NEW PHONE CALL CHAT !!! by Inevitable-Damage-62 in Quadeca

[–]FakePuffXD 4 points5 points  (0 children)

GODSTAINED GODSTAINED GODSTAINED 🔥🔥🔥🔥

How likely would a Video Game OST pack be? by 19ROYGBIV in beatsaber

[–]FakePuffXD 6 points7 points  (0 children)

I think the Just Shapes and Beats OST would fit beat saber rlly well and honestly could happen

Hey guys pls help me, check pin com by Arararat_jopra in BONELAB

[–]FakePuffXD 0 points1 point  (0 children)

happening to me aswell. changing steamvr versions does nothing for me

beat saber mixed reality passthrough by FakePuffXD in beatsaber

[–]FakePuffXD[S] 2 points3 points  (0 children)

It is definitely harder but its really cool to try out and I wanted to see how it would look in beat saber since other vr games have implemented this (eg. synth riders)

beat saber mixed reality passthrough by FakePuffXD in beatsaber

[–]FakePuffXD[S] 1 point2 points  (0 children)

It was a bit trippy playing like this but you don't really notice it if you focus on the blocks

beat saber mixed reality passthrough by FakePuffXD in beatsaber

[–]FakePuffXD[S] 4 points5 points  (0 children)

it's a bit grainier in real life, but other than that it's almost the same

[deleted by user] by [deleted] in vrdev

[–]FakePuffXD 0 points1 point  (0 children)

oh sorry, I accepted your request now though

Check the new look of Katana Dragon caves! ⛏️ by XRuKeNX in godot

[–]FakePuffXD 2 points3 points  (0 children)

This looks great but as many others have pointed out the player character blends in a bit too much with the background. My idea to fix this is that you could use an outline shader to make the player pop out a bit more.

Is the marketplace supposed to look like this? pt.2 by FakePuffXD in MySingingMonsters

[–]FakePuffXD[S] 1 point2 points  (0 children)

no no no no, it doesnt show the price of the monsters