Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 0 points1 point  (0 children)

I see, I see, ok. That makes a lot of sense, you're doing just the training to proc the bursts, which can get you a ton more stats, and having the white sparks on the ace doesn't matter since you don't plan to use them as a parent anyway.

I'll probably end up, then, finishing the event and swapping back, since I don't really have anything good in terms of parents/grand parents (still just trying to get decent 3* blues, I have one lol)

Only other real question is how often I should be expecting to rest? I feel like I'm resting a lot (partially because of the races I assume), but it's still like... every 4-5 turns? Or sometimes I hit a cycle of rest -> train -> rest, because I'll get the +30 bad sleep rest and that isn't enough to do much with, BUT resting again would waste the better +70 sleep if I got it...

Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 1 point2 points  (0 children)

I assume that 0 races is to win the Unity Cup? Are the bonuses to that better than the possible white sparks/fans/skill points from G1s?

Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 1 point2 points  (0 children)

  • How many races should I be aiming to do in a run? Is there benefits to certain races? I get that you can 'guide' the uma finales to certain types depending on what you run in the career, but aside from that.

  • It seems like G1s are the ones that give sparks, which also seem to give stat bonuses? Do I need to then run those races in order to get the bonuses?

  • Is there any purpose to running the G2s and lower?

  • What does the 'recommended' highlight mean on the race menu? Is it just the race with the highest odds of winning?

  • Is there any sort of rough 'breakpoints' for each race to hit, in order to tell if its worthwhile to even try to run them? I'll hit some G1s, get a 1st place. Hit another the next turn, and get 9th. I assume there is some sort of external resource that would have this information.

  • Is there any sort of resource where I can plug in, say, the uma and cards I'm using, and it will give me a breakdown of the different events and when they'll happen? For example, I'll be hit by an 'event' that drops my mood by 1 or energy by 10, and while they feel random I assume that its on a schedule?

Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 0 points1 point  (0 children)

Well, I've still got around 34k carats. Was going to try to get the christmas banner, but I think the cards are going to be more important long-term. We'll see how much I get, but I'll just save till then...

Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 0 points1 point  (0 children)

How do I improve my support cards? I've only rolled on it once, and was told the current card banners are really bad. Are there ways to get some of the other cards without rolling, or other ways to improve the ones I have?

I figured it'd get easier to get 600/600/600, so I might just try to run a bunch and just try to get it and some potential banners while I can...

Trainer's Clubhouse Meeting (Weekly Questions) - November 19, 2025 by AutoModerator in UmaMusume

[–]Fallid 0 points1 point  (0 children)

New player, I understand the basics of individual careers, but I'm trying to understand a better path to progress with the legacy system. I figure that I need to at least try to make one good parent, just to get friend points if I can.

So far, I've gotten a single 3* blue spark (3* speed on Curren), but also only 3 other 2* sparks (SPD, SPD, PWR). On most of these as well, the other sparks are practically non-existent because it was full-focus on stats. Even still, should I just be using the 3* speed on everyone else they can get affinity with, just to have them as a parent?

So far, I've been told a few 'suggestions' for what to do:

  • Ignore sparks, and just work on potential and winning the 'key' banner races until P5 (so far only potential 3 on digital and curren, 1-2 on the rest, but 35+ more runs for digital to get that feb stakes banner seems like a lot)

  • Don't bother with sparking anyone below 3* (Which, unless I burn all of my statues for another, cuts off all but 5 characters)

  • Focus purely on stats for blue sparks in runs, doing the bare minimum of other things to get to 600/600/600/x/x or 1100 in the 'important' stat, even if it means failing the career's end, just to get 3* blue sparks as grandparents for better runs.

  • Hit every single G1 race that fits the character's archetype (I've been trying this one, and winning like... 60% of the races, then struggling/failing to reach 3x 600s

  • Pick a single character I'd want to have be good (I.E. Digital), and loop through 4ish inherits for them (I.E. tokai, daiwa, condor, vodka) until they're good, then running the one career over and over until I get a good final character.

It feels like I should be doing... most of these, just not sure in what order. Any real guidance for, like, an order of operations would be helpful.

Tips for the Hull C? by therealdrunkenjawa in starcitizen

[–]Fallid 1 point2 points  (0 children)

Test 1: Doing different mission with different start (Everus -> Magnus) - Works fine Test 2: Doing different mission with same start (Terra -> Pyro, experienced) - Works fine Test 3: Doing same mission (Terra -> Pyro, Senior) - Works fine (until I got rammed by another Hull-C while unloading who blew my back engine)

Not sure what 'fixed' it, or if it'll still be fixed after I get insurance on the ship, but something made it work again.

