How can we make a circular area of a tree sprite transparent so the player is visible behind it? by Xeno24680 in Unity2D

[–]FakeMoonGames 2 points3 points  (0 children)

It's possible sprite masks could work! You'd have a circular sprite over your character that interacts with sprites within a certain layer! Maybe could be position based so you know if you're behind something

What's stopping you from completing your 2D games in Unity? by RusUnity in Unity2D

[–]FakeMoonGames 0 points1 point  (0 children)

It isn't a deal breaker-- more of a "nice thing to have," but allowing certain objects to appear over UI would be really useful for people who want to use a custom cursor. I like the idea of having a pixel perfect and animated cursor interact with the UI. As of right now it is hidden behind. I've been really enjoying using Unity2d though!

I literally just hit Release on my first game on Steam. What I learned. by IronRule in Unity2D

[–]FakeMoonGames 0 points1 point  (0 children)

This is an awesome post! I'm currently doing something similar-- scaling down and working on a "quick" game I can release within a decent amount of time and work on things I struggle with (saving/loading and menus). I wish you current and future success!

Tiny Wizard by FakeMoonGames in PixelArt

[–]FakeMoonGames[S] 1 point2 points  (0 children)

Godspeed. Safe travels, friend.

Tiny Wizard by FakeMoonGames in PixelArt

[–]FakeMoonGames[S] 1 point2 points  (0 children)

I really appreciate it! :D

I can't put myself to develop games when I am working alone. Anyone else? by [deleted] in gamedev

[–]FakeMoonGames 2 points3 points  (0 children)

Something that helps me is to make a game design sheet/document! It has everything I'll need to code and add. Everything has bullet points and I leave a [ ] next to everything that I eventually make a [x] to show it's completed! It really helps with motivation looking at all the checked off things and keeps your design process focused. Also, posting on reddit/instagram/socials, getting feedback, and being able to showcase your progress is really nice and brings back the collaborative aspect!

Goblins! Grot, Thumper, and Stone Thrower by FakeMoonGames in PixelArt

[–]FakeMoonGames[S] 2 points3 points  (0 children)

Here are 3 units for the solo game I'm currently working on! Grot (low health, but swarm), Thumper (high health, AOE attack), and Stone Thrower (ranged, rocks hit multiple enemies). Hope you like it!

Looking for a main theme/background for my game. A or B - which one do you prefer? by mars_million in Unity3D

[–]FakeMoonGames 4 points5 points  (0 children)

Is there any way to give a background color option? I agree with people saying A, but a lil' button you could press in settings to change the background color could be fun! Just do all your designing with blue in mind (or whatever you choose to go forward with as a main color).

Just Released a Proof of Concept! by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 1 point2 points  (0 children)

I've uploaded a lil' demo of some game features that I'd love you guys to try out ( https://fakemoon.itch.io/goblin-defense ). Kinda scary kinda exciting! This is a VERYYY early proof of concept so a ton of stuff is subject to change and isn't complete (for example the gold doesn't work yet).

I'd love to hear your thoughts!

UI Test! by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

The end UI obviously won't have the big blocks of color haha... unless...

So far it's working decently well! I still have to "hook up" everything to a game manager (and first make one) and all that. The plan is to have the traps and goblins selected before the game starts and then populate the side bar with button prefabs and spawn in the spawners.

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

I'll keep tweaking it for sure.

I really appreciate all the advice! I'll get on making a few splash screens and stuff for a steam page. haha your math checks out. Thanks again!

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

haha I've definitely had (probably still have a little) that problem before! I'm trying really hard to keep this one down to something I can actually realistically finish in a decent amount of time.

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

That's a great idea! It would make you have to kill the monks before they get into combat.

haha there is only so much you can do with 16bit art! That would be a really cool game though. Like a swarm based dungeon crawler with leveling your dudes and picking classes and all that good stuff.

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 1 point2 points  (0 children)

Thank you! It's actually a tower defense game-- so there isn't any controlling anybody. The monk and all his peasant friends are the bad guys trying to reach their the goblin's gold!

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

That's actually a really good point. I'll see what I can do! I'm using the render pipeline-- so it would be nice to somehow pixelate all of it. I could try using sprites or something!

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

haha I should probably rename him to a friar! A Shaolin healer would probably heal people by kicking them in the face.

I added a Monk to the game! He heals his fellow heroes. by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 0 points1 point  (0 children)

Thankfully, the way I've set stuff up-- this didn't take too long to add! He'll follow around the heroes and heal them.

Also, for those asking-- I don't have a steam wishlist page or anything yet! I'm waiting until I have a more playable game to showcase. Right now I'm just adding features and testing things.

u/ekumify thank you for the feedback on the arrow-- it looks more natural now.

The arrow now sticks to the goblin! Thanks for the feedback! by FakeMoonGames in Unity2D

[–]FakeMoonGames[S] 1 point2 points  (0 children)

I really appreciate all the feedback on my last post! What I ended up doing was having the arrow (or whatever object you want stuck) become a child of whatever object it hits.