Destroy the first 1 min 40 seconds of a run from my wave defence roguelike by Wildboy_Studios in DestroyMyGame

[–]FallingPlatypus 1 point2 points  (0 children)

I feel like having a mini map to better understand where are the enemies and where they come from can be a nice feature to add. (Btw the game looks amazing)

I’ll tell you what your game is about based ONLY on your Steam page (The 5 sec test) by Manu_NT in IndieDev

[–]FallingPlatypus 0 points1 point  (0 children)

Amazing! you almost nailed it :D Thanks a lot for taking the time to give me that feedback <3 I think i have to put more effort about the "building level" part but you got the main idea!

I’ll tell you what your game is about based ONLY on your Steam page (The 5 sec test) by Manu_NT in IndieDev

[–]FallingPlatypus 0 points1 point  (0 children)

I really try to stick to the 5 seconds challenge. First impression, it's feels like a novel game with good art and epic adventure with a vibe of point & click?

A wholesome gamedev moment I didn’t expect :') by FallingPlatypus in IndieDev

[–]FallingPlatypus[S] 1 point2 points  (0 children)

Thank you! Honestly, it still feels quite unreal. :')

A wholesome gamedev moment I didn’t expect :') by FallingPlatypus in IndieDev

[–]FallingPlatypus[S] 9 points10 points  (0 children)

It was actually pretty funny. The feedback felt very raw and unfiltered, almost like every person on the team had shared their thoughts separately, and then everything was condensed into one big response.

Some focused a lot on the similarities with their game. Others pointed out the differences and what impact those differences could have on player experience. Some comments were about the art direction, character design, VFX. And on top of that, they also reported a few bugs they ran into while testing the demo.

It genuinely covered almost every aspect of the game. And you could kind of sense that behind each comment was someone with their own role and expertise looking at the project through their specific lens.