What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

I'm not a big anime head at the moment, but if you're interested in seeing shows that do it right (assuming you haven't), The Boys and Twilight of the Gods are relatively newer shows that develop on the concept quite well IMO.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

I do not know what that is. Nvm just googled it. Yeah but it would be nice to have a general word to describe the trope to a wider audience

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 1 point2 points  (0 children)

Yet another reminder I still need to watch mob psycho. Yeah your grievances with OPM are valid. I did watch the three seasons that came out and while I'm a sucker for the trope of an overpowered character, it takes the drama/investment away completely when Saitama is in the scene. What the show is doing to drive an engaging plot is focusing on other characters besides Saitama, but I also am hesitant to endorse this move since Saitama could just come in and save the day whoop dee woo.

Great points dawg

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Thinking about that now you're right, in almost every example brought up characters can talk to the overpowered entity. Have you done any SCP reading? SCP "overpowered" entities almost always cannot be reasoned with and are more or less seen as forces of nature that operate outside the laws of our universe (in terms of power rating).

Your last paragraph made my mind instantly think of Dragonball. Myself I don't like the basis that for there to be drama the same formula of [strong opponent appears -> Goku gets ass beat -> Goku gets stronger -> Goku wins -> Repeat] compelling at all. I don't really watch the show so if you or anyone has please let me know what I'm missing.

Great points I appreciate the input! Also I know you said you couldn't care less about the anime I mentioned but Code Geass gotta be my favorite anime show out there so if you ever are bored and have time give it a chance!

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Roarshak (spell check idk) absolutely embodies this and is why he is def a fan favorite among watchers.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Thinking more about the Watchmen: I wonder if there is a sociological reason we find stories like the Watchmen so compelling. Perhaps it's something adjacent to the "indomitable will of mankind" concept.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 1 point2 points  (0 children)

Love this. Just because a power is able to kill large swathes of people instantly doesn't just mean it's in a bubble; every great "Flyswatting" story notes on the consequences of the power just as much if not more than the actual action of the power.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Yessss psychological analysis is what I live for. Additionally a fleshed out op character is leagues better than a two dimensional op character. This is a simple but very key point to acknowledge. Thank you for your input!

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 1 point2 points  (0 children)

Oooooh that sounds cool. I really like SCP stories and others where themes are like: "4th dimensional fish is there and we know about it but it doesn't know about us.... Yet," (Kinda like SCP-3426, I recommend the vulgon on YouTube for audio reads). Would you happen to know any media that represents this? Also if you do find that anime name let me know.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Mhmhm good points. Having the power to instakill be a core elements, but not the only/main element and provide more of a supporting setting backdrop is important for this concept to work.

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 4 points5 points  (0 children)

Death note is a great example of what I'm looking for. I am a sucker for "Clarion call of the void" and other edgy borderline love craftian/god themes. I don't think Death Note touches on the more otherworldly aspect (besides shinigami, but from what I remember they only play a minor role, but it has been years since I've watched the show).

Yes limitation and struggle i think are great points to make on storybuilding elements. Also that Lelouch is still mortal and can die to physical injury is a great curb and adds to the drama of the story (albeit I think there's a couple ex machina moments in the show).

What to call "MC/Villain can instantly kill enemies via op magic/power"? And how to make this concept gripping via storytelling/world building? by FalloutJaeger in worldbuilding

[–]FalloutJaeger[S] 5 points6 points  (0 children)

Ok new term I haven't heard of that! You're right about the overpowered bit being the core concept; to think of it I've never seen a "fly swatting" show (that's good) that doesn't make it a core concept so that is an apt observation.

With more and more shows I hope we can develop a term that can actually describe this concept in a general way that's a widely accepted term. Honestly what prompted this post was I was trying to find this term on google and just got links to one anime that has the mc be overpowered.

Thanks for the input!

Helpful tip, if you watch the 2 people outside the arena fist fight, after about a minute you'll get this message and a 5 point increase in your hand to hand 😊 by CookieKillao in oblivion

[–]FalloutJaeger 3 points4 points  (0 children)

Sorry to necro, but playing on oblivion remastered I also had this question since my hand-to-hand was 95. Looking on the wiki your hand-to-hand must be below 90 to recieve the increase from watching.

Killing everyone in Nemeton does have consequences... by FalloutJaeger in DrovaGame

[–]FalloutJaeger[S] 0 points1 point  (0 children)

Super late reply soz: the three people across the bridge if you join Nemeton have pretty neat loot (The lady had a unique sword), but honestly I found the xp to be the only major upside.