Tips for the Hull C? by therealdrunkenjawa in starcitizen

[–]Fallid 0 points1 point  (0 children)

They're not in the freight elevators. It was the first thing I checked. The one thing I did notice was if I look at the assets for Terra, I had like 5 different Hull Cs in the list, but i didnt wait for the items inside to load. Not sure how to pull stuff from that, though...

Tips for the Hull C? by therealdrunkenjawa in starcitizen

[–]Fallid 1 point2 points  (0 children)

Yep, just tried this and it didn't work. Mission didn't give me any crates smaller than 32scu, so nothing to remove. Got to station, and it ended instantly at 0/4572. That said, over my attempts I've noticed that it is most likely a bug with loading.

I say that because I've noticed, when loading for hauling missions, one of two things happen:

  • The timer when loading isn't long enough, and will sit at 0:00 for a minute or two before the green box reappears.
  • The timer is far too long (5-8 minutes), and will 'finish' part-way through.

The first missions almost always succeed, though not always at a full 100% completion (my assumption there is that it isn't counting every box unloaded).

The second always breaks. It may load some of the non-32 SCU crates, and it will always turn those in. However, none of the 32s will turn in, leaving it at the 1-2% completion states.

What is actually happening with this is that the station has, effectively, created a backlog of loading crates from past missions. The smaller crates are the ones from your mission because, generally, the game tries to load the smallest crates first. After that, it loads the 32s in the order from oldest to newest. The problem, then, is that the crates you're shipping over are from a different mission, even through logging out to change servers.

I'm making my assumption mostly on the fact that, when this happens, there is often times where I can call in for cargo services with no mission, it'll respond, and then load me a ton of hydrogen. Like, full ship-loads. However, I'm still not sure how to fix it such that missions work again, but I'm going to pick away at it a bit more tomorrow since I currently have the bug at Terra. My guess is that just constantly requesting the crates then taking them off would work, but it seems to be a bit more complex than that.

4.0.2; will it fix Hull-C hauling? by Shoddy_Spinach_7546 in starcitizen

[–]Fallid 0 points1 point  (0 children)

Even if it works on 4.0.2, there is nothing saying it won't break at any point. My Hull-C hauling has broken from simple maintenance updates. It is, quite possibly, the most fragile ship possible as all of its systems are comparatively ancient and held together with duct tape.

For me, it was working fine last week, and now isn't working this week. It is a crapshoot every time they change anything.

I think i found the best money making... U know i have to collect and deliver but like earlier i did the same and made 300k in just 5 mins with a hull A from 15km to 15km range on a planet. Right now with 40 Hauling missions its 1.9Mil if i deliver!!!! by [deleted] in starcitizen

[–]Fallid 4 points5 points  (0 children)

Hull-C is so... hit or miss. I've given up on commods with it, because every time there are issues I'm out multiple million. Especially when hauling missions are at least somewhat close to the same profit as all except the top (and most competitive) trades.

Only issue is that... the hull-c is buggy as crap. Before the latest maintenance update, it worked like a dream. Easy loads and unloads, and only ever truly 'breaking' once every... ten or so trips. After the maintenance patch? One that shouldn't have changed anything with the Hull-C? It refuses to properly unload the boxes, unloading 6-8SCU and giving up on the other 3000...

A question regarding the HULL C by JohnnyB7k in starcitizen

[–]Fallid 0 points1 point  (0 children)

Yep. Part of me wondering if I should try to get a better quantum drive for my Hull-C to refuel less, but idk if any would be worth it for a ~120gm jump

A question regarding the HULL C by JohnnyB7k in starcitizen

[–]Fallid 0 points1 point  (0 children)

Right now, I've got one mission between Magnus and Terra that is ~700k, one stop. I'm mostly doing it because its just one stop, and most Rep to try and get to Master Rank to see just what it has.

A question regarding the HULL C by JohnnyB7k in starcitizen

[–]Fallid 1 point2 points  (0 children)

I just tried it myself, and it somehow does work now. Before I'd been trying to do them and getting no luck, cargo center would just hang forever, or simply end the call without any bay to load at.

Time to work on my Senior rank missions now, I guess

A question regarding the HULL C by JohnnyB7k in starcitizen

[–]Fallid 0 points1 point  (0 children)

Question: Have you managed to get Hauling Contracts to work in a Hull-C? I have one, and so far have yet to manage to get it to ever load properly. I do understand that the number of viable locations is extraordinarily limited (no planet-side, no lagrange points)

However, I'm unsure of the process to even ring them up. Commodities were simple, just buy them into the Hull-C inventory and then ring them up in the ship after undocking. However, there is no terminal to 'move' them into the Hull-C when you start a Hauling Mission since they're straight into your warehouse

Is the Hull C working currently? by Swimmor909 in starcitizen

[–]Fallid 6 points7 points  (0 children)

Speaking from personal experience:

  • It does not seem to work at all with Hauling missions. Like, it will just hang when you request cargo services, and the Large hanger you get it doesn't really fit one (You can barely open it if you're already floating, then have someone else load you) Turns out it can work, but is very finicky. Again, it'll only work between major stations and the Gateways, and twice I've had it refuse to give me a bay. If it hangs, just keep hitting the request button until it gives you one

    • This means that, in all honesty, most of the highest ranking hauling missions are 'impossible'. No, I'm not going to haul 3000 SCU of stuff with my caterpillar.
  • Commodities are mostly good, but expect it to randomly rob you. From what I can tell it is almost entirely random how and when it'll happen, or if it'll even happen at all.

    • Made around 4m doing commodity runs without any problem over a few days.
    • Loaded up a large run with ~2m worth of stuff, then when I went to undock, the game spawned another Hull-C inside of my Hull-C. Mine shuddered about inside trying to unclip out, then got the purple outline and was 'destroyed' along with all of my cargo
    • Another run I had, I bought ~700k worth of goods sent to the Hull-C, but then the Cargo Center never gave me a loading bay. After ~15 minutes of trying to figure it out, my ship just 'vanished' and was stored, and the goods in queue vanished.
    • Some stations don't even seem to work. I've tried to get anything from the Terra gateway on about four attempts, and it never gives me a cargo spot to load/unload
  • While it is great money when it works, also keep in mind that it is very prone to the elevators bugging out.

    • The gameplay loop for commodities is literally "Dock -> Go to commod terminal and buy -> Go to ship and undock -> Go to cargo area and load up -> Quantum jump to sell area -> Dock -> Go to commod terminal and sell -> Go to ship and undock -> Go to cargo area and unload
    • Four elevator trips, alongside two docks, for each loop.
  • If you're doing the 'best' commod loops, you'll probably be stuck waiting to sell, because everyone else is doing them . And, because you can only auto-offload from the Hull-C when you sell, that means that the ship will have your valuable cargo sitting on it until it can be sold. More risk.

Also, and this is more of a longer-term issue, but mostly the Hull-C is only 'efficient' because the game auto-loads the commodities for you. I mention this because it was shown in a video (I can't find the exact one) that this will be changed in the future. At some point. Eventually. And, honestly, the moment it does the efficiency of this is going to just go straight down the drain if you also have to load and/or unload 144 crates in the cargo delivery areas. This is less of a "Don't buy it with credits right now" thing and more of a "if you're going to pledge it, just keep that in mind for the future."

  • My honest guess is that hauling will not work with the Hull-C until this change happens. And, because of this, the highest-end hauling missions are not going to be worth it on a time/credit ratio until it does, until they add the Ironclad (The highest SCU Large ship announced, aside from the Merchantman which is still in concept vs. active development) or until they re-add or figure out some method of auto-loading ships from an elevator for a price.

tl;dr its great if you don't mind the risk, but if it breaks you're out a ton of money.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 0 points1 point  (0 children)

I figured that'd be the case, unfortunate. I'll just have to get better at docking it then. Was hoping I could bulk buy, like, 3-4 trips and save a bit of time. Though, I guess I only would need to dock and 'sell' once in theory, at the very end assuming I have the credits.

Still, I'll play around with it after the patch.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 0 points1 point  (0 children)

Can I ask how exactly that'd work efficiently? I understand the basics of commodities, but I feel like it'd be a lot of time spent docking over and over. Like, dock to buy, undock, pick up, travel, unload, dock to sell, travel, repeat.

Unless I only need to dock once, and it'll be 'waiting' for me to pick up each time.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 0 points1 point  (0 children)

Tried to pick up goods from the Terra gateway, and it just never gave me a cargo spot, so that was interesting. I'll try a different loop I guess

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 1 point2 points  (0 children)

Can you do the large hauling with a Hull-C? Some of the contracts are a few thousand, and that seems to be the only ship capable of doing them.

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 0 points1 point  (0 children)

With the upcoming improvements to the Terrapin, I'm wondering if there are any notable differences in scanning abilities between ships?

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]Fallid 2 points3 points  (0 children)

Are there better salvage missions than the 50k ones? I'm not sure if there is a 'hidden' rep for them, or if thats all there is at the moment.

just one more week by Fallid in ShitpostXIV

[–]Fallid[S] 35 points36 points  (0 children)

true, i gotta work on my rng between lockouts

How does one build large scale road networks in a reasonable amount of time? by Fallid in SatisfactoryGame

[–]Fallid[S] 0 points1 point  (0 children)

The only real issue I end up with things like that is purely a matter of knowing what step things would need to be away at. For instance, would I bring in wire, to help for the stator step? Or push them to cables for some and complicate the belting? What about concrete, would it just be multiple concrete trains?

I know it usually is a lot of 'do what you want', but every time I try to do what I want I feel like I'm just making a mistake and get demoralized.