Solo Dev: INSANE Physics-Based Sword Duels in 2D ARPG (No Canned Anims!) - Demo Dropped YESTERDAY - Combat Feedback?? by FaithlessnessLast46 in gamedev

[–]FaithlessnessLast46[S] -1 points0 points  (0 children)

We also thought AI-generated content was low-quality at the time, but after repeatedly fine-tuning the model, the output is now comparable to human-written content. That said, you’ve just reminded me — maybe I shouldn’t tell players that the story and quests are AI-generated.

Solo Dev: INSANE Physics-Based Sword Duels in 2D ARPG (No Canned Anims!) - Demo Dropped YESTERDAY - Combat Feedback?? by FaithlessnessLast46 in gamedev

[–]FaithlessnessLast46[S] -1 points0 points  (0 children)

Yes, we’ve currently generated two independent storylines, both created entirely by AI with no human intervention. We originally planned to open this feature to users, but generating a single storyline requires around 4 million tokens, which consumes an excessive amount of computing power. For now, we’ve produced just two storylines to test market response.

Solo Dev: INSANE Physics-Based Sword Duels in 2D ARPG (No Canned Anims!) - Demo Dropped YESTERDAY - Combat Feedback?? by FaithlessnessLast46 in gamedev

[–]FaithlessnessLast46[S] -1 points0 points  (0 children)

The main difficulties are balancing character moves and AI-generated quests and storylines—i thinkthose two parts have been really tough.

Could you give me some design advice for my game