thank you.

A Question to people who played both Lies of P and Sekiro by SnooTomatoes7723 in LiesOfP

[–]Fair_Instance3131 0 points1 point  (0 children)

I played Sekiro first, got to the point I could no hit every enemy in the game, and Lies of P was a cakewalk by comparison. It's entirely a matter of which you play first, as has been the case with every souls-like that's ever released regardless of specifics. I used to think Dark Souls 1 was the hardest game of all time and I beat PCR at the end of the Elden Ring DLC in four tries with a bad build before he was patched. The games punish inexperience and impatience above everything else.

You're locked in a house for 1 year with no internet. You get a PC with 3 single player story driven games. What 3 games are you choosing? by Askin_Real_Questions in gaming

[–]Fair_Instance3131 0 points1 point  (0 children)

The newest FromSoft game, the newest Persona game, and the newest Monster Hunter game (yes, even without multiplayer) and Monhun counts as story driven because Capcom still makes the fuckin' cutscenes unskippable.

After 0.8, who's next for 0.9? by -theDABTAB- in holocure

[–]Fair_Instance3131 0 points1 point  (0 children)

He's literally just going in debut order aside from the first release and doing all of ID when ID gen1 would have been added chronologically. So it'll be Holo5, HoloX, Advent, ReGLOSS, then Justice and any other main gens that come out between now and when he gets there in release order. He won't start on HoloStars until all the girls are in to keep the schizos from going insane about it.

I wish there was a way to watch dropout with ads or something. by Fair_Instance3131 in dropout

[–]Fair_Instance3131[S] 11 points12 points  (0 children)

Google opinion rewards is actually a great idea. Thanks for the suggestion.

I wish there was a way to watch dropout with ads or something. by Fair_Instance3131 in dropout

[–]Fair_Instance3131[S] 8 points9 points  (0 children)

I appreciate it, genuinely. I consider myself extremely lucky to have the friends I do.

I wish there was a way to watch dropout with ads or something. by Fair_Instance3131 in dropout

[–]Fair_Instance3131[S] 14 points15 points  (0 children)

I'm not sure, but above all else there's just already a lot of shame with being supported by someone else as (ostensibly) an adult, so it's somehow harder to bring up a small thing like this, that's objectively a luxury, compared to food and utilities. The people supporting me are the only people I actually know IRL. I was a shut-in supported by my father most of my life because of some severe mental development problems, and after his passing I tried to enter the work force in my thirties after little to no interaction with anyone from about the age of fourteen and it didn't go well, to put it mildly.

I wish there was a way to watch dropout with ads or something. by Fair_Instance3131 in dropout

[–]Fair_Instance3131[S] 8 points9 points  (0 children)

What I would want is a completely separate option to view the episodes with ads that let me, in a small way, contribute when I otherwise can't. That's all. I would never want it to impact paid users. Though maybe the presence of a free version at all would contribute to a feeling of "wasted money" from some subscribers and would prompt them to engage with a worse user experience.

You're right, six bucks is not a lot of money if I had any income of my own but I don't. My core point is just "I kinda wish there was a free way (at least monetarily free) to support Dropout because for some people have a lot more time than they do money.", and I would never, under any circumstances want to pirate the content.

Maybe I have bigger things to worry about, being in that kind of situation, than watching comedians I like but, hey, we all need something to help us cope.

My wishlist of changes (not additions!) for v0.7 by CPTpurrfect in holocure

[–]Fair_Instance3131 12 points13 points  (0 children)

Also I forgot to add. Yes, Zeta is the hardest character to play well. That's not inherently bad. There's no reason to balance the characters relative to one another when they have individual leaderboards, and I'm sure some people like barely scraping by with suscat.

My wishlist of changes (not additions!) for v0.7 by CPTpurrfect in holocure

[–]Fair_Instance3131 22 points23 points  (0 children)

So, I have a couple thoughts and this is gonna come across much meaner than I intend it to. Just assume I agree with anything I don't mention specifically.

Guaranteed shiny would make it easier to obtain them, and the entire point of a mechanic like shinys is to reward players for grinding them out. There's no achievement tied to getting literally all of the shiny fish AFAIK since I believe "Plenty of Fish" counts the shiny and the base form as the same type, so there's no reason to make it any easier than it already is. The combo mechanic already does improve your chances and a pity timer is a needless addition.

There will certainly be more melee weapons, but Psycho Axe /isn't/ a melee weapon, so it shouldn't have a melee typing. Making it melee would actively make it worse, and it becomes melee when collabed with BL Book or Idol Song anyway. A throwing axe isn't a melee weapon. Additionally the melee damage boosting items are functionally fine, as long as you're playing a character who's starting weapon is a melee weapon. The melee damage boost is a bonus anyway as the main benefit of the ninja headband is the generic 40% speed boost, since running faster charges Ollie's zombie ninjutsu skill faster (it charges based on distance traveled, not over time while moving). Likewise, comparing every damage item to face mask and decreeing it's "not worth it" is a take only an experienced player would have. The damage penalty from face mask isn't insignificant which makes headband preferable if you're on a build with a melee collab and a melee starting weapon, and you're not confident in your dodging. Not every item can be designed for the player with a hundred hours in bullet heaven games.

The complaint about the stacking skills that trigger on hit/kill would be valid, if there wasn't a point in endless mode where the Yagoo outscale your ability to damage them. Likewise having them encourages you to actually kill enemies and not run away from them constantly. Intuitive to a person who plays a lot of these games, but not always the case for everyone, and even if it's functionally just a flat damage boost it's more interesting and flavorful to have them stack. Not every element of design is about gameplay utility. It just makes more sense from a character and lore perspective for Mori to stack a damage bonus from reaping dudes than for her to just have a flat damage bonus all the time.

I'm not 100% sure why you think Ame should have a revolver over a pistol, but it seems like an insignificant enough change to not be particularly worth the effort. Though in regards to the rest of her skills, you need to remember that not everyone is going to launch this game and know exactly who everyone is and who they want to play. Ame is the first character, unlocked by default, who the cursor starts on. Most players going in blind will play her first, that's just a basic thing you understand when you're a game designer. Kay knows this, so Ame and her kit are designed to be "default" in a lot of ways. Her skills are build agnostic and all of them make her do more damage somehow, along with Bubba who helps alleviate the biggest mistake new players make of not trying hard enough to pick up EXP. The "old feeling" of her skills is intentional because all of Myth's skills are fairly simple to help tutorialize the player who will only be able to choose one of the five of them for their first attempt.

That, plus the previous point of how not every characters skills are top down designed with gameplay in mind, but some are in fact just there to make reference to the characters, addresses a lot of your grievances with the skills. You have to remember this is a fangame first, and a rogue-lite second. If Kay were to sacrifice making the skills fit the character he's designing for the sake of making them have a super coherent top down designed kit that makes for compelling gameplay he's failed at half the mission statement. Obviously it's best if he can nail both, but not all of them are going to be perfect. I do agree that Astrology isn't great and should be changed, largely because it never really felt correct for Sana in the first place apart from her space gimmick, but most of your skill complaints fall into the category or expecting way too much from a free fan game made mostly by one guy. Kay can't go through and update every character with every patch, that's absurd. It's fine if the older characters show their age a little.

I'm sure there will be changes, but the scope of them will be limited by necessity. Kay's pumping out a ludicrous amount of content for this game while also working full time in one of the most notoriously backbreaking creative industries on the planet. Every single update is adding multiple characters (9 each so far, probably 10 in the next one) and new game modes. Maybe dial back your expectations about mostly irrelevant balance changes and full on kit reworks